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Post by Art Teach on Jan 17, 2015 1:00:45 GMT -6
How will you get the horses on the second level? Or will you wander through the first level with horses until you find the spider's lair?
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Post by blackarrow on Jan 17, 2015 1:18:36 GMT -6
Right, I forgot there wasn't any easy way from the entrance of the gatehouse to the garden. Oh well, we should still be able to bait them pretty well with some bothersome ranged attacks. If all else fails, charging isn't something everybody can do anymore, so at least if we run full speed they can't attack us. Maybe somebody should scout out the webbed area first though? It'd be much easier if we could sneak in, grab the captain, get out, and set the whole area ablaze.
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Post by Issarian Lockwood on Jan 17, 2015 7:02:48 GMT -6
Getting the horses up to the second level might be problematic, and it'll definitely be time-consuming. And they might get eaten. Also, if the mushrooms release a cloud of poison death spores, it's probably not gonna stay in the square it started in. I'm thinking that the spiders probably aren't gonna mob rush us at first (they're spiders, not wasps or bees); if we can tag them one at a time, they might attack as singles (at least at first) and we can whittle them down. Start with the smaller ones and see how long it takes for the rest of them to notice? How many of them can we see right now is an important question. I don't wanna torch the webs yet, because that'll probably fry the captain, since he's probably wrapped in webbing right now. If there's a clear-ish spot near the opening, then I think the ranged folks should pick one of the smaller spiders and start tagging it, and see what happens. If we get mob-rushed, then, y'know, I apologize and we run for it, I guess.
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Post by Issarian Lockwood on Jan 17, 2015 8:45:56 GMT -6
All right, looking at the map from the main thread, it looks like our main tactical problem is gonna be avoiding that mixed patch of death and sleep shrooms in the middle, there. I thought about maybe trying to burn the shrooms off, but that might set them off instead, and that'd be bad.
No sign of a wrapped-up Captain Whathisname in the open room? Maybe he's in the north room; that'd open our tactical options up a bit.
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Post by Art Teach on Jan 17, 2015 8:59:11 GMT -6
You need to get closer to really see in the rooms. You are standing on the roof above it and half of it is covered on shadow.
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Post by blackarrow on Jan 18, 2015 0:59:38 GMT -6
Well, BA's got low-light vision, so the shadows shouldn't be much of an issue for him, plus he can climb to/from that roof awfully fast. Maybe he should sneak up and get a closer look before we make any more guesses?
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Post by Sithramir on Jan 18, 2015 6:42:43 GMT -6
Why don't you get a closer look? We really just want to see if we can save the captain. The gnome escaped so I expect enemies will return at some point.
If we get him out and burn the webs we can fight anything that escapes but otherwise I don't get why we aren't avoiding this area?
If the spiders prove more than we planned then we might need to retreat to rest and then the whole chance at stopping the transfer happening within hours could be comprised.
We should at least enter from some way where there isnt this bad of terrain
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Post by Issarian Lockwood on Jan 18, 2015 10:16:11 GMT -6
OK, that's a bit more than I was hoping. 1 giant, 2 big, 2 small, and 3 swarms is gonna be rough. Especially the swarms. That damage resistance is gonna be a pain. Spells are probably our go-to for them; Paelius has Ray of Frost, doesn't he? What's Oloric got? Fargrim's got Sacred Flame. We could maybe try and hold our actions for the same turn and spam the swarms one by one; three spell hits at once should kill them, and even if they don't drop at once, the Frost will slow them down.
Also, where's the captain? Description said he was on the center balcony, but the map's got him on the wall next to the open area. If that's where he is, this'll be easier.
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Post by Sithramir on Jan 18, 2015 10:17:31 GMT -6
Good timing for me to check the boards (you just posted!). Oloric has Fire Bolt as a cantrip so that's what he has to use if we want to target swarms and the same thing he'd use to catch the webbing on fire. So when we start using it if they're in the webs we need to watch noone else is in there.
