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Post by Issarian Lockwood on Apr 8, 2015 21:13:52 GMT -6
Fargrim says, "Aye, ye're right. Hope that wasn't them gettin' blown up!" and clumsily wrangles Y'Big Jerk up the hill, crashing through the brush.
[Stealth check, w/ Disadv: 6]
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Post by Sithramir on Apr 9, 2015 4:44:32 GMT -6
Malik charges forward on his warhorse dashing ahead trying to get to wherever the commotion was. He isn't about to lose a friend while sitting back and waiting.
He chants to Magnus and his faith forms a shield of protection as he drives onward.
(Double move and shield of faith as bonus action)
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Post by Art Teach on Apr 10, 2015 6:45:42 GMT -6
Initiative Izzy 20, Elves 20, Orc Blades 20, Delrin 20, Warriors 16, Hobgoblin 11, Fargrim 9, Malik 9, West Archers 8, Orc Hammers 8,Oloric 5, East Archers 3 Delrin moves quickly but quietly up the side of the hill till he can stand on his stirrups and see over at the scene below. He sees the smoldering wagon and a dozen orcs on their backsides around it. Two elves on on the roof of the main building. He sees three separate windows open in the main house. Two have crossbowmen and the last a female firing arcs of fire from her hands. They each attack a fallen orc. From two of the nearby barns burst forth a dozen of what look to be Hobgoblin from each barn. One of the Hobgoblins is a large one his whip lashes out encircling the neck of a nearby orc. Electricity courses down the chain killing the orc blade. Fargrim is the exact opposite of Delrin in his approach. His horse crunches through the brush between Delrin and Izzy. The Orc Warleader with Izzy's arrow in his shoulder calls to the others,"Itz a dwarvie ambush." Following the Dwarf comes the charging form of Malik. (Is he keeping the weapon as a sword or going with a lance?) The Orc Archer to the west fire at groups of hobgoblins and the few Orc Hammers rush to fight them. Oloric ? The Archers and Warleader to the East see Malik as the biggest threat. They draw bow and fire on the charging paladin. Attacks 12, 17, 12, and 22 if the 22 lands damage is 5 points. Four black arrows fly through the sky.
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Post by Issarian Lockwood on Apr 10, 2015 10:23:26 GMT -6
"Hey, who you callin' a dwarvie? That's racist!" Izzy grumbles as he pops out from behind a tree and fires another arrow at the eastern warleader. Then he darts along the crest of the hill to the north and hides behind that little clump of trees.
[Attack roll total: 25, damage total: 15; move 30 ft; Bonus Cunning Action: Stealth roll total: 18]
[OOC: Waaaaaaiit a minute! Big hobgoblin with an electric chain? That guy sounds awful familiar! Is Sinruth trying to cut in on our gig? No fair! He's got an army and stuff; that'll probably drive our price down!]
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Post by Sithramir on Apr 10, 2015 16:13:19 GMT -6
Oloric moves towards the barn staying behind Malik as he passes to keep cover until he can't continue toward the barn. He fires two shots of fire at the eastern warleader and one connects. ( attack roll 23 extra success damage is 1. second attack roll 9)
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Post by Art Teach on Apr 10, 2015 18:05:02 GMT -6
The warleader ducks Oloric's arcane bolts just being lightly grazed. He feels pretty good about himself until the second arrow hits his chest. The Warleader is bleeding heavily.
The elves go back to back on the roof and engage the orc blades as they arrive. You note that the orc climb as fast as they run. Hiding up a tree is not an option with an orc chasing.
The Orc warriors left alive are engaged with the hobgoblins.
Delrin
(Oloric is 60 feet/3 squares due west passing behind Malik's horse at the start of the round.)
Initiative
Izzy 20, Elves 20, Orc Blades 20, Delrin 20, Warriors 16, Hobgoblin 11, Fargrim 9, Malik 9, West Archers 8, Orc Hammers 8,Oloric 5, East Archers 3
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Post by blackarrow on Apr 10, 2015 21:25:51 GMT -6
"Oh, blast it. There's no reason to stay quiet now anyway. Randir, lim!"
Randir charges forward while Delrin strings an arrow, coming into optimal range just in time. Delrin lets loose one shot, which finds its mark right in the orc's unarmored neck. It drops to the ground dead.
Attack: 17. 10 damage, so goodnight warleader.
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Post by Art Teach on Apr 11, 2015 9:12:18 GMT -6
Delrin drops the Warleader and the archers have a brief moment of thinking they are outnumber 3 to one with a angry knight bearing down on them. The bloodlust of the orc fills them. The one things orcs learn from birth is that Grummush has no mercy on those who fall back or surrender. Their only oath to eternal joy lays in charging forward and spilling whatever blood they may before death finds them.
You don't have time to sit and watch the battle between orc, hobgoblin, elf, and whoever is in the building.Early on as the orc pick themselves off the ground it is all the hobgoblin's advantage. Then orc arrows from the west begin to take their toll.
