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Post by Art Teach on Sept 1, 2015 23:10:56 GMT -6
Fargrim's attack swirls around the champion and the beast still doesn't fall (now he has 1 point left).
Izzy's arrow passes through the place the witch should be. The image of an orc crone disappears but the shaft sinks into the Orog Champions neck (now he has no points left). As the Orog drops to his knees and begins to slump forward a small gnome appears on his opposite should from where the crone's image from.
"There goes my ride. I hate wet feet and cold toes." He drops to the ground behind the dying Champion and disappears.
Oloric becomes multiple and inspires Khalad.
The griffon's surround their brother as Alex heals him.
The gnome is invisible. The group can see his little footprints heading back to the line of Orcs. His little legs are not getting him to the safety of the shield wall quickly enough. The spiders have disappeared and the mounts are a mix of still panicked and confused. (disadvantage for invisibility, AC 15, HP 40, looks to a Mage or Illusionist)
Delrin
Initiative: Oloric 22, Griffons 19, "Witch" 17, Delrin 16, Soldiers 11, Alex 10, Malik 6, Fargrim 5, Izzy 4, Khalad 3
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Post by blackarrow on Sept 2, 2015 15:42:27 GMT -6
"Another invisible gnome. This is starting to feel a bit too familiar." Following the tracks in the snow, Delrin aims just a slight bit above the most recent track, since gnomish knees shouldn't be much higher than that, and lets loose a pair of arrows. Judging by the yelp of pain he hears a moment later (and the potential gnomish snow angel), it seems his judgment was right.
Attack: 21/24, so that's an Extra Success. Applying Prone attack, so now that scrawny gnome has to make the DC14 Str Check or fall prone and it takes 14 damage. 2nd attack is 26/26, and that's 12 more damage.
Meanwhile, Randir's attempts to calm himself after the spiders disappear are less than spectacular. Rather than infer that the spiders aren't real, he instead begins to investigate where they could have disappeared to.
Wis Save vs fear/confusion: 8. Welp, it looks like Randir's not the pinnacle of bravery.
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Post by Art Teach on Sept 2, 2015 23:16:42 GMT -6
The Gnome takes an arrow to the knee ending his adventuring career as a red splattered snow angle appears. The second arrow sinks into his little gnomish skull. He reappears slowly forming in the snow as the life drains from him.
Randir rushes forward past the wagon, Izzy, and Fargrim. The horse settles down in the calm presence of Conn. The big warhorse looks to him and the smaller horse falls in beside him and Malik.
The line of 6 orc soldiers on the western front double move closing in on Malik and limiting his distance to charge. They are a line of shields and long spears just 10 feet from Malik with their speartips just a few feet from Conn. The warhorse gives a defiant grunt and bites at the nearest spearhead. (they are line just 10' from Malik with reach 2 weapons)
The Eastern front marches on Oloric and Khalad. The dwarf takes a step forward to stand between orc and the Oloric Quartet. 2 thrust past Khalad at Oloric. The first misses all of the sorcerers illusion or not. The second strikes an illusion causing it to disappear. The other four strike at the dwarf. The first stabs his shoulder, the second's tip glances off his armor, the third orc sinks his spear deep, pulls it back but misses with his follow through. The last breaks from the line with the lust of a possible killing blow. He trips and misses badly and the inspired Khalad breaks past the shield and crushes helmet and skull. The Orog falls as his unit closes ranks. (attack 24 damage 8, attack 15 miss , nat20 damage 20, attack 13 miss, nat1 allow opportunity attack)
Initiative: Oloric 22, Griffons 19, "Witch" 17, Delrin 16, Soldiers 11, Alex 10, Malik 6, Fargrim 5, Izzy 4, Khalad 3
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Post by Sithramir on Sept 3, 2015 4:48:21 GMT -6
"Time to sort the lucky from the dead" Malik remarks to his warhorse with a hyahh!
The avenger moves into the killing zone and makes a chop with his axe but isn't able to penetrate the heavy armour. Conn takes a hoof to an Orog as well but it becomes clear their plate isn't easy to penetrate.
(Malik attack: 14, Conn attack: 8)
Up next: Fargrim, Izzy, Kalad
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Post by Issarian Lockwood on Sept 3, 2015 6:56:34 GMT -6
Fargrim strides towards the line, chanting in dwarven "May the mace of Marthammor strike you down!"A glowing spiked mace appears next to the orc soldier at the left end of the line and strikes him soundly. Twice. [Attack roll total: 24 (hey, extraordinary success!); damage total: 8. Extraordinary success attack total: 22; damage total: 5]
Izzy whips an arrow at the same orc, missing completely. He winces and mutters "That didn't happen; nobody saw that..." [Attack total: 12]
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Post by Sithramir on Sept 4, 2015 4:36:02 GMT -6
Fargrim still has an action to use. Spiritual weapon is a bonus action to cast and attack.
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Post by Issarian Lockwood on Sept 4, 2015 6:25:06 GMT -6
All right, then Fargrim double-moves to about fifteen feet behind Malik. He's gonna try and stay out of melee range and work the spells until the shield-wall's broken up a bit more.
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Post by Sithramir on Sept 7, 2015 5:07:02 GMT -6
(After Khalad)
Oloric steps to the front of the line and channels another blast. A wave of thunder slaps against 3 of the soldiers pushing at them.
