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Post by kyquell on Jul 13, 2014 22:13:25 GMT -6
OOC: Can Sivu see any datajacks in the area? If there's an unwatched datajack, Sivu will request that the team moves into that area so he can get some information about this part of the station. Maybe they can find where the nobles are being kept or find someone who would know, plus he can work on suppressing the various alarms in the area.
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Post by swartzgraf on Jul 14, 2014 1:27:45 GMT -6
Agreed data port or schematic of area would help a great deal. "Sivu do you think holovid room would help?" if it does we move there.
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Post by Art Teach on Jul 14, 2014 9:16:35 GMT -6
Sivu moves into the Holovid and finds a number of datajacks. Slicing in he finds they are closed systems just giving entertainment options. He looks to the empty conference room and tries in the dataports there. These have access to most of the stations information including the schematics. Sivu also can repress power flux alarms and even general alarms. You are in the conference room just northeast of the pit. Just north of you is the officer's refresher and barracks and beyond that is the Warden's Office.
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Post by kyquell on Jul 14, 2014 19:59:46 GMT -6
"Lieutenant," Sivu says, "I have gained access to the operations of this portion of the prison. Unfortunately, I do not detect the nobles of Shador, so I can only deduce they are being stored in the central area that we have not yet been able to access. Fortunately, I can access the alarms for this area and...they are disabled."
"Lieutenant, while you and Gammer have appropriated enemy attire and Ms. Dajus posses her own, Dr. Seedar and myself do not possess such disguises, and I am concerned that an alert officer watching the security feed could distinguish our allegiance. If you could acquire two sets of disguises, one of which would hopefully conceal me entirely, we can move freely throughout the prison."
"Alternatively, I could fabricate individual video loops for the cameras in this area using the footage they are currently capturing, allowing all of us to move freely without the need for disguises. However, there is a risk that a vigilant officer could see through my work and alert his superiors."
Mechanics: I'm guessing shutting off alarms will be Hard. Computer Check 1P3A vs 3D. Net result 1 success 3 advantages. The alarms are down.
If we're going with the fake footage, Sivu will set his Computers skill, 1P3A, as the difficulty if an officer watching the cams is trying to see through the video loop.
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Post by Art Teach on Jul 14, 2014 23:30:06 GMT -6
They are a unit observing so vigilance of 2C.
Sivu could go trooper and Seedar would pass as an officer. Her, Phillip, and Jessa may attract a few looks because they are attractive (Being hot backfires when you don't want to be noticed).
Gammer speaks, "We have a bunch of Imperials relaxing in the pool. Those locker probably have all the uniforms we need." He looks to LT Slyer for the nod to go.
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Post by Art Teach on Jul 14, 2014 23:33:35 GMT -6
Sivu computer work in the alarm area leads to a subroutine that guards the restricted area. There seems to be some sort of electrical field that will stun or kill anyone who enters without a ground collar. Gammer notes he has one from the ensign's uniform he is still wearing and Slyer has one in his bag of over-sized uniforms.
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Post by swartzgraf on Jul 15, 2014 0:03:50 GMT -6
Gammer thank you, yes please help them with outfits, Jessa, Seedar give me an inventory of collars, we need as many collars as we can get. Great job Sivu, think we can use the electric fields against the imps if we have to? Sivu am sure with your technical mind you have figured out several ways you can help, hinder, hide, and harm with access. (will lend assist if I can, only have 3 ability dice, one is proficient in CPU). If we do not have enough collars we may have to find some imps to take them from, we need one for each of us and like four or five more at least for our packages we need to find and deliver. Sivu what do you think is the best route and your best guess to where the nobles are? I am thinking south in the area not yet shown on the CPU, like your opinion. Gammer, Jessa you have been in some lets just say restricted areas where do you think they are?
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Post by Art Teach on Jul 15, 2014 0:11:55 GMT -6
Slyer barely finishes his directions when Gammer returns with 1 trooper armor,1 female officer uniform, and 4 ground collars giving you 6.
Putting on the armor Sivu notes the slight blood along the inner rim of the helmet near the neck.
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Post by kyquell on Jul 15, 2014 20:16:02 GMT -6
Sivu quickly pulls out a clean cloth and wipes away the blood, although whether he does that to aid the deception or just because he doesn't like being dirty is uncertain.
"Since I have gained full control of the systems in this area, I could perform a variety of actions, like locking security doors, activating fire suppressions systems and alarms, or jamming comm transmissions, however all of those actions would likely draw attention to us, so they would best be reserved for extreme emergencies. I could still falsify the camera feeds, but with our disguises that may be more hindrance than help. The field and ground collars seem to be mechanically based, so I cannot use those to hinder the enemy, but the enemy likewise cannot use them to hinder us."
"There is a bit of good news, since these ground collars will also identify us as allies of the security droids posted at each of the doors, so they will likely not question our activities. Thus, if we proceed south, the only life form that would have stopped us has already been dispatched by Gammer, so unless if fate is particularly cruel to us, we could simply walk to the center without any resistance."
"However, looking at our available number of collars, if we are to escape with two nobles of Shador, we will require one more collar. Additionally, I would prefer to avoid blindly entering a high security prisoner containment facility, so if we could capture an officer alive, we could accomplish both of those tasks. There appears to be an officer completely alone in the hydroponics room, so that may be a prime target. There also appear to be two others in the galley, so if we could quickly incapacitate them without making enough noise to alert anyone nearby, we would have a spare collar if we require it in the future."
