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Post by Art Teach on Sept 5, 2014 23:22:20 GMT -6
You fly above the city and monitor the FarStar taking out one bomber after another leaving only one left.
The security team and the militia groups spread out and keep the Karadol citizens from leaving the compound.
"Now it is just a matter of the FarStar doing its job."Kaiya states hovering over the communication's post.
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Post by kyquell on Sept 5, 2014 23:30:20 GMT -6
As Stev touches down in the compound, he begins hastily checking the scanner and visually confirming readings to make sure there aren't any unpleasant surprises hiding. As he looks around at the INN droids, he begins to put the pieces together. Military + Hostile Media + Terrified Civilians = Bad Things.
He looks to the more tech savvy members of the team and asks "Is there any way we could discreetly shut down those camdroids? If they're still getting transmissions from the Bad Omen, they could pose a threat while under operation and an asset if we can get our hands on them. The only way I can take them down is blasting them, and I don't think that'd go over well on the news."
While they come up with something, Stev will start patrolling the area to make sure none of this civilian plotting turns into violence.
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Post by darthtater on Sept 6, 2014 17:45:47 GMT -6
Thirteen suggests ion cannon to disable and drop the camera droids.
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Post by Art Teach on Sept 7, 2014 9:07:33 GMT -6
Baraduk comes forward from crawling out of the SRV."Hang on a moment." She punches her datapad. The INN camdroids rush away from the scene. "I am still in their systems. I just sent them on special duty to the outskirts of the southern Domaz. If they are still being supervised it will take them some time to reprogram their orders."
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Post by kyquell on Sept 8, 2014 16:47:27 GMT -6
As the comm comes in that all the bombers are destroyed, Sivu leaps onto a speeder and offers a hand to Boom. "With the virus destroyed, we are free to investigate the building the Imperials destroyed. For them to put such effort into ensuring its destruction, there must be matters of great importance within. With your expertise, you could likely find any conventional weapons they could have missed."
He then sends a comm. "Could any of the field doctors be spared to assist the investigation of the demolished building on a biological front? I would prefer to take Dr. Sigurd, in case any Imperials return."
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Post by Art Teach on Sept 8, 2014 19:25:29 GMT -6
Sigurd could take a speeder bike from the Karadol citizens. They really can not protest. A couple of security or field people could go with to provide firepower. If it is explosives used Boom could probably tell you more about how it was done.
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Post by stewalker on Sept 8, 2014 21:38:51 GMT -6
Boom is glad to finally get up and do something. Cards are really not his thing. So he gladly climbs on the speeded behind Sivu. He was getting bored with all the sitting around and waiting.
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Post by Art Teach on Sept 8, 2014 21:58:55 GMT -6
Boom and Sivu turn to go them look back at all of the unused fireworks. Boom promises himself he will be back to let them free.
Gorak orders Stev to go with the investigation. He is getting tired of watching the boy looking at him out of the corner of his eye.
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Post by Art Teach on Sept 9, 2014 16:40:13 GMT -6
Stev, Sigurd, Makio, Sivu, and Boom arrive at the bombed out shell of the building.
There are still some small fires within the rubble and care must be taken when moving around the ruins. They spread out and begin to look in the site.
Please make simple Perception roll to find possible clues to why the Troopers wanted this particular place destroyed. One thing you can tell is that it was an office building of some kind.
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Post by swartzgraf on Sept 9, 2014 19:08:17 GMT -6
Sigurd 2Green, 1 success, 1 advantage. "looks like the troopers were complete in the destruction, this office space does seem to have a few tell tale signs."
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Post by Art Teach on Sept 9, 2014 21:20:23 GMT -6
Sigurd sees a half dozen bodies in the rubble. They are burnt to the point of being unable to determine even race and sex with an examination. With a medical scan he could perform a rough autopsy and ID on the burned and damaged bodies. (3d medical check boost for advantage)
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Post by kyquell on Sept 9, 2014 21:32:41 GMT -6
Sivu-Perception 1P2A. Result 2 successes 2 advantages. "Perhaps-no, not that." "Maybe-no, wrong density. Would have destroyed adjacent buildings." "Possibly...yes, possibly..."
Stev-Perception 2P. Result 4 successes. "I think I found something. The pieces might be starting to come together."
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Post by Art Teach on Sept 9, 2014 21:56:05 GMT -6
Sivu works his way through the rubble and finds different melting and damage effects on the building's interior. He begins to start mapping out the blast zone and where the center of the bomb would have been. He requires more data and possibly more experience with explosives to make a final determination of where the blast began. (Demolitions check 3d)
Stev seem to be walking in a weaving trance. He can feel something beneath and large part of the wall. (will need athletics and some mechanical method to move the wall. 3d1c other members may aid in the effort.)
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Post by kyquell on Sept 9, 2014 22:22:12 GMT -6
Sivu gives his data to Boom and begins bouncing off ideas and assisting with calculations.
Mechanics: Sivu assists Boom with his 4 Intellect to use as a base when factoring in all of Boom's skills and talents.
Stev feels his hunting sense kicking in, and follows it to where his instincts tell him his prey is. He takes a deep breath, bends his knees, and lifts. He manages to find some good leverage with the wall and pushes just enough to prop it against a nearby building sturdy enough to hold the weight. He pants heavily, and in between breaths he quietly mutters "Sith's Blood! I really didn't think it would go that well."
Mechanics: Athletics Check 2P2A vs 1C3D. Net result 2 successes 2 advantages.
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Post by stewalker on Sept 9, 2014 23:59:58 GMT -6
Boom begins looking for signs of other explosive or demolitions technology. There is a lot here he doesn't quite understand, but he has a feeling that there is something very sinister here
Mechanics: Perception 2P1A = 4 Success 1 Triumph. Demolitions: 2P2A vs 3d = 1 Success 2 Advantage
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