Fargrim, Malik, then Oloric for this round. The three remaining archers are standing their ground.
You are moving downhill so any athletic or ride check (animal handling) has advantage to get a little extra movement. It is DC5 easy movement at 10 you get an extra move, 15 or more triple movement. You can't do it multiple rounds or you (or your ride) will become winded but for one round you can get some speed going. Each square is 20 feet. Those on horseback if you don't have skill in ride(animal handling) you have disadvantage to range attacks while moving but advantage to melee attacks. (don't reroll any attack you have already done just future ones).
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Post by Issarian Lockwood on Apr 11, 2015 10:24:06 GMT -6
Fargrim urges Y'Big Jerk into a charge down the hill into the orc archers, shouting "Mulhammor's wrath strikes true!" and then slams his mace into the nearest orc, twice, then spurs the horse through the melee and past the archers, towards the buildings.
[Animal Handling total: 23 (nat 20), so that's triple movement, so 180 feet? Y'Big Jerk's action this round is Disengage; Attack roll total: 25 (nat 20; ok, that's creepy), damage total: 12; Attack roll from extraordinary success total: 19, damage total: 8]
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Post by Sithramir on Apr 11, 2015 20:32:56 GMT -6
Malik double moves 80' on his warhorse towards the three archers this round. (Or 2 as I believe Fargrim killed one). He is wounded having taken one arrow from the archers.
He does change his weapon to a lance to charge next round.
Oloric will double move west further towards the barn another 60'.
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Post by Art Teach on Apr 11, 2015 22:31:43 GMT -6
Fargrim charges the nearest archer next to the fallen warleader and down him with a solid forehand/ backhand combination. The orc archer's body falls next his leader, pieces of his head spray the air and land up to 100 feet away. Malik weapons shines as it grows out before him. The last two orc archers aim and fire before dropping bows and drawing handaxes. (attack rolls 15 and 11) One arrow flies wide while the other bounces off Malik's armor. Oloric moves toward the building he can see the elves are being encircled by the orc who climbed the roof. An Orc hammer spot Oloric and with the imaginative battlecry of, "ELF!" He rushes at the sorcerer. (He is 180' away but orcs can cover ground fast) You have two orc archers left alive in the east. The battle is large masses of Orc and Hobgoblin except for the roof of the main house and just north of the main house. On the roof the 2 elf archers look to be in trouble. A fighter burst from the house and attacked two orc going to join the party on the roof. He is a stocky weathered warrior who wields a bastard sword and hand axe. Things begin to click in your mind. Elven twins, a Warlord noble, and the old soldier with sword and axe. This could be the Farstriders. The dragon slaying, treasure winning, demon destroying, Kolbold killing adventuring party of legend. Initiative Izzy 20, Elves 20, Orc Blades 20, Delrin 20, Warriors 16, Hobgoblin 11, Fargrim 9, Malik 9, West Archers 8, Orc Hammers 8,Oloric 5, East Archers 3
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Post by Issarian Lockwood on Apr 11, 2015 23:34:14 GMT -6
Izzy pops back around the tree and whips two arrows at the nearest orc archer, before running down the hill towards the excitement. He's running past the archers, but staying within short range of them.
[Attack total: 20, damage total: 12; extraordinary success attack total: 9; bonus cunning action: dash; Athletics check for running downhill total: 6; so that's about 90 feet of movement total?]
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Post by Art Teach on Apr 12, 2015 6:31:34 GMT -6
Izzy nearly kills an orc archer outright then run haphazardly down the hill looking ready to fall at any time but makes great progress. 90'
The elves are hard pressed with orc all around them but are hanging on. (the elves do not damage the orc the orcs score 20 damge on one and 22 damage on the other both elves are at at least half hit points.)
Other orc blades are in the mass combats pressing the Hobgoblins hard.
Initiative
Izzy 20, Elves 20, Orc Blades 20, Delrin 20, Warriors 16, Hobgoblin 11, Fargrim 9, Malik 9, West Archers 8, Orc Hammers 8,Oloric 5, East Archers 3
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Post by Issarian Lockwood on Apr 12, 2015 7:05:52 GMT -6
[OOC tactical note: if we can get the hitters in the group (Mal, Del, and Izzy) within 30 feet of Fargrim at the same time sometime soon, he'll throw up a Bless.]
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Post by blackarrow on Apr 12, 2015 20:13:24 GMT -6
Delrin follows the charge set forth by Fargrim and Malik as he urges Randir forward, firing off one quick shot at upcoming orc archers before having to take over he reins again. "We seem to be handling our foes, but the others aren't so lucky! Let's hope that they can do their part long enough for us to swoop in to their aid!"
Animal Handling: 18, so I think that's enough to pull up close enough to Fargrim for the Bless and still take 1 shot. Attack: 16 (curse that disadvantage, I lost a 20!). 10 damage.
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