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Post by swartzgraf on Jul 8, 2014 21:16:34 GMT -6
Agree, outside would be harder. We are inside already and using the suits would conceal all of us great idea. Put the imp uniforms, armor in a bag and take with us if we have no one else that can wear/fit them. Might need it later, hand out what grenades the troopers had as well, ensure all have vibroblade as well in case we need to be silent later.
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Post by Art Teach on Jul 8, 2014 22:00:18 GMT -6
You pull on the EVA Suits (space suits) on Slyer, Sivu, Gammer, Jessa, and Geena are ready to take the stairs to the airlock to the lower level. Unda and Lowggrr will not fit into the uniform or will attract attention. Except for Gammer you are missing heavy hitters but you hope you will not need them.
You move down the stairs to the airlock then another flight of stairs curves down 40m to the factory level. The area is cast in a red haze with the melted ore pouring out under the factory walkways. Without the suits survival in these conditions would be a matter of moments. 3 troopers are patrolling the platform the stairs end on. They watch a half dozen Shadorslaves loading large carts of rolled alloy into the alloy lift going up and watching the ore pouring down from the ship you came in on to the furnace then to the ground below.
As you reach the ground floor a trooper turns to you,"What brings you to hell sir?" He says casually.
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Post by swartzgraf on Jul 9, 2014 22:48:51 GMT -6
Slyer will use a a board tone, "Another inspection of the slaves, this all you have here?" Pull out data pad enter the number we have here.
Points in direction we wish to travel, "How many there so I can hurry this along?"
"So we can get out of this little slice of hell faster, any more slaves around this area?"
As he looks at data pad, "I need to do a detail inspection of some old slave, named Shador, you have to be kidding me? Commander Fasalk must of not been on his game for this one, help me out so I can get the Commander off my back trooper, should be some rabble type self appointed noble."
"Any areas that are more dangerous than where we are standing and the walkways? I really don't want to have to fill out more datawork."
"I have a few detail inspections to do still, hope your off time makes up for this duty."
(Occ, How I envision the conversation going, if it deviates I will adjust.)
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Post by Art Teach on Jul 10, 2014 5:44:49 GMT -6
Slyer will use a a board tone, "Another inspection of the slaves, this all you have here?" Pull out data pad enter the number we have here.
We have 7 here and 103 at work right now.
Points in direction we wish to travel, "How many there so I can hurry this along?"
You'll have 20 in that area. 5 per metals extraction T and then workers in alloy refining.
"So we can get out of this little slice of hell faster, any more slaves around this area?"
As he looks at data pad, "I need to do a detail inspection of some old slave, named Shador, you have to be kidding me? Commander Fasalk must of not been on his game for this one, help me out so I can get the Commander off my back trooper, should be some rabble type self appointed noble."
You must be thinking of Alpha or Beta stations. Only Shadors we have here are young and beautiful.
ANother shorter trooper that was helping watch the dock workers turns to the one you are talking you, "Excuse Me."
"Not as beautiful as you babe." He replies to his mate before turning back you.
"Any areas that are more dangerous than where we are standing and the walkways? I really don't want to have to fill out more datawork."
"You must be from the Rockport Ore Transport Biggest thing to worry about down here is the flare ups from the melting ore below. If the melting chunk has a gas deposit or other flammables in it you can have a burst upward." You look over the edge at the melted rock 30m below you bubbling and think that they must be some pretty big flare ups to make it up here.
"I have a few detail inspections to do still, hope your off time makes up for this duty."
"If your still around sir I could show you where we stash the good stuff for off duty."
(Occ, How I envision the conversation going, if it deviates I will adjust.)
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Post by swartzgraf on Jul 11, 2014 0:35:15 GMT -6
"Good to know, hope we don't get any of those flareups then, have to join you for some of the good stuff if I don't get turned into an ember." "I might have some credits in my pocket if you have a game going on that has some action." "Oh and beautiful you say, I could use a closer look at some fine women just point the way." "Don't worry I am writing this place up as the greatest ran station I have seen, least I can do for the hazards you have to endure."
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Post by Art Teach on Jul 11, 2014 9:59:50 GMT -6
"Your welcome to a game as long as you don't look at my beautiful girl." The trooper returns to his duties.
You have two passages north on either side of the stairs and passages east off of the loading/unloading platform you are on. You do want to get to stairs further north to get into the areas you do not have schematics for.
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Post by swartzgraf on Jul 11, 2014 21:46:46 GMT -6
Slyer indicates go East and they leave the unloading platform.
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Post by Art Teach on Jul 11, 2014 23:33:49 GMT -6
You move east quickly learning to stay toward the center of the large platforms where blast of heat are lessened. Even with the suits systems you start to feel a temperature rising. Moving north you pass a large empty holding area for slaves. The room seals and has a large cooling unit. Beyond it north is the refining machines that create and roll the alloy. A trooper turns the corner coming from the north and passes you with a salute.
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Post by swartzgraf on Jul 12, 2014 4:54:30 GMT -6
Salute back and tell him "Carry on." Continue to press to the far stairs (north one). Do we see or notice anyone else? Slaves or labeling beyond Caution you may turn into a ember?
