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Post by kyquell on Jul 5, 2014 20:41:30 GMT -6
Stev centers himself for a moment. They have one shot with this, and if they mess up, the whole mission could be in jeopardy. Usual fare for his job.
He quietly approaches striking distance, and then waits for Samarion to get into position to strike. Mechanics: Stealth Check 3P1A1B vs 2A. Net result 1 success 6 advantages. Applying one boost to his attack, two more to Samarion's stealth check.
Samarion uses the same shadows Stev did in order to get into position by the other trooper. Mechanics: 4A2B vs 2D. Net result 1 success 4 advantages. Applying two boosts to his attack.
As both arrive into position, Stev gives Samarion a slight nod. Stev rams his vibroknife through the back of the pilot's neck, and then uses his free hand to grab the towel to absorb the blood, keeping any droplets from touching the room. Mechanics: 2P2A1B vs 2D. Net result 3 successes 3 advantages. 8 damage pierce 2. 2 advantages used for the maneuver to pull the towel, 1 used to boost Samarion's attack.
Samarion pulls out his triblade and does the same, with the same level of brutal effect and the same towel cover. Mechanics: Melee Check 2P2A3B vs 2D. Net result 4 successes 4 advantages.
As their targets drop to the ground, Stev and Samarion take a uniform that best fits Stev while having the least amount of identifying marks, take an Imperial regulation blaster pistol, stuff the pilots' bodies and towels into the lockers and seal them, and quietly return to the galley. Stev extends a hand to Samarion and says "Exemplary work. I wish I you could've had my back in some of the nastier scraps I've had back in the day."
Samarion accepts the handshake, "And you as well, Sergeant. You orchestrate fine, clean work."
In order to preserve his modesty, Stev goes into the refrigeration unit and changes as quickly as he possibly can to avoid the freezing temperatures, and then returns to the group.
Stev holsters the Imperial blaster and his vibroknife, and then places the rest of his gear into his bag and hands it to Samarion.
"I'll still try to avoid being seen, but this should at least give us a shot if I am. Bifzik, have you gotten anything new to report while I was gone?"
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Post by Art Teach on Jul 5, 2014 22:43:42 GMT -6
BifZik looks over the datajacks network and sees it is a very closed system with minimal information. The prison section just doesn't have the access to main systems for obvious reasons.
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Post by kyquell on Jul 5, 2014 22:47:52 GMT -6
"Well, I guess there's nothing to do but give it a shot. If I don't come back in 5 minutes, assume the worst."
Stev realizes that there's no chance of him being able to hide going through a checkpoint door, so he will just walk through the door with his best purposeful, self-important Imperial strut and hope there's nobody on the other side.
OOC: What's the name of the officer whose uniform Stev stole? When he was opening up and looking through his locker, was there anything relevant to that person that he found? Anything special on the blaster? It's possible that the areas are sectioned off in more ways than computer terminals, so he's hoping nobody has met this pilot in person, but they may have heard of him, so Stev wants to be prepared.
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Post by Art Teach on Jul 6, 2014 4:59:13 GMT -6
His ID shows he is Mitchell Peters a Class I Imperial Pilot. His locker has a door with pictures, each has a motivational or personal note stuck to them. Many of the pictures are of a Imperial Pilot who looks to be his father. They include a picture of his dad and a few standing with Darth Vader outside a TIE Defender. The others are of Pilot Peters standing by and guy who looks way to tall to ever fit in a TIE fighter. Some of these pictures have the tag R.I.P. attached to them. Finally, he has a datapad that you look through that is full of vids and books with titles like Finding the Force that is You, You are the Center of All, Diagnostic Diagnosis for egocentric twits. Looking at his helmet his code name is 'Danger Zone".
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Post by Art Teach on Jul 7, 2014 8:39:29 GMT -6
Stev moves to the droids and they signal the door to open after recognizing him. He travels down a 2m wide hallway that runs 7m before it come to a T intersection. You sneak down the hall and look to both ends of the T. The hall of the T is only a little more than 1m wide and both ends go 2m then turn north. Stev looks carefully around both corners. You see both sides are 1m halls that lead 12m north then turn back toward each other. The room the hallways go around does not have any doors to the south (where you came though the checkpoint) east or west. It does not seem to matter which side you take since they both turn back on each other and you slide down the east hallway. The north end of the passageway opens to a larger area. Listening you do hear the sounds of chopping and a blender running from the rooms you just traveled around. The doorway to the galley is closed. You have left one galley and found another galley.
