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Post by Art Teach on Jun 27, 2014 9:11:21 GMT -6
Crewmen present: LT Slyer- XO, Unda- Sec- NCO, Sivu-Eng, Dr.Geena S- Medic, Gammer- Scout, Lowggrr- Muscle, Eric- gun, Jessa- tactics
Shador present- Warlord Namh AuthShador and 24 House Shador men with a variety of large hammers and Imperial weapons. Each is around 7 feet of Asguardian style warrior. 10 of them will be with weapons hidden performing normal ore transport functions.
They have asked that 1 of your unit dress as the Imperial officer and another as a Stormtrooper to complete the deception. The rest can go look for the Blood nobles and secure them.
OOC: 2 humans need to play the roles of imperial officer and stormtrooper. The rest will either hide on the ship until it is time to attack, or go on the mission to find the main nobles of Shador. Lt. Slyer has final say on all positions, but others can and should give input.
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Post by kyquell on Jun 27, 2014 18:57:38 GMT -6
Sivu says to LT Slyer "If necessary, my form is human enough that I could plausibly impersonate a human in stormtrooper armor, but I am admittedly unskilled in the art of deception, so I may be a last resort if we require the rest of the crew to be involved in the rescue."
"I would suggest that Private Merimen act as one of the two parts, for his background in law enforcement could make him a much more convincing Imperial. An understanding of Imperial procedure and etiquette can go a long way towards fulfilling a deception."
"While Officer Dajus would certainly be a convincing Imperial, due to her formerly being one, we run the distinct risk of another Imperial recognizing her. She seems to be recognizable to a variety of persons, so her appearance may be too conspicuous. However, considering our shortage of human squad members, it may be a necessary risk, unless Dr. Seedar, Gammer, or yourself would prefer to impersonate an Imperial."
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Post by swartzgraf on Jun 28, 2014 1:40:48 GMT -6
LT Slyer listens to Sivu. He was thinking the same thing. Yes, Merimen in the stormtrooper armor. I will put on the officers uniform, not that far of a stretch for me. Dajus and the rest of you any advice on initial greetings or formality out here that will make this ruse work? Merimen how is that armor coming?
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Post by Art Teach on Jun 28, 2014 12:12:40 GMT -6
The ore transport docks like the mast of sailing vessel towing overhead and maintain the slow movement of the station as they keep on the dark side of the planet. Three docking ports lock into the ship. One is the airlock that opens to the upper level of the station. One deposits the raw ore into the refinery level. The last will fill the hold with refined alloy to bring to factories on Kolatill. Each airlock has a large turbolift to carry people of cargo up and down from the ship. Food and supplies picked up from the last trip to Kolatill are loaded from the airlock to the top level. The crew of the station will be expecting an imperial officer and a stormtrooper to be supervising the unloading of the crates by 10 Shador slaves. The watchtower has a bored officer and a trooper leaning against an e-web. The Ore elevator and Alloy Elevator are large columns from floor to ceiling that are almost overbearingly noisy from the sounds of ore and alloy passing downward to the refinery.
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Post by Art Teach on Jun 28, 2014 14:24:37 GMT -6
Merimen (trooper) and Slyer (officer) will be travelling down the airlock elevator with 10 House Shador and the first crates of foodstuffs. Slyer has the datapad with supply transfer information and they tell him the Officer goes and meets with the Watchtower Officer to process the paperwork (datawork). Slyer receives a boost for any deception used to pretending to be the officer from the aid of Jessa and how to behave.
How are you getting Unda, Sivu, Dr. Seedar, Jessa, and Lowggrr (if they are all going) into the base?
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Post by swartzgraf on Jun 28, 2014 22:03:20 GMT -6
LT Slyer makes sure the information he has received from Jessa gets transmitted to all the teams on secure comlink or tells them before departure if still located together. Looking at the terrain present curses his luck as there is little space to hide and they have cross it somehow with out being found. He is going to have to hope the two of them can pull this off right in the face of the enemy.
