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Post by Sithramir on Oct 25, 2014 22:28:17 GMT -6
I posted above so put malik in any lower slot as long as its ahead of the goblins he is attacking.
Put Oloric at the bottom
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landovers
Noob
Hill Dwarf Cleric of Duin
Posts: 45
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Post by landovers on Oct 26, 2014 10:59:34 GMT -6
On his turn, Fargrim will use Paelias rope to climb down as well. If possible, he'll take a dodge action during descent. If not he'll dash, looking for somewhere safe to hide and assess the situation.
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Post by Paelias on Oct 26, 2014 12:58:28 GMT -6
OOC: I clearly stated Paelias' actions: he was going to the roof of the entrance hall and then down the west side of that hall.
IC: Paelias sneaks around the corner of the entrance room, or what's left of it, to the south side and quickly evokes a blue ray of cold which he directs at one of the goblins who're moving to the temple.
OOC: spell attack roll with ray of frost 18+5 = 23, extraordinary succes, second attack with the same cantrip 12+5 = 17, damage 8 and 6, total 14. subject moves slower.
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Post by Hraken on Oct 26, 2014 14:28:26 GMT -6
I'll continue running south east to the temple. I will use my dash action. Taking whatever slot nobody else wants.
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Post by Art Teach on Oct 26, 2014 22:43:59 GMT -6
Fiery Almok begins to stealthy follow the Ogre looking for a way to free the captives, PC Malik cuts through both goblins and leaves them dead at his feet, 2 Goblins run toward the temple one is frozen and shattered by Paelis, PC Paelis moves east and his hand burst forward casting a ray of frost with one hand and then another. The goblin falls frozen and shatters as her companion races onward, PC Hraken runs south racing to the temple he passes a javelin sicking out of a goblin body and rips it free as he runs, 5 Acolytes[2 wounded,1 halted] are within the temple and you can not see what is happening, 1 Goblin races north until the Hounds bring him down, 5 Hounds bring down the goblin running north, Priest Tellidren is in the temple on the floor and the angels around him are gone, Ogre is running north he is drinking from a small flask. As he finishes his shoulder begin to bulge and burst with leathery wings, Wordwise follows Fiery, Ogre you hear crashing in the temple but can not see what he is doing, PC Fargrim climbs down the rope making it to the wondrous solid ground and off the shaky wooden firetrap, PC Oloric is running around the Hall of Valor and toward the temple, 2 Goblin die by Malik's axes, 1 Goblin Shaman is in the temple, 2 Golden Lions are running after the hounds north chasing the goblin and Ogre, PC Blackarrow jumps from the collapsing roof landing on the entrance roof then flipping and dropping to right before the entrance door of the temple, PC Izzy finds the temple wall is a rough stone that makes for easy climbing he reaches the roof 30' up and climbs over onto a flat ledge around the roof of the temple. He finds a skylight open that leads into the living quarter under him and sees two skylights open over the main hall of the temple, 3 Goblins continue to move toward the temple, 12 Goblins are at least 240 feet away somewhere in the darkness to the south. Round Six: Fiery Almok, PC, 1 Goblin, PC, PC, 5 Acolytes[2 wounded,1 halted], 5 Hounds, Priest Tellidren, Ogre, Wordwise, Ogre , 3 Goblin, PC, PC, 1 Goblin Shaman, 2 Golden Lions, PC, PC, 3 Goblins, 12 Goblins. Attachments:
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Post by blackarrow on Oct 26, 2014 23:58:58 GMT -6
OOC: My targets are in the initiative slot after all PC actions, so I can take the last initiative slot without a problem.
After he reorients himself, Blackarrow turns his attention to the goblins assaulting the temple. He ignores the closest goblin in favor of firing upon the goblins near the temple entrance, since they are more likely to harm someone. As he rushes eastward he takes a haphazard shot, barely landing an arrow into the side of an advancing goblin.
Mechanics: Blackarrow moves 30ft eastward and then fires. Attack roll with disadvantage. Lower roll is 13 on the money (thank you +2 from archer fighting style). 10 damage to a goblin.
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Post by Sithramir on Oct 27, 2014 4:53:59 GMT -6
OOC: Oloric can shift as low as required to move before the goblin he is shooting.
Oloric runs 30' southeast barely within range of the lone goblin running south. He lobs another bolt of fire and hits the goblin straight in the back (14 attack total and 8 damage).
OOC: Malik will be next from last.
Malik runs southeast toward the shady looking fellow at the temple. Fearing the worst he sprints to provide aid. (DC 12 athletics to dash this round)
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Post by Paelias on Oct 27, 2014 5:06:12 GMT -6
Paelias moves forward 30 feet and tries to hit another goblin with his frost ray invocation, but he misses wildly.
OOC: rolled a natural 1 for the attack roll with the frost ray.