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Post by Art Teach on Jul 12, 2014 7:37:50 GMT -6
You travel east across the refinery passing many slaves working the extraction pods. The pods hang out over the sides of the platform or are on large Ts. They are a combination drill, jackhammer, vacuum that the slaves break rock that has not melted fully and extract molten metals. The force is with you make it east then north past 2 security platforms without incident. As you reach the stairs you see a another group of slaves working the extraction pods. When the alarm does begin and the fighting starts you note the security platform are raised higher than the rest of the refinery. The guard within the platform will have easy kill zones to take out the slaves. As you turn to go up the stairs you wonder if this will be liberation or a slaughter of the Shadormen slaves.
The slaves lead to an airlock then a locker room to drop your suits off (if you want to it will be an immediate tip off to be walking in this area in a spacesuit). After the locker room you will see in the 2m wide stairs leading up a turn in the stairs from south to west. At this turn is a lone Trooper on guard. You have not found a datajack an all alarms are in place.
Slyer, Sivu, Gammer, Jessa, and Geena are there let me know what they are wearing and what they are doing.
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Post by kyquell on Jul 13, 2014 0:20:18 GMT -6
Sivu pulls his hood to cover his hair and his forehead, entirely obscuring the features that would identify him as a nonhuman. While the breather mask and goggles may be suspicious, he always wears those anyway, so he's used to explaining why he keeps them on. He thinks about slipping on his vibroknucklers, but decides against it since the risk of discovery is greater than the benefit granted by having them readily available.
Since Gammer will likely be the forward scout and deal with situations like that lone stormtrooper, Sivu will take rear guard. From that point he can observe any problematic situation and defend against a rear ambush. Also, while the breather mask may be suspicious to someone looking at him from the front, from the back he looks like a hooded human, which would cause far less concern.
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Post by swartzgraf on Jul 13, 2014 2:00:10 GMT -6
We take turns getting out of suits, in buddy pairs we had before, guard ready, Slyer and Gammer go first. Gammer, you are in luck you get to go on your own. Look and see if you can remove the trooper ahead. Gammer first, Slyer and Jessa, Then Geena with Sivu last.
Radio back to Unda and friends that they might have company soon as some alarms are going off, not from us and don't forget Erik is still out there. I trust you all to keep area free and clear until we can make it back to landing site. If they have anything to report I take it now as others change out.
Team after Gammer removes our trooper or can give us information otherwise we are going up to the level we started on, priority is still getting the nobles out. Search the lockers here for any passes, key cards or anything else that will ease our passage. Steps we need on the way is more information, data port, CPU, interrogation, out right deception and lies, I don't know what we will find but by the force we need to find those nobles to secure the vote for this system and planet. We are on the far side of the structure now, we may not be going out the way we came in so stay flexible. If you have any good ideas now is the time. I don't want to get bogged down in a prison riot, eyes on the prize and securing the nobles. I do think what ever armaments we find we should make sure the shador get to use in the fight, not to be harsh but they need help just we have a different mission.
(Occ. I think I did the leadership check before for 24 hrs of plus one blue die for discipline checks, if not now seems like fine time. Is the an Warfare or Knowledge roll we can do to try and understand where they have the nobles?)
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Post by Art Teach on Jul 13, 2014 7:57:28 GMT -6
Gammer removes the EVA suit and pulls on one of the officer uniforms he stripped from the ensign he killed on the dock. He stalks up the stairs with a military bearing. The trooper salutes and Gammer returns the salute. He looks up and down at the troopers uniform. "Soldier, Your helmet positioning is off. Are the head straps adjusted properly? Just a little drop will lower your field a vision to dangerous levels."
"Sir, the bands are just getting old and we don't get replacements much out here." The trooper responds.
"Here I have a trick to fix that." Gammer holds out his hands looking for the trooper to hand him the helmet.
The trooper raises the helmet halfway when Gammer's vibroblade cuts across his unprotected neck then up under his jaw and through his head ending in his brain pan. Removing the knife Gammer holds the body against the wall and pulls out a strap like a bungie cord from his pack. He connects the trooper to the wall in a standing position, uses Duros Tape to stop the flow of blood, and drops the helmet back in place. The rest of the party walks past what looks like a trooper standing guard.
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Post by Art Teach on Jul 13, 2014 8:08:55 GMT -6
OOC The discipline check boost should still be in effect. Jessa could make the knowledge roll for were the nobles would be held. She has the greatest knowledge of how Imperial stations are created.
Slyer asks Jessa her opinion on the location of the female nobles,"I heard stories of this Warden. He is an Imperial that was recruited from the Noble House of Karadol. He is said to be a good officer, but still more concerned about his ranking in the noble courts than the progress of the Empire. He used ever bit of influence he had to have the females of the house Shador imprisoned here. The original stations had the officer and command operations to the front (north on the map) of the station, the prison block aft (south on the map you have the schematic of that area) and the central region was a holding area for uncooperative slaves. I would assume they would be in that area. I also made shuttle delivers of many fine pieces of artwork and furniture for the Warden."
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Post by Art Teach on Jul 13, 2014 8:19:23 GMT -6
You reach the top of the stairs and see a 4 way intersection. Scouting carefully you look down the hall north and see a refresher directly north and an empty conference room northwest, to the west is a room with green sectional seating and holovid stations on the west side of this room are double doors. South opens to a room that has lockers along the south wall. South west is a water fall pouring down over the entrance you can vaguely see a pool with a small island area in the middle. A few swim suited imperials are relaxing in the area. South east is a area with 2 super battle droids posted. The conference room and holovid room were empty of people.
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