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Post by swartzgraf on Jul 18, 2014 1:42:33 GMT -6
Slyer: With the warden present I don't know if we can bluff into this. I think we can get close enough to the guards to take them out and we will have to see about the door. We should have an easier time with the south princess so I think starting there will make our run faster. Also gives us a chance to pick another pair of collars depending on the Doc and what else might be here.
I think the two droids will be harder to crack than the bucket heads. Sivu do you have or will a restraining bolt work on them? Might make the fight much faster and safer for us. I think we can get close enough to use it. I think melee range is best to take them all out. Droids are bad at it from what I have heard. (OCC I can do warfare or what ever check, I think it would be two extra difficult dice for engaged with using there weapon, if not we adjust?)
Jessa, Gammer any ideas? We are going to have to do this fast.
Speak up now if you have a better idea.
1; go south take out guards and get 1st princess, if we can get her with out having to cause a scene then we will. 2; go get the 2nd princess (north) and also hit up the Warden for info, doctor is shador so might have some insight as well. 3; if no info on any more nobles we make way to exit.
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Post by Art Teach on Jul 18, 2014 7:22:21 GMT -6
Sivu has never mentioned a restraining bolt or 4, maybe he can spend a destiny point to have some bolts on him. Problem is the bolt access port is on the back of the Super battle droids neck in an armored access panel.
The group backs away from the north prison out the corridor and into the south corridor. You are at the corner east of the guards to the south.
Gammer suggests,"I think we get close and take them out. Jessa can get their attention and get the troopers flustered as we close into position. Once in range Sivu and I will point blank attack the clankers while the rest keep the troopers busy or hopefully dead. Dr. Seedar this is not your area of expertise stay here till we have the door open."
Jessa puts on her game face,"The troopers needs a little confusion. Maybe we have an emergency with rebels on the base and must secure the princess."
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Post by swartzgraf on Jul 18, 2014 14:35:10 GMT -6
Slyer takes the info about the clankers bolts in stride. "Ok, we do it the Gammer way then on the clankers". "Jessa you ready? Sivu? Seedar stay out of the passageway and behind us, stay behind cover, watch our six. We move on Jessa and Gammer's lead".
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Post by kyquell on Jul 19, 2014 0:09:21 GMT -6
Sivu nods and slips on his vibroknucklers. He thinks that they should be able to cut through the access panel if it won't open the nice way.
"I will carry out my part of the plan. Gammer, if you will go ahead of me, I may be able to shadow your movements in order to hide my own approach."
Mechanics: Sivu's requesting an aid on Stealth from Gammer to help the two of them get behind the droids without being noticed. Sivu doesn't have any stealth training of his own, so he'll be happy to use what Gammer has to offer.
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Post by swartzgraf on Jul 19, 2014 23:41:58 GMT -6
Slyer has two prof yellow in stealth, one green. Will use any extra boost to help others.
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Post by kyquell on Jul 20, 2014 0:33:23 GMT -6
Right before Sivu moves out, he has one more thought. "Wait. You are disguised as officers, while the enemy is troopers. The Droids will obey your orders without question. Could you simply go to the droids, claim the troopers are rebel spies, and order the droids to summarily execute them on the spot? Then you could simply walk into the room without resistance. Unnecessary slaughter of lower ranking soldiers is Imperial tradition, after all."
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Post by swartzgraf on Jul 20, 2014 22:23:47 GMT -6
Noted, we will continue the ruse to at least close the gap. I don't think ordering the droids to shoot the troopers will work and may just tip our hand. Follow Gammer's lead he is the Veteran Scout for a reason. Gammer if you can pull it off we will hep, if not we have weapons to force our way.
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Post by Art Teach on Jul 21, 2014 9:37:51 GMT -6
Gammer turns to Jessa,"Will the SBD recognize your voice codes? Normally the programming for vocal recognition get in the way of doing what you suggest, but if Jessa's voice is on file."
Jessa looks to Gammer,"Yes, I would be on file. I think it would work. Except for Gammer stay here and let me see if I can make it work."
Jessa and Gammer stride down the corridor. The Troopers lock up at attention as she arrives and salutes. "Colonel Dejas Sir, Did you come in on the Ore Transport Sir?"
"Yes, Sarne sent me to make a check of our prisoners health and welfare." Jessa states casually,"Please allow me access Trooper."
As the troopers turn Jessa turns to the SBD and whispers in a low voice to them. The Clankers lock on the troopers backs and fire. The blaster fire echoes through the hallways as the troopers drop and the door swishes open.
Gammer and Jessa both are staring in the room with surprised expressions.
"Didn't expect that," Gammer states.
Slyer, Sivu, and Seedar hear the clank of trooper boots running from the north hallway and a clank of droids following. They will be turning that corner in seconds.
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Post by kyquell on Jul 21, 2014 21:41:34 GMT -6
Sivu calmly turns toward the footsteps. "Splendid, it seems our ruse has drawn the enemy away from their posts."
After noticing Jessa staring in shock, he says "Ms. Dajus, if you could please refrain from your alarmed state for just a moment in order to command the approaching droids to fire on their trooper allies, that would be most desirable."
Sivu readies to draw his pistols and fire just in case Jessa is incapable of ordering the droids for any reason.
Mechanics: He'll hold a Ranged (Light) Check at 2P1A against the troopers if Jessa can't end this situation quickly enough.
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Post by Art Teach on Jul 22, 2014 0:11:03 GMT -6
Jessa moves back toward the corner and Geena Seedar seeing the troopers are coming around to the east corridor moves to the South Corridor.
Gammer moves into the room after his moment of surprise. "Princess of Shador, We have come to rescue you and uhm your child from this captivity. Once you are finished feeding of course." He looks around the well furnished room. "You have a bar. Is that Correllian Ale?" Once he fully enters the room you are unable to hear the conversation.