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Post by kyquell on Jul 7, 2014 22:26:46 GMT -6
Stev lets the team know to stay in the prisoner galley monitoring the situation until he says otherwise, and then he slides on his Imperial Pilot Academy Aviators and swaggers north past the galley with all the self importance and arrogance he can muster. If he's going to be "Danger Zone", he'll have to become an amalgamation of all the most egomaniacal and reckless hotshots he's ever met. Luckily, he's met a great many of those.
As he struts through the north hallway, he gives a wink and a smile at the security camera. The only way for people to believe he belongs there is to act like he doesn't have a care in the world.
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Post by Art Teach on Jul 8, 2014 9:07:36 GMT -6
You strut down the narrow hallway that turns in front of the Galley and opens to a wide intersection. Looking north you see plants and a rec/break area. East is another intersection with a mess hall south east, a game room north east, and a refresher straight east. To the west is 2 posted clanker guards and beyond is a hall with warning lights. The flooring looks to have some type of special system along it and a sign warns of no unauthorized entry. Another warns of electrical shock without a grounding collar. The rest of the group Makio, Bif, Samarian, Teyjo lean against the corners of the galley munching what they can find in the room. Samarian has found some raw ground bantha. Bif is munching some lettuce. Makio finds a few carrots and offers them to Teyjo who snorts and makes a a big cold cut sandwich. "I'm a carnivore babe." Teyjo leans next to Makio."There's a lot about me that is surprising if you get to know me." The tall Lepi brushes his hand over his ears and gives Makio his best 'how you doing' smile. "Company," Samarian hisses to the rest. Coming from the south west Makio and the group hear a large group stomping their way.
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Post by kyquell on Jul 8, 2014 18:56:30 GMT -6
Hm, Stev thinks, it looks like a dead end. Only two people in the galley though, and they don't have any security cam coverage, so the team can at least move from the open galley to a more secure one. Also, I should check to see if one of those grounding collars is hiding in one of these uniform pockets, otherwise I'll have to take another trip to the locker room.
Stev snaps his fingers as though he forgot something and heads back to the rest of the team. Since he hears the stomping footsteps, he motions for the team to follow him as quietly as possible to the galley entrance. He'll position himself and Samarion right outside the doorway, with Teyjo and Makio immediately beside them and Bifzik next to the corridor they came in.
Stev flexes his fists and keeps his vibroknife sheathed, indicating that the team should go for knockouts, not kills. It's time to give these cooks a surprise they won't forget. Or will, due to brain damage. Either way, he's happy.
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Post by Art Teach on Jul 8, 2014 21:28:59 GMT -6
The door slides open and you see 2 cooks and surprisingly 2 troopers! The cooks have their backs to the door and are letting the troopers taste test the stew being prepared. The troopers have their helmets off and placed on a table. The two female troopers are in full flirt mode with the male cooks and with a smile they turn causally toward the door. That smile is quickly lost as they reach for their blasters and you ..
Initiative 2 PC 4 GM 3 PC 2 GM
go!
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Post by kyquell on Jul 8, 2014 22:14:08 GMT -6
As the two closest, Stev and Samarion are the first to charge into the room.
Samarion charges the cooks and slams their heads together. Shockingly, both still seem to be conscious, so he throws both of them away to ensure that he's the closest person to the datajack. The force of the throw knocks one cook out, but the other cook stands his ground where he started.
Mechanics: Brawl Check 1P3A vs 3D. Net result 2 successes 4 advantages. That's a total of 3 strikes of 6 damage each, 2 on one cook, 1 on the other.
Stev's not as fast as Samarion, but that does allow him to react to the situation. He grabs one of the troopers and throws her into the remaining cook, only lightly damaging the trooper but finally knocking the cook unconscious.
As the one trooper recovers her footing and the other aims her blaster at Stev, he says "There are two ways this can go down. You live, or you don't. I'd rather you live, but I won't be held responsible if you choose otherwise. Drop your blaster, or the rest of my team draw theirs."
Mechanics: Brawl Check 2P2A vs 3D. Net result 1 triumph, 1 success, 3 advantages. Applying 2 advantages for a 2nd hit. Total of 2 hits for 6 damage each. I can't find a rule about using an attack to move someone, so I'll just use the other advantage to move her, but she'd still be standing. Applying the triumph for an upgrade to coercion.
