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Post by Art Teach on Jul 23, 2014 8:51:51 GMT -6
The pilots see the images for the King Oric and his brother go green. You have 2 nobles secured.
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Post by kinnison on Jul 24, 2014 21:43:09 GMT -6
Keeg sees the blip doing the jump down to the station, and remembers doing that as a Kid as part of emergency training all Duros goes through. he hated it so much. Especially since he couldn't see anything on the way down due to throwing up in his helmet. He was hazed for WEEKS afterwards by the other kids
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Post by Art Teach on Jul 25, 2014 1:38:36 GMT -6
A blip comes up on the west side of Bravo teams (Kaiya's team) station. The blip is going in and out of detection as it travels close to the planets surface. Someone is making a run for it. None of the pilots are supposed to move until all 6 nobles are green lighted as secured or it looks the situation is out of control of the unit. Ciro watches the blip moving and weighs rather or not it is go time.
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Post by Art Teach on Jul 27, 2014 9:08:40 GMT -6
Gorak sends a message to Ciro. "Prisoners Freed, Toric has joined with the Locain, willingly or by compulsion, A Rescue is impossible, trying to captured now. they are attempting to leave by shuttle and we are trying to stop them. Next time someone else can deal with the space wizards, count me out "
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Post by Art Teach on Jul 27, 2014 9:18:14 GMT -6
Ciro and the X-Wings note that 2 larger and 4 small blips are exiting Gorak's station. You now have 3 shuttle sized and 4 TIE sized ships flying over the stations.
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Post by stewalker on Jul 27, 2014 23:14:18 GMT -6
"Okay, team. It looks like we have a #2 Chicken Alarm here and it looks like everythings gone to the nine Correllian Hells dirtside. We need to blow the eyeballs out of the sky, but only disable the shuttle. I repeat, disable the shuttle. Now form up on your wings and get ready for them." Ciro then starts running diagnostic checks before engaging the imps. "Krayt, it looks like we are going to see some action. Let's see if we can take care of this quickly. Your sensors are better than my eyes so let me know when they get close enough to take out.
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Post by Art Teach on Jul 27, 2014 23:32:42 GMT -6
As long as they are in the polluted metallic atmosphere of Kotil II it is a game of hide and go seek. Think Star Trek Wrath of Khan final battle. You need to make Initiative checks and make (sensor (computer) vs. 3d 1c) if you have despair you have piloted into a hazard and will need to make a pilot check to avoid damage to your vessel. Once you have found a target it is easier to keep the target (sensor (computer) vs. 1d 1c). Targeting distance will be randomly determined as you find targets and you may detect them without them detecting you or the opposite. Just roll initiative and computer vs. 3d 1c check please to begin the hunt.
Ciro's wing forms behind him and starts the dive over the planet surface. Keeg's wing follows quickly after.
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Post by stewalker on Jul 28, 2014 8:43:59 GMT -6
"Krayt, it is soup down there, see what you can pick up," Ciro calls back to his droid
Krayt whistles back that the translator unit on the X-wing interprets as "You can seriously be thinking of going down there!"
"It's our only choice, we got to stop that shuttle from escaping. Now tell me what you see"
As Krayt scans the atmosphere, he can detect nothing and passes the results on to Ciro. "What'd you expect?" it adds.
"Keeg," Ciro calls before he enters the atmosphere, "We are not picking up anything, Perhaps your team should hang back and do another sweep before entering this mess"
Mechanics: Initiative (Cool - 3P1A): 3 Success 3 Advantage Krayt Computers (2P1A vs 3D1C): 1 Failure 1 Threat
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Post by kinnison on Jul 28, 2014 14:20:30 GMT -6
Hummer hoots and tweets to keeg
"Looks like perfect duros weather down there. Going to have to fly by IFR. NIce job hummer, now try to keep the that sensor lock. I am betting a bantha steak we are not going to suprise them"
"Keeg to ciro, I got a contact, heading in. Running route three seven point two niner. TALLY HO!"
Initiative 1 sucess 1 advantage Hummer computer check 1 success 2 threat
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Post by stewalker on Jul 28, 2014 14:35:15 GMT -6
"Roger that, Keeg, how many eyeballs you detecting and do you have the shuttle?" Keeg calls back. "Alpha Squad, anyone else got anything? Otherwise we are flying blind"
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Post by stewalker on Jul 28, 2014 14:36:09 GMT -6
OOC: Sorry, that is supposed to be "Ciro calls back to Keeg".
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Post by Art Teach on Jul 28, 2014 16:14:19 GMT -6
Hummer gets a lock on a shuttle that is running low and trying to get to the sunside of the planet. If he makes it the high radiation being this close to a solar body would allow him to down power and drift away. Keeg's wing follows him as he dives after the shuttle.
Ciro Alpha squad has no targets detected. They can follow Keeg's squad or try to go after their own targets.
Keeg Shuttle is a Lamda Class it is not adjusting as you are diving toward it. You are long range for lasers(3d) and short range for Protons(2d). Hummers lock gives the first attacker a boost. He does not seem to detect you so you could wait one more round and be short range for lasers (2d) and close for protons (1d) or you can attack now. He could detect you next round. He has 2 shields aft currently and 1 front. Hummer also believes this shuttle was already damaged.
You know there are at least 2 shuttles and 4 TIE fighters somewhere in this soup.
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Post by stewalker on Jul 28, 2014 18:05:25 GMT -6
"Alpha squad, keep on eye on Keegs team so we don't loose them, but keep scanner open for the remaining ships. We don't want them escaping or getting the drop on us. Pair off, Gabby you are with me"
He then turn to internal mic, "Come on Krayt, find me something. You don't want Keeg little droid to show up the best R2 unit in the squadron." Though he is frustrated with flying blind, he know that his little astromech will respond much better at this moment with a little ego stroking. "Who says these things aren't human," he think to himself.
If we can make another sensor roll, Krayt does so. (2P1A vs 3D1C): 4 Success 3 Threat
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Post by Art Teach on Jul 28, 2014 21:54:59 GMT -6
The second round after Keeg/ Dasha/ Fiona/ Carne wing finishes their round Ciro's team spots 4 TIE fighters close to breaking out of the edge of the atmosphere just 3 klicks from your position. They are headed your way. You also detect a shuttle exiting a bay on another station. This one is sending Imperial codes and a transponder. Ciro/ Gabby or one pair and Ranna/ Pash are the other.
Ranna on the comm,"Pash and I can dust these TIEs get that shuttle."
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Post by kinnison on Jul 29, 2014 10:57:50 GMT -6
"Remember flight, target the engines, after you make your first pass break to either side in pairs and come back around. Hummer maintain the lock or we might lose them"
Keeg selects his lasers and turns on the convergance of the beam hoping to get though that armor. His visiom tunnels in as he lines up his shot and a laser hits an engine causing it to flare up before shutting down to prevent and explosion
Mechanics piloting 1 success, aiming then firing 3 success 1 triumph 1 advantage
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