Team how hard will it be to hide in the ore hauler? (Ooc: I am going to assume there is ample room to hide in the vehicle itself, tarps, crates something?)
LT Slyer makes sure all three teams are ready to move as this must happen as close together as possible in case of complications.
Unda reports to him the teams are prepped, drivers briefed, route reviewed, still only the flyers for support. Slyer thanks him has him brief the Shador what is expected of them if things go sith on them.
Slyer is looking to see rank of board imp, if he outranks in his disguise will make easier.
Sivu, what do we have in case we need to jam comms?
(OCC; If we can not fully hide team in mover I will adjust plan.)
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Post by kyquell on Jun 29, 2014 0:41:12 GMT -6
"Lieutenant, I believe I should be capable of jamming the communications in the immediate area if necessary, but to do so would require proximity to the enemy and constant vigilance on my part. I will be of little help in any other capacity while blocking their communications."
Mechanics: If he does it while somewhat near the device he's trying to jam (probably 100m or so, but that's the Narrator's call), he can make a Computer check to jam, but he'll have to use his action every round to do it until the combat is over.
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Post by Art Teach on Jun 29, 2014 16:37:04 GMT -6
You are a LT so you would outrank an NCO stormtrooper and probably the Ensign Watchtower Officer.
The ship will be unloading through the airlock elevator large crates of foodstuffs to the galley storage, TIE parts to the TIE hanger, Machine Parts to the storage you see on the map, and a 2m by 1m crate filled with general mail for the station personnel that will go to the NCO Barracks to be distributed. There is also a small box of officer mail.
The Ore elevator is moving dump truck sized bins of ore from the ship to the lower refinery level. The Alloy elevator/airlock is moving finished rolls of the Alloy up to the ship.
So team could choose to hide in crates (tell me which ones)and be crated off to storerooms, or ride the ore elevator down to the lower level.
The 10 House Shador must wear slaver neck rings to complete the deception. The neck rings allow Imperials with the control rod to shock, stun, or kill and Slave with a neck ring on. You do have 2 rods carried by the Officer and the Stormtrooper in your group and each crewmember and House Shador has the key that unlocks the neck rings. Once they have the signal they will unlock the rings and take over the base, but not before they know the Nobles are safe.
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Post by swartzgraf on Jun 30, 2014 1:13:34 GMT -6
Sivu, can we put a override, shunt, or disconnect on the collars? Without alerting anyone, and is it worth it for time?
Jessa, are there any type of dispatches that could give us insight to the imps or the moff?
Gammer and Unda can you range the guard tower from here with your long guns? (occ; if it is open tower as in no plastic/glass then I will say this and ask if they can do it.)
Rest need to prep to get in crates.
LT's brief: I don't think there will be nobles in lower work level (mining?) I think the will be in a holding cell(s) and the imp ensign will know where. We are going to have to take out the two guards fast. I will need the comm jammed when we are there just in case. I would think there would be a CPU there to tell us more. I think we should use stun on the officer in case we need to get info out of him, don't think the bucket head will comply.
I will approach the two and tell them in authoritative best imp command along with the you two are about to get butt chewed look. "Ensign! I know it is a slow day down here but, Look down there and tell me what is wrong with your droid." I will use my non-firing hand to point for emphasis. I will ensure that Eric gets into position to blast the bucket before I shoot.
The crates still look like best bet to not get caught unless there is some revelation by someone. Jessa any ideas before we go in? This is our mission and lives speak up now I need complete buy in and team effort. (Occ, how hard is it to blast a guy? One shot one kill? Stun does it work in a one shot mode? More of a mechanics of game question but if a guy is not going down in bucket armor in one shot I need to know so I can adjust or if stun is a crappy attack that does not work like movie.)
