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Post by Art Teach on Nov 10, 2014 17:33:11 GMT -6
You could toss it at the ogre not next to Alys. The one hit by the spirit and mode than half gone. Roll an athletics check for the throw.
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Post by Hraken on Nov 10, 2014 17:42:15 GMT -6
You could toss it at the ogre not next to Alys. The one hit by the spirit and mode than half gone. Roll an athletics check for the throw. Would that be for this round? or the next one? Either way, here is the roll: 21/16 athletics I included a 2nd for disadvantage if you needed it.
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Post by Sithramir on Nov 10, 2014 21:14:48 GMT -6
Oloric moves forward enough to cast a firebolt at an ogre. (OOC: 18 attack for 8 damage. If that was extraordinary success he shoots another bolt but misses.) If he is able to get back to the horse to use as cover he will but if getting in 120' range of ogres uses more than half he will stay at that range.
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Post by Sithramir on Nov 10, 2014 21:21:50 GMT -6
Malik will move the horse into melee range of the goblins. He will stay on the southern/western end of the group attempting to slay a goblin and get in closer range to make a rescue attempt on Alys next round.
Malik charges the goblins and make two quick chops with his axes calling to his god for aid.
(OOC: 14 attack for 6 damage and 24 attack for 10 damage)
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Post by Art Teach on Nov 11, 2014 11:35:08 GMT -6
Hraken- Hraken races on all fours 120 feet toward the fallen cleric a snarl on his lips. He pulls upright and tosses a jar of dragonspit 80 feet. The jar splatters the Ogre who now resembles the legendary Dread Pirate Roberts. The creature screams as he burns. The goblins have now noticed the Ranger. Alys- lays on the ground and tries to live. The Goblin Shaman backs away from the burning ogre and cast a arch of sacred flame at the approaching horsemen. Fargrim and Blackarrow drop off the horse and send it loudly clattering down the path drawing goblin fire (hopefully). Fargrim leaves a enchantment on the horse that repeats his loud rude tavern song. The 2 sneak toward the tower. They notice the tower door is hanging opened. It is on the south side of the tower. 9 goblins continue to battle the Captain and her men they down 2 more and all of them look ready to drop. The Captain and her 4 remaining soldiers take down no goblins. They work to keep the rats from eating their fallen. The rats still claw and bite on living and dead soldiers. In the darkness 2 soldiers still stand. They go completely on the defensive and are damaged but do not fall. The 6 goblins and rats continue to attack. 5 goblin race after the horse and voice away from Fargrim and Blackarrow. The mounted golden lions on the bridge charge down the bridge and one takes a blast of fire from the shaman. The 3 in the front of the formation lower lances and spear through the part risen gate and into the flesh of the shaman. The shaman does not even scream, just has a look of realization she made a bad choice and then dies. The rest pull their horse up under the shelter of the gate arch and dismount looking to pass under the gate. Goblins begin to retreat under the rain of lion arrows. Paladin Captain Derrius sword glows with divine might as he downs 3 goblins in a furry of blows. The last three run before him. On the towers Goblins at the east tower continues to fire on the charging lions. The west tower fires on the riderless singing horse and strike it with multiple arrow. The horse falls. The first ogre stumbles forward screaming in pain he flails blindly tossing a bolder at the charging warrior (Disadvantage against Malik 19/21 to hit for 15 damage 50/50 chance to hit rider or horse. It hits Malik's horse.) The stone crushes the steed from under Malik the Paladin lands in a roll rising right next to the goblins. The second ogre moves on Hraken tossing a stone at the Ranger. (dang 21 to hit, 15 damage) Malik rolls into the darkness and cleaves 2 goblins leaving just four facing the 2 soldiers as the darkness disappears. The rats begin to disperse. Oloric runs forward casts a firey bolt at the already flaming ogre. The creature falls before his second bolt can strike and it passes through the empty space. The Ogre is down. Oloric turns back and jumps back behind the safety of the fallen horse. Paelius rushes left toward the main road and makes just around a group of stalls. He see flaming ogre on the ground. An area cast in darkness, and the lovely Alys laying under a raging Ogre. Round five Wordwise, Fiery, Izzy and their militia continue forward. They will arrive round 6. Attachments:
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Post by Hraken on Nov 11, 2014 11:54:31 GMT -6
OOC: dang, I can run pretty fast... lol. But it looks like now I'm unconscious.... If anyone wants to try and save me, I have an unknown goblin potion in my pouch, which I assume is a healing potion.