Assuming enemies are standard stormtroopers in a group for next check. Coercion Check 1P3A vs 2C1D. Raw score 1 triumph, 3 successes, 2 advantages (in case I have the opposed skill wrong). Net result 1 triumph 2 advantages. Although I went against their group Discipline, I think it's probably fair to say I have to use the 2 advantages to spread the check to both targets.
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Post by Art Teach on Jul 8, 2014 22:29:09 GMT -6
The troopers raise their hands to give up as Makio and Teyjo follow you into the room. Bif moves to the datajack and starts jacking in to the system.
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Post by kyquell on Jul 8, 2014 22:50:59 GMT -6
Since it's interrogation time again, I'll do it as a list to save time again.
Do you know where the nobles of Shador are being held? What is the unspecified area in the middle of the map? Where can we get grounding collars? What is "The Pit"? Who are the commanding officers of this facility? (along with useful info on each) Why is there a doorway listed in each Warden's office with no area to access between them? (If those blue things are windows or datajacks, strike that question) What are the passwords/trigger phrases/datacodes needed to access restricted areas?
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Post by Art Teach on Jul 9, 2014 0:02:46 GMT -6
Do you know where the nobles of Shador are being held?
The old king and his brother are being held in the solitary confinement center west of here. They are in the middle of the Warden's Kennel.
What is the unspecified area in the middle of the map?
See above
Where can we get grounding collars?
Officers have them and the cooks each have one to deliver food to the Nobles and the beasts.
What is "The Pit"?
The pit is where slaves are made to fight each other or the Warden's beasts.
Who are the commanding officers of this facility? (along with useful info on each)
The commander is the Warden Krell.
Why is there a doorway listed in each Warden's office with no area to access between them? (If those blue things are windows or datajacks, strike that question)
Good question they don't know.
What are the passwords/trigger phrases/datacodes needed to access restricted areas?
Must be officer with ground collar.
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Post by kyquell on Jul 9, 2014 19:50:39 GMT -6
OOC: Sorry, the answers gave me a few more questions to ask!
"If there's only one Warden, why are there two Warden's offices?" "What kind of beasts does the Warden keep, and where are they kept? Do the cooks prepare their food as well? How do you interact with the animals without being harmed?" "Who has access to the solitary confinement center, and who regularly accesses the area?" "Do the cooks usually deliver food to the solitary confinement center?" "Do the ground collars cause the Super Battle Droids to identify any who possess them as friendlies without question?"
Also, I'd like us to take any ground collars our captives have and to search the galley for any other useful equipment.
OOC: Also, would Makio be able to fit into the trooper armor? Two spies are better than one, after all. Furthermore, is there an ability to screen mirror datapads from a distance? It'd really help to have Bifzik capable of aiding hacking checks without having to enter combat zones.
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Post by Art Teach on Jul 10, 2014 6:14:32 GMT -6
"If there's only one Warden, why are there two Warden's offices?"
Those are the shift Wardens. The main Warden is Warden Krell.
"What kind of beasts does the Warden keep, and where are they kept?
Dragons kept in the kennels surrounding the old king.
Do the cooks prepare their food as well?
The officer cooks do.
How do you interact with the animals without being harmed?"
That does not happen for any but Warden Krell.
"Who has access to the solitary confinement center, and who regularly accesses the area?"
ANyone with a grounding collar may pass the droid guards.
"Do the cooks usually deliver food to the solitary confinement center?"
We bring food to on duty NCOs who are guarding the area.
"Do the ground collars cause the Super Battle Droids to identify any who possess them as friendlies without question?"
Yes
Also, I'd like us to take any ground collars our captives have and to search the galley for any other useful equipment.
The cooks each had one.
OOC: Also, would Makio be able to fit into the trooper armor?
yes, It will pinch her leku a little.
Two spies are better than one, after all.
Furthermore, is there an ability to screen mirror datapads from a distance?
Yes it just causes a setback because of the slight delay of data when trying to hack
It'd really help to have Bifzik capable of aiding hacking checks without having to enter combat zones.
Officers- blasters, com units, ground collars, ID/ Credit cards Troopers- blasters, laminate armor, binders, utility belt pack with personal grooming items, ID/Credit card. Cooks- jumpsuits, ground collars, datapad of menus, serving times, allergy lists, ID/Credit card. IN the fridge you note lots of foodstuffs fruits, veggies,raw bantha burgers, leftover pasta from yesterdays meals.
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