The Troopers move around the corner and see a Trooper and an Imperial Officer. "Sir, We heard clanker blaster fire in the south hall." They continue to move south toward you but are not pointing weapons at you.
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Post by swartzgraf on Jul 22, 2014 0:41:08 GMT -6
(OCC have some questions below, with what I think is happening)
IF the troopers can be waved on to south hall and take grenade/blaster fire to backs is what I will try, prefer to have clankers from door shooting at them as well. Will use as much cover as possible before attacking. Could go along lines of "clankers malfunctioned and shot the guards, take down the droids" While pointing in direction. If this is not possible will do something else, as in more coming, clankers coming or something else.
Questions: How many troopers/officers can we see? Clankers? I assume that neither clanker by door has been hit? Is there a chance we can direct them towards the clankers by door and maybe have them kill some more imps? Can Sivu suppress alarms/communications so we do not have to fight entire way out?
If these are the troopers from North guard on other princess are we soon to have an open passage to that door?
If they pass by maybe grenades? Sorry so many questions maybe an update map will help? Trying to see if we should continue ruse or start to fight.
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Post by Art Teach on Jul 22, 2014 8:27:47 GMT -6
You see two Troopers coming down the hall talking to you. Neither clanker took damage they are sitting in the ready position back guarding the door. Yes, You can send them at the clankers and Jessa and tell the clankers to do anything she wants. They have not removed her voice pattern from the programming of the Super Battle Droids. Sivu has repressed all alarms but not communications. He would need to find a datajack with access. Yes, They are from the north passage and were guarding the north princess. Grenades are really loud compared to blasters. Knives are really quiet. Slyer stands looking imperial and procalims to the troopers,"The clankers malfunctioned and shot the guards, take down the droids" "Again," The trooper responds. They reach behind their backs and pull the grenades off of their belts. You can see they are ion grenades. "Things are older than me mum. Malfunctioning pieces of bantha poodoo." The grenades roll past Jessa and Geena (who screams a little) to the feet of the droids and explode in a burst of energy. Energy crackles over the clankers and they bend forward shut down. "Without a central control unit these clankers are dumber than a gungan." You hear baby crying from the south princess holding cell. It stops shorty after it began. The second pair of clankers from the north guard turn the corner and begin moving south. Jessa motions you away with here hands as she approaches the troopers. The troopers lock up at attention on recognition of her,"Sir, Didn't know you where here sir. Sorry about the mess sir." "Good work men. We will have the droids from the other guard post split and just have one guard each position and you will do the same. Question though why do you have the in grenade instead of the regulation thermal detonator on your dorsal belt clip?" She states casually waiting for the SBD to get close. "Budget cuts sir. I've hear some troopers are putting beer cans or pieces of fruit back there and just bluffing that they have thermal detonators." The trooper explains. Jessa walks between the two SBD and whispers to them. They raise weapons and fire on stun at the two surprised troopers. The troopers drop to the deck stunned. You are standing in the corridor with 2 dead troopers, 2 stunned troopers, 2 shutdown clankers, 2 functional clankers, and a room with baby crying formally coming from it and Gammer inside. For a brief moment you start to wonder how he was able to quiet the child so quickly.
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Post by kyquell on Jul 22, 2014 19:12:28 GMT -6
Sivu presumes that Gammer merely applied Duros tape to the wailing infant's face. It seems to be the most logical answer.
"Gammer, is there a suitable datajack in your room? If not, we will have to move swiftly to neutralize the individual in the northern cell before he makes the wise decision to call for backup."
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Post by swartzgraf on Jul 23, 2014 0:49:36 GMT -6
Slyer marvels at how well Jessa was able to use the clankers, pulling the vibro knife from the troopers.
Dispatch the stunned troopers, unless Jessa thinks it unwise. Move to Gammer, have Genna follow me to princess/baby. Genna check out those two, Gammer any thing else here? Sivu needs a port Gammer? (I am thinking Gammer is hitting the hard stuff?)
Princess (can I ID her?) then will use name, you must come with me your house requires your presence.
Team we need to secure the north next. Jessa do you think we can continue to use the clankers?
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Post by Art Teach on Jul 23, 2014 7:40:21 GMT -6
Slyer moves to dispatch the troopers and Jessa places a hand on his arm to stop him,"I know him. He is just a kid doing a job." She pulls the trooper binders and locks them onto their wrists. "We should not use the clankers against the Warden because is voice override is a higher level than mine. He could turn them on us."
Moving to the door of the of the southern prison you expect to see the princess from the video still burned in your mind. You expect to see Gammer trying out the bar. Turning the corner you see Gammer walking short circles bouncing a child on his should and talking sweetly to it. "It's okay little princess. It's okay. Gammer is here little princess."
The Princess stands near looking lovely as she watches Gammer with admiration, "She never quiets down that quickly. When Warden Karadol and I return to Kolatill you will have a position as her personal nurse anytime you want it."
Sivu enters the room and sees it lacks data ports.
Geena enters shaken and goes to the refresher ( a really nice one with a hottub).
Slyer identifies the mother as Emleer Shador. "Princess Emleer Shador I am Lord Phillip Slyer of Alderon, Your child and yourself must come with me your house requires your presence." Slyer makes the appropriate bow for a nobleman addressing a noblewoman takes her had and kisses it as would be custom.
Emleer looks at Phillip her face hopeful then it darkens. She pushes him,"Where were you a year ago? Why weren't you here a year ago?" She starts to punch and slap wildly at him,"Where were you before I gave in? How am I supposed to go back? How can I face my father?" She collapses at your feet,"Where were you when I needed someone and he was the only one there."
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