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Post by Sithramir on Nov 11, 2014 13:09:05 GMT -6
Round 5:
Oloric stays as hidden as he can near the dead horse to get cover seeing the Ogre crush the mighty panther-man. Worried he may have to flee he lobs a shot of fire at the Ogre but misses horribly focusing too much on his position. (OOC: Rolled a 2 on attack). "Likely need to wait for those Golden Lion reinforcements. Our luck has tden as he can nurned sour." he thinks out loud. I need to get rid of that damn Ogre.
Malik's bloodlust for the goblins takes over but his plans to finish them quickly and aid his friend fails horribly. He stares at the scene of the ogre and a fallen comrad as he attempts to finish off the goblin fodder. Not taking the proper time with his haste he botches both swings with his axes. (OOC: Rolled a 1 and 2). He eyes the Ogre and shifts himself to the right as he faces the goblins ensuring they remain between him and the Ogre to gain Cover until he can properly aid the Golden Lions in the current melee, if any will even survive it!
OOC: What are the rules on death? I'm thinking 15 damage is more than his max HP's which would be auto death so is Hraken saveable? Unfortunately my crap rolls this round aren't helping at all so we're in some trouble. I wanted to save Alys too because she is a healer so i'm somewhat torn. I guess I hope they can hold out a round or two and hope this swings in the right direction.
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Post by Art Teach on Nov 11, 2014 13:20:03 GMT -6
Hraken is save able. I make your constitution your negative needed to be auto dead. Dont rrmember what edition it was but it is the rule i like.
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Post by Hraken on Nov 11, 2014 13:28:53 GMT -6
Round 5: OOC: What are the rules on death? I'm thinking 15 damage is more than his max HP's which would be auto death so is Hraken saveable? Instant death only happens when the "left-over" damage is greater than the max HP. My max HP is 12, I was at full health so the left-over damage from that attack was only 3. He would have had to have done 24 damage in order have insta-killed me.
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Post by Sithramir on Nov 11, 2014 14:12:55 GMT -6
OOC: Ah I just grabbed online and re-read it. It's based on your current HP's but the left-over has to be that max HP number or more. Got it. Partly why I avoided the Ogres so drastically was thinking their one hit which is likely more than my max HP's would be instant death. I mean it's potentially death because of our low hps and they do so much in one hit anyways but I didn't like the idea of "dead without a chance of saving from full HP's". Glad to clear that up.
I do like the normal death rules in 5E though. There is no "negative hps". You're at 0. You make a death save each round with 50% success/faiure. 3 success/failure for live/die (so you've got at least 3 rounds and likely 4-5 without horrible luck). If you're attacked it's not auto death but you take a critical and a critical counts as 2 death saves instead.
Anyways, Oloric might help if Malik doesn't next round. The problem is Malik has no medicine skill or healing left or potions so he'd only be able to grab a potion on you. With the 4 goblins and the Ogre all right in that area it's pretty dangerous. Just don't die in a round or two and one of them can save you. Oloric is hoping someone will occupy the Ogre so he can move in as running to save you would make him the closest target but he won't want you to die. Malik is for the greatest evil so he'll want to try to save the living guys next to him before running over. As long as they aren't useless like he is this round we'll get to you shortly hehe.
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Post by Art Teach on Nov 11, 2014 14:30:22 GMT -6
Again that which does not kill you only serves to give you BIG XP.
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Post by Sithramir on Nov 11, 2014 14:47:48 GMT -6
Yeah Oloric wants to be smart but knowing it's not instant death if i'm hit at least he can now be "brave" and try to save Hraken in Round 6. Rolling a 1, 2, and 2 was probably one of my worst possible rounds!
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Post by Paelias on Nov 11, 2014 15:04:09 GMT -6
Paelias fires an arrow at the ogre which stands over the lovely Alys, mainly to distract him, as it has to be hit at disadvantage.
OOC: disadvantage attack rolls: 8+4/11+4, so result: 12. if it hits: damage: 4+2= 6 Hraken, Paelias is too far away to help you, but he'll try to distract the ogres.
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Post by Hraken on Nov 11, 2014 15:14:20 GMT -6
Again that which does not kill you only serves to give you BIG XP. I just hope that stupid Ogre burns to death from my spit-jar. haha.
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Post by Art Teach on Nov 11, 2014 21:05:04 GMT -6
One Ogre down and one to go.
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