While the team decides the next course of action, Sivu will see if he can monitor the station's comm frequencies in case anyone reveals important information.
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Post by swartzgraf on Jul 15, 2014 22:00:55 GMT -6
Thanks for the info Sivu, hold steady here for a minute, Seedar stay with him. Rest let us look at the passage way out of here and see if we can see what is in the pit. Seems to be a possible single imp just south of us and I can not tell if those are stairs or not. Like to look there 1st Gammer if you would like to lead us there again i would be honored if not I will do it. We can then proceed down to the galley as Sivu has indicated and perhaps gain more intel and collars. Just northwest of the galley looks to be a way to gain access to the uncovered area in the center, also there is a connecting area to the south that is near the area we started. That may be a way we can exit so remember that.
1st: look at the red dot to the east, question/collar/info/restrain or kill. 2nd: unless Sivu can see pit go look. 3rd: move to galley/uncovered intersection. Clear galley if not enough collars. 4th: make entry and find what is in uncovered area, Sivu your team can link up with us there since you can not see so I will assume you can not control anything there from here. 5th: hopefully secure and move ALL the nobles to extract. 6th: Be prepared to move south of galley and to original site the Erik/Unda have under control still, establish link up and extract all we can.
order of move, Gammer, Slyer/Jessa, Seedar/Sivu
Questions? Comments? if none we move.
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Post by Art Teach on Jul 16, 2014 8:59:00 GMT -6
Gammer in officer uniform strolls down the long corridor between officer and NCO area with an arrogant stride. Entering Hydroponics it as almost too easy as the officer is checking the watering system readout on a wallcomputer and just nods to Gammer as he enters. "Sir, Are you stretching your legs after the long passage in the ore transport." The fact that they are used to unfamiliar faces around when the transport arrives works to Gammer's advantage. Shortly, He removes the blade from the hole he made through the officers jaw and brain. Wipes it on his uniform and takes his collar. Going south he sees an overweight Ensign in the dining hall alone. "Ensign!" Gammer barks,"This is not regulation dining times." The Ensign's food drops out of his mouth and along his uniform as he stands to attention. "Drop and show me your Rancor sized arse can still give me 20 pushups," Gammer points to the ground at his feet. He stabs at the base of the skull dropping the large Ensign. Pulling him by the legs he drags him under the back of the table where he will not be seen. Dropping his tree trunk legs and kicking them under the chair Gammer begins to think he is getting way to old for this. Gammer takes his collar and his juice box. Killin is thirsty work. Going past the Galley Gammer sees 4 cooks are in the galley. One pair are trying to talk the other into taking their shift. 4 against 1 would require Gammer to be less than stealthy so he decides against the Galley. Having the collars he needs Gammer returns to the long hallway between checkpoints and waits for the rest to arrive.
Sivu, Slyer, and the rest walk into the pit area. The area is plastisteel floor with a caging below. It looks down to an area of the factory that is just steel grates over the boiling ore. Along the sides of the grated area are melee weapons of war.
"Looks like the Warden has a liking for entertainment," Jessa says looking at the pit.
Geena Seedar does not walk onto the pit. She looks at it with eyes twinged with fear.
After looking it over, you make your way to Gammer. You know it is just a matter of time before someone finds a body or missing clothing.
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Post by swartzgraf on Jul 17, 2014 1:25:37 GMT -6
We need to keep moving, we have been lucky so far. Sivu if you see another jack as we get closer to the uncovered area try it. I think we have enough collars right now, let us try to bring out the nobles and be done with this mission.
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Post by Art Teach on Jul 17, 2014 10:23:30 GMT -6
You move down the hall and see it has three passages, but two of the three have been closed down to blank walls. It looks like the area was heavily modified. You look down the only open corridor and see a guarded passageway. It is guarded by 2 super battle droids and 2 Stormtrooper. In the split to three passages Sivu finds and dataport. It is limited in it's reach but does have a schematic and ability to access alarms and security. The two larger rooms have been built to replace the prison cells and are referred to as the Princess Suites. You are the white spots and started in that corridor. You are now at the lower curve of the three passages.
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Post by kyquell on Jul 17, 2014 18:19:16 GMT -6
OOC: What is that green dot in the northern room?
"I have shut down energy sensors in this area, however I would still recommend using them only in extreme circumstances, since they likely will be loud enough to alert guards in the room we are not attempting to access."
"It is not an ideal situation for us to be facing organic opponents, however we may be able to turn the droids to our advantage. If we could have the droids classify the enemy troopers as unruly or hostile, they would deal with the problem for us, thus leaving us free to access the cell. Perhaps we could antagonize them to provoke them into attacking us without any physically aggressive action on our part."
"Of course, if we could successfully convince them to leave for more peaceful reasons, our entry would be as simple, however convincing them that they are relieved from their post will be difficult with only one stormtrooper on our team. An officer with enough bluster may convince them to leave without questioning the reasoning, but a failed attempt could have dire consequences. Ms. Dajus, as one formerly affiliated with the Empire, do you know of any situations where an officer would need to relieve a trooper?"
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Post by Art Teach on Jul 17, 2014 21:35:20 GMT -6
The green dot is identified as a Shador prisoner and slave. He is rated as a medical doctor and named Sigurd Ulf-Shador. Red inside is the Warden and the Purple are the princesses.
"If a senior officer was doing something he did not want people to know about he could replace the regular guard with his own people. Normally this was if the senior officer was doing something lewd or illegal." Jessa responds,"He would not want witnesses."
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