Edit: Holy cow I made a mistake when I got level 2. I have 4 cantrips and 2 1st and then learn a third first at level 2. I was going to replace a cantrip (so I had one less known cantrip so I could learn a 4th known 1st level spell). However, I deleted the cantrip but never added the 1st level spell! Time to look at spell! Also, if we ever rest so Oloric can get 3rd level he'll be literally twice as powerful with 3 more spells slots + metamagic! Anyone tired...? (J/K)
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Post by Issarian Lockwood on Jan 18, 2015 11:19:29 GMT -6
Hm. Fire Bolt's a problem for the swarm that's sitting on the captain; we don't want to set him on fire. He's probably not exactly rolling in hit points right now. Do you think Malik can climb over to where the captain is? Because I KNOW Izzy can, but I dunno if I can carry him out.
We might wanna try and clear some of the spiders out before Malik (or whoever) jumps into the fray. I don't think the spiders are gonna try and kill the captain because they realize we're trying to rescue him, so he's probably safest where he is.
Maybe save the firebolt for that swarm that's right on the edge of the opening, if it gets excited.
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Post by Issarian Lockwood on Jan 18, 2015 11:21:38 GMT -6
Also, Blackarrow might wanna watch his step, I think there's a batch of deathshrooms right there at his feet, according to the map.
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Post by Sithramir on Jan 18, 2015 13:47:33 GMT -6
Hm. Fire Bolt's a problem for the swarm that's sitting on the captain; we don't want to set him on fire. He's probably not exactly rolling in hit points right now. Do you think Malik can climb over to where the captain is? Because I KNOW Izzy can, but I dunno if I can carry him out. We might wanna try and clear some of the spiders out before Malik (or whoever) jumps into the fray. I don't think the spiders are gonna try and kill the captain because they realize we're trying to rescue him, so he's probably safest where he is. Maybe save the firebolt for that swarm that's right on the edge of the opening, if it gets excited. Malik is strong and has athletics so climbing isn't the issue at least. But he's not dexterious at all. If Izzy would rather do it that's fine hehe. Or two of us can go in with the rest waiting?
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Post by Issarian Lockwood on Jan 18, 2015 15:09:55 GMT -6
I still think we should try and thin out the spiders before we send anybody in to retrieve the captain. What's the rest of the crew think?
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Post by Art Teach on Jan 18, 2015 23:36:28 GMT -6
The smaller room to the north is on the second level. There is a hallway just below it you can not see on the picture that is on the first floor.
The spiders are all around the first level so they need to climb 30 feet before they can get to you.
The giant spider in the 2nd floor room with the 3 balconies does not easily fit and will need to squeeze to get into the main room.
Blackarrow is beside but not in the deathspores.
You could use the mushrooms to your advantage.
You have plenty of rubble and rocks.
The Captain on the balcony that is 15' below the roof you are standing on. The floor of the spider lair is 30' below the roof you are standing on.
Spider like most insects do not like certain things. They are primitive animal minds and will act as such. I try to play creatures by their intelligence.
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Post by blackarrow on Jan 18, 2015 23:56:55 GMT -6
Wait, the giant spider is the only one on the 2nd floor with the captain? If that's true, it should be pretty easy for BA and Izzy (if I recall, Izzy has that climbing ring, so the two of them should have the proper combo of quick climbing and stealth needed) to get him out of there.
Are the webs throughout the entire building (both floors) connected? If so, maybe we can have the stronger fellows toss some of the goblin corpses onto the first floor to distract the spiders with the new food, and while they're looking the other way Izzy and BA sneak in, cut open the Captain, and drag him out of there. Plus, with the impacts distracting the spiders, they hopefully wouldn't notice us cutting the webs to free the captain. Once they're out of the webs, we can light the bonfire and burn all the spiders to a crisp without risking a single HP. That does rely on my prior two conclusions being correct, so I'll need verification on those first.
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