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Post by kyquell on Jun 30, 2014 7:34:22 GMT -6
"I believe I could do so if I could have some time with an activated collar that was not yet placed on a member of House Shador. I would have to maintain the shock and stun functions to protect the deception, but I could likely reroute the kill function to instead activate both of the first two functions. It will be more painful than either individual effect, but that would better prove to the Imperials the effectiveness of their action while preserving the life of the slave."
Mechanics: This could happen two ways, either he physically reroutes the lines of each function, which would be Mechanics, or he could reprogram the function commands, which would be Computers. For Computers, he has 1P3A. For Mechanics, he has 2P2A.
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Post by Art Teach on Jun 30, 2014 14:20:01 GMT -6
Kyquell thinks it worked at the kill setting will also just stun, but he really has no way of testing it. The House Shador members with collars have keys and it will only take one action to remove them. They can not travel on yellow spaces while the collar is on because it will auto-stun them with the collars. That will also set off alarms and probably cause the Imperials to move, hide, threaten, or kill the Nobles.
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Post by kyquell on Jun 30, 2014 17:51:27 GMT -6
"Lieutenant, I believe my efforts were successful, but I would strongly recommend against testing that theory. There is no way of knowing its effects until that moment of potential mortality."
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Post by swartzgraf on Jul 1, 2014 4:53:01 GMT -6
Thanks Sivu. Hope we do not have to test it.
Slyer gives his best leadership check to inspire before we depart.
(occ let GM run with ranges, view and all from above, would still rally up support)
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Post by Art Teach on Jul 1, 2014 10:03:39 GMT -6
Slayer stands to the front of the lift door in his officers uniform. He feels confidence and ready. Merimen looks every bit the trooper. Unda and Gammer take positions in the shadows on the sides of lift doorway using the Shadormen and the crates as concealment. Sivu, Geena, Lowggrr, and Jessa share two boxes going to the near bye parts storage. The dock is very noisy with the sound of the ore lifts dumping ore into the lower factory level. Slayer walks out first looking irate. He sees the trooper on the tower e-web immediately straighten. Mech: Slayer used his leadership and commanding presence to take control of the situation. He rolled 5 success (excellent!) but 2 threats (job just got harder). Meriman follows him out motioning the Shadormen along with his blaster. Mech: Easy deception roll success 2 (yeah), advantages 4(he will get bad guys to stand in Unda and Gammer's Line of Sight Boost for each) Slayer does not see any droids but does find a patch of fluids on the otherwise clean deck. He motions in anger to the watchtower imperials. " "Ensign! I know it is a slow day down here but, Look down there and tell me what is wrong with your dock." Slyer uses my non-firing hand to point for emphasis. The two imperials leave their posts and come down to lock up in attention before the fluid leak that is dripping from a tube 20m above. Slyer begins to berate them on safety violations, if they filed a report. He notes the trooper did not even pick up his blaster on the way down. These guys are just too easy slyer thinks as Merimen moves over to stand at attention between the two forcing them to move into a better position for Gammer and Unda to fire. Right as Slyer is ready to draw and fire the 2 Imperials look to the side and you do the same. The Dock Supervisor is stomping from his office over to your group across the dock. He is just passing the line of Shadormen crating mechanics parts to the storeroom (the boxes with your crew in them) as you try to decide what to do. You can not hear what he is saying but the commander's round face is red and his belly is bouncing with the anger of his stride.
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Post by swartzgraf on Jul 2, 2014 1:59:15 GMT -6
Slyer knows that Gammer and Unda will hold fire until he draws and fires. Slyer decides to see if he can get a bit more intel from these three.
"Ensign, who is that slobbering fool?
As the red faced fat man gets within ear shot. "Stop, you blathering idiot. Do you have any manners?" "If your appearance and how this place looks are any indication you will all be working the mines in Kessel."
(Occ: Like to have him halt within arms reach of the shadormen, if not no worries. Do I see anyone else with him? Armed? Assuming he came from supervisors office as well. I intend to get the location of the nobles from them.)
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