(17 damage DC:14 con save for half. If fail pushed back 10') Used a 2nd lvl slot
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Post by Art Teach on Sept 7, 2015 12:12:06 GMT -6
Malik charges the line but can not break through the shield wall. The Orc Soldier is so intent on what is before him he does not notice the spirit hammer until it clubs his helmet soundly twice. The soldier spins to protect himself removing his shield from the wall. Fargrim waddles up behind Malik, Conn, and Randir (Delrin's warhorse). Izzy face palms himself and hopes no one notices. Khalad spins from his death blow on the orc and attacks the end of the wall. His axe chops into the shield of the nearest orc twice but face to get beyond it. The other animals are running in various directions still spooked by the now gone spider illusion. Initiative: Oloric 22, Griffons 19, Delrin 16, Soldiers 11, Alex 10, Malik 6, Fargrim 5, Izzy 4, Khalad 3 Oloric steps before the orc wall of shield and spear and a thunderous wave of energy roars forward. Three Orcs fall backward. One of them sees his spear fly from his hand and his shield snap in three pieces. (he rolled a 1 on his save). All three on on their backs, bleeding, and looking shaken. Khalad barks a command and the griffon screech in protest but then act. They grab the large turtle shell and flap into the air. Passing above the line on Malik's side they drop the shell down on the group. One orc is crushed beneath the shell as the rest scatter breaking that shield wall as well. You have 5 orcs on the western front that are scattered. One was beaten heavily by Fargrim's Spirit Hammer. You have 5 orcs on the eastern front. Three are prone, one of them is disarmed. The other two are on either side of the prone orcs.
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Post by blackarrow on Sept 8, 2015 14:58:37 GMT -6
Delrin starts moving southwest to hopefully split the agro the orcs are directing at Oloric and Khalad, firing an arrow as he runs. The arrow flies toward one of the upright orcs, but manages to just graze the soldier's shield, causing its trajectory to change so that the arrow ricochets off the orc's armor.
Attack: 18...so close, yet so far.
Since one of the orcs is directly menacing Randir, he pulls to the left quickly and gets some distance and then quickly turns around, preparing to come around to charge them from behind.
OOC: I'd like Randir to use the Disengage action and then move to be about 40ft away from that northern group of orcs so that he can charge them next turn. If he can knock one prone then, that should really help us.
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Post by Art Teach on Sept 8, 2015 21:19:58 GMT -6
The 5 left on the western front respond to the barking of one of the group and back up behind the shell reforming their shield wall. (30 feet from Malik. 45 feet from Fargrim)
The 5 left on the eastern front revert to more orcish combat. The three prone pull themselves up. One rushes Delrin by himself. Two of the four before are able to attack. The other spends his time pulling his spear out of the snow. The two attacker both miss the paladin.
The Orog thrusting at Delrin does not miss his first stab is a deep one followed by a shield bash into Delrin's face. (first attack: nat 20 damage 14 damage, second attack 23 damage 12)
Alex rushes from the now living griffon to behind the Orog striking Delrin. "Feel the wrath of Magnus," Alex calls for divine smiting and her blade burns blue as she thrusts it into the Orog's back. (Divine Smite 23 damage) The creature screams in pain as it releases it's long spear still caught in Delrin and draws a short wicked looking sword. It is bleeding heavily and looks ready to drop.
Initiative: Oloric 22, Griffons 19, Delrin 16, Soldiers 11, Alex 10, Malik 6, Fargrim 5, Izzy 4, Khalad 3
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Post by Sithramir on Sept 9, 2015 4:43:20 GMT -6
Malik swings his axe with a resounding whoosh as he misses completely (nat 1...yay....sarcasm).
Conn kicks a hoof at one of the Orogs but Malik's weight imbalances him and he also fails to do anything meaningful (attack 15)
Init: Fargrim Izzy Khalad
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Post by Issarian Lockwood on Sept 9, 2015 6:13:37 GMT -6
Fargrim lights up the wounded orc on the end with another Sacred Flame [Dex save DC 13 or take 3 points of radiant damage] and directs the glowing mace to strike the orc next to that one, with less impressive effect [Attack roll total:17]. And Izzy whiffs a second time in a row, loosing an arrow at the orc on the right end of the line and missing completely. [Attack roll total: 16]
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Post by Art Teach on Sept 9, 2015 16:14:43 GMT -6
The already brushed and beaten orc falls leaving a line of four facing Malik and Conn.
Khalad has shattered line of orcs before him and takes advantage of the situation. He swings at the orc without a shield and downs the creature with his ax shattering helmet and skull. His backswing takes another orc on the shield with a long crack and a bone snapping force. Only four now stand to the west. Two of which are just barely able to stand.
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Post by Sithramir on Sept 9, 2015 16:32:51 GMT -6
(After Khalad)
Oloric moves back to ensure he is out of reachable melee range (like 45' from the Orogs). He chants and a bolt of fire dissipates against the newly formed shield wall. (Attack 10 and miss)
Init: Oloric 22, Griffons 19, Delrin 16, Soldiers 11, Alex 10, Malik 6, Fargrim 5, Izzy 4, Khalad 3
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