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Post by Art Teach on Jan 19, 2015 8:53:42 GMT -6
The webs on the lair (former jousting area) are not connected to the balcony room webs.
You have 6 non-cooked dead goblins on the towers (save time and do not need to drag them up a ladder).
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Post by Issarian Lockwood on Jan 19, 2015 10:06:08 GMT -6
OK, maybe toss some goblin bodies down to the bottom level to keep them busy while BA and I wallcrawl down to the Captain and try and cut him free. Only problem with that is that it puts both of our main ranged folks in the room, instead of on overwatch. But Oloric's Fire Bolt and Paelius's Frost Ray should be able to keep any strays off our backs. Sound like a plan?
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Post by Hraken on Jan 19, 2015 10:07:06 GMT -6
How do the mechanics of the mushrooms work? When the are activated, how many squares to they affect? Damage radius?
I like the plan of tossing a few corpses down as a distraction. We should be able manage their numbers if we do that, especially since we got at least an extra round on them while they climb.
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Post by Art Teach on Jan 19, 2015 15:05:02 GMT -6
There is a patch in every square but they do not cover the entire square. Each is a little different. You must enter the square.
Cloudspore concealment in a 5' square for 1d6 rounds. Shrieker screams heard throughout the keep. Doomspores CON save DC13 or take 1d6 poison with ongoing 5 poison. 5' square will be poison cloud for 1d6 rounds. Slumberspores WIS save DC13, fall sleep on fail, slowed on save. burst 1. Cloud for 1d6 rounds.
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Post by Issarian Lockwood on Jan 19, 2015 20:08:54 GMT -6
OK, how about Mal, Hraken, and Fargrim go grab the goblin corpses and drag them back here, over to the left edge of the roof drop-off. Paelius and Oloric set up there, too, ready to Frost Ray/Firebolt anything that comes up after us. BA and Izzy get ready on the left side of the drop-off to climb down and start trying to free the captain once they drop the bodies. That sound like a plan?
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Post by Sithramir on Jan 19, 2015 20:15:54 GMT -6
Works for Malik/Oloric
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Post by blackarrow on Jan 19, 2015 22:24:02 GMT -6
Sounds good! Plus, since the webs on the two floors aren't connected, it should probably be safe to light up the webs on that floor, which would likely devastate any spiders down there. I can practically smell the XP from here!
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Post by Issarian Lockwood on Jan 20, 2015 6:55:29 GMT -6
OK, that's a quorum! Let's get to murderin'!
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Post by blackarrow on Jan 29, 2015 18:10:20 GMT -6
I just realized something. Fargrim's magic mace was given by the church, so is it consecrated or something like that? It could be a super strong zombie killer, and since the blunderbuss is giving you some sass in the damage department, it might be a better alternative.
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Post by Art Teach on Jan 29, 2015 21:06:49 GMT -6
The +1 Mace that is made to release holy water on attacks. If you have holy water it has a reservoir to fill that allows the holy water to splatter with each hit causing 1d6 additional damage to undead or demons for 6 hits without refilling. It is currently full and ready for action.
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Post by Issarian Lockwood on Jan 30, 2015 7:20:55 GMT -6
Yeah, I think I'm gonna sling the blunderbuss next round and go with my nice iron club.
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Post by blackarrow on Feb 2, 2015 21:40:15 GMT -6
So, who votes we run south out of the way of the charging armies so we can regroup, have Fargrim do his thing with the dying Sertanian, pull Oloric out of the webs, and then deal with the demon problem as we see fit? I can even fire a shot to harass the Hezrou and give Hraken a chance to get out of there.
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Post by Sithramir on Feb 3, 2015 5:53:44 GMT -6
Are there more people we need to find or is this it? Malik doesn't mind helping two evil groups finish themselves off. Seems we might be able to watch the outcome but should definitely regroup. Don't like the idea of leaving demons here though
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Post by Issarian Lockwood on Feb 3, 2015 7:12:10 GMT -6
Hopefully the horde will keep the summoned critters busy, while the hobgoblin leader tackles the hezrou. With him on it in hand to hand, the rest of us with ranged attacks can help to ping it down. Thing is, demons are vastly more dangerous than goblins. This dude's gonna be resisting damage from just about everything we throw at him except Fargrim's mace, and that stench aura's gonna be a pain. What's Mal got for channels and spells left?
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Post by Sithramir on Feb 3, 2015 16:42:41 GMT -6
Hopefully the horde will keep the summoned critters busy, while the hobgoblin leader tackles the hezrou. With him on it in hand to hand, the rest of us with ranged attacks can help to ping it down. Thing is, demons are vastly more dangerous than goblins. This dude's gonna be resisting damage from just about everything we throw at him except Fargrim's mace, and that stench aura's gonna be a pain. What's Mal got for channels and spells left? Malik has one spell left which he will likely use to heal himself being that he was beaten horribly by that skeleton. He does have vow of emnity but not sure hr will do much without more healing
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