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Post by Issarian Lockwood on Oct 27, 2014 6:57:55 GMT -6
Issarion tiptoes over to one of the skylights over the main hall [Stealth check: 13; Yeek! hope they're not paying attention!] and takes quick aim at the goblin shaman. And then utterly whiffs. [Attack roll: 6. Let's hear it for the Skulker feat, is all I'm sayin'.]
[Tag that unimpressive display into the PC slot before the shaman, if you would.]
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landovers
Noob
Hill Dwarf Cleric of Duin
Posts: 45
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Post by landovers on Oct 27, 2014 20:47:02 GMT -6
Fargrim can now only see the goblins near the temple, so he will carefully move east, loading his crossbow. While trying to stay behind any cover he can see, he fires a bolt at the closest goblin, but misses again (attack roll: 6).
Seems like one of those days when he always needs that first miss before adjusting his aim.
OOC: I just realized Fargrim needed to make a saving throw against fire. I am very sorry, completely missed that, it was not intentional. I realize things could have gone a lot differently. I got a Personal Message reminding me about that, but for some reason PMs are showing up a few days late to me, I've been checking frequently but I just got it. Should I make the saving throws now? I'd be totally fine with Fargrim taking damage or going unconscious for not realizing he was on fire, it was my bad.
DM: Don't worry about it.
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Post by Hraken on Oct 27, 2014 21:12:59 GMT -6
Hraken runs towards the temple and shoots his crossbow at one of the goblins outside (18 attack, 8 damage) and then flings a dagger at it. The dagger hits the goblin hilt first in it's armor, dealing no damage (8 attack).
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Post by Art Teach on Oct 27, 2014 21:52:57 GMT -6
Round Six: Fiery Almok stops running and watches the ogre fly away, PC Paelis rushes forward steps on his robe stumbles and fires a ray of frost into the ground before him. He steps on the ice and slides the rest of his 30 feet stepping off on the other side, 1 Goblin races to the temple, PC Oloric runs and the Goblin that missed the ice is hit by the fire of Oloric's bolt, PC Hraken rushes south catching up to Oloric, 3 Acolytes are left two of the Acolytes litter the floor of the sanctuary crushed by the Ogre, 5 Hounds are chasing the flying Ogre, Ogre is flying with his large bat wings to the north, Wordwise stops next to Fiery picks him up onto his back and spins back toward the temple, Ogre Izzy can tell he has beat the High priest and 2 Acolytes to death with their own pews. He is holding one and using it to crush parts of the temple, PC Fargrim uses his natural sprinting skills to rush over behind a low stable, PC Izzy sneaks across the rooftop peaking over the ledge of the skylight with a crossbow ready his hand slides across the ledge the plaster of the roof crumbles slightly falling below before the Shaman and his Ogre mount. The Shaman looks up as the bolt fires hitting the mosaic tile floor clattering and drawing the Ogre's attention, 1 Goblin Shaman drops a potion bottle to the tile as his new wings unfold. He launches himself into the sky through the skylight (Izzy could make an opportunity attack but would not be able to reload the crossbow), 2 Golden Lions watches the Ogre fly then turns back toward the temple, PC Malik races toward the temple. He knows 3 goblins, and an Ogre await inside. He sees a winged goblin shaman come out the top of the temple, PC Blackarrow jogs forward to the corner of the hall and fires striking a goblins as it climbs over the rubble of the statue and hides (10 damage to the Goblin), 3 Goblins are hiding behind the statue rubble. The entrance is difficult terrain and the goblins have total cover. The ogre has partial cover if you have line of sight inside the temple. 2 of 4 goblins are nearly dead. Round Seven: Fiery Almok,PC, 1 Goblin, PC, PC, 3 Acolytes, 5 Hounds, Ogre, Wordwise, Ogre, PC, PC, 1 Goblin Shaman, 2 Golden Lions, PC, PC, 3 Goblins Attachments:
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Post by Sithramir on Oct 28, 2014 4:47:45 GMT -6
Oloric runs 30' southeast again and fires another bolt of fire at the goblin but misses completely (rolled a 4).
Malik dashes south to the entrance ready to engage the enemy but waits outside the door for help. Hoping to catch a goblin trying to leave before his new panther companion catches up.
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Post by Paelias on Oct 28, 2014 4:54:44 GMT -6
Paelias moves on towards the temple and invokes another ray of frost and directs it at the flying shaman, who's just exited the skylight.
OOC: attack roll 7+5=12, damage 5, target is slowed if hit (even if it hits his armor and not his body).
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Post by Issarian Lockwood on Oct 28, 2014 6:49:59 GMT -6
Izzy curses under his breath, reloads his hand crossbow and fires another bolt at the flying/fleeing goblin shaman. [Attack roll total: 13, damage roll total: 8] Then he rolls away from the first skylight, towards the other one [You said there were two opening into the main temple hall? How far from each other are they?]
[Tag this one in the slot just ahead of the shaman]
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