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Post by Sithramir on Jan 31, 2015 13:27:42 GMT -6
Malik slices heavily into the spider lord finishing him with his first axe strike (Attack: 15, Damage 9). He moves 30' further into the chamber and tosses one of his handaxes at the closest Gnome hoping to disrupt him before he can fully move into melee range. He finishes drawing an axe from his belt and marking that Gnome as his next target (14 damage!).
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Post by Art Teach on Jan 31, 2015 13:41:55 GMT -6
The spider curls up into a big dead ball of legs.
The gnome is struck by Izzy then Black Arrow he fights off fear and he passage to unconsciousness and yells to the Homunclus,"Keep them away! Summon more skeletons, release the demon, but keep them away." He then spits blood as his head drops to the floor.
The other three gnomes struggle but keep the transference going.
The circles are platinum that was melted into grooves on the throne platform. They are within the arcane force between the two circles and probably can not be damaged as long as the ritual is ongoing.
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Post by Art Teach on Jan 31, 2015 13:43:58 GMT -6
We will switch Malik to tossing 2 axes into the back of the next Gnome. Somehow the Gnome holds it's concentration and keeps chanting.
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Post by Issarian Lockwood on Jan 31, 2015 14:10:32 GMT -6
Fargrim grumbles "Ye're a pretty toy, but ye're not doin' the job!" and slings the blunderbuss. Grasping his sanctified mace, he swings at the zombies. The mace crushes the first zombie's skull, and keeps going, shattering the second zombie's torso as the holy water eats away at its dead flesh.
[Attack roll total: 13, damage total: 8 (including holy water damage) to the zombie with 3 hp, and sadly enough for the zombies that's an extraordinary success, so bonus attack total: 17, damage total: 12 to the zombie with 10. Spatter!]
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Post by Art Teach on Jan 31, 2015 16:27:34 GMT -6
Giant Skeletons each rush Malik and Izzy. The one rushing Mailik rises and swings 4 blades in a swift pattern with his four arms. It is a blur of blade and axes flashing. (Attacks 20, 18, 10 and 14 if hit each attack does 6 damage) Izzy's attacker rushes forward and Izzy jumps and moves shifting so the skeleton's blade strikes his partner that is attacking Malik. He then takes slices from the skeleton's wicked curved blades. (attacks 11, 14, 21, and nat 1 each hit is 6 damage) The small Homunclus summons 2 more skeletons then flies west toward the demon's mystic cage. The Wizard steps forward pressing his hand together causing them to burst into flame. He then releasing them in a forceful thrusts an a ball of fire explodes at skeletons rolling over them and striking the gnomes, magic circles, Baroness, and his own Grandson. When the flame clears the 6 skeletons are ash. The Gnome that carried 2 of Malik's axes in his back is also dead. The final 2 Gnomes are blown to the far side of the room. Their ritual is destroyed and the magic circle is broken. Young Thurann Jario is unharmed in the smoke of the explosion but is coughing. He yells, "Father, father!" Beside the boy the Wights eyes open a glowing red in the smoke covered throne platform. The Wight screams a horrid soul rending scream of frustration. Next round Gnomes 22, Captain Kartenix 19, Izzy 19, Blackarrow 14, Malik 14, Paelius 14, Fargrim 13, Baroness 9, Hraken 10, Giant Skeletons 9, Demon 8, Homunclus 7, Oloric 5, Wizard Sertanian 3, Decrepit Skeletons 2 Giant Skeleton AC 12 Hp 67 (49 left, 67 left) Gnome Arcanists AC13 Hp 36 (12 left and 12 left) Baroness AC 14 Hp 45 Demon, Hezrou Ac 16, HP 136 Homunclus AC 13, Hp 5 Captain Kartenix Jario AC18 Hp 52 (28hp left) Wizard Sertanian Jario AC 15 Hp 40 (22hp left) Thurann Jario AC 14 Hp 7 Attachments:
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Post by Sithramir on Jan 31, 2015 17:10:05 GMT -6
Oloric didn't go last round yet...
Oloric fires a bolt at a gnome as he moves further into the room staying behind Malik but misses (attack=8)
OK so maybe you knew he'd suck....
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Post by Issarian Lockwood on Jan 31, 2015 19:35:51 GMT -6
"'Ey, where d'you think you're going, pally?" Izzy says and fires his crossbow at the homunculus. The bolts sink deep into its leathery flesh and knock it from the air. Then he runs further into the room, running towards the boy [Bonus Cunning Action: Dash].
[Attack roll total: 21, damage total: 3; let's all say thanks for the Extraordinary Success on that one, which gave us another attack roll total: 15, damage total: 4. Whew.]
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Post by Art Teach on Jan 31, 2015 21:30:01 GMT -6
The 2 gnomes left alive disappear.
The Captain yells,"Rann I'm coming just get away! Get away!" He rips away from the webbing past the spider corps and engages the giant skeleton before Izzy. His first attack is a vicious one and he follows with a second and a third (21 total damage to the Giant Skeleton).
Certain he can not make it through the webbing Paelius heads to the west passage dodging around ghoul and zombie corpses. He comes to a cross section and sees a chamber north with a fountain. Crystal clear water still flows in it. To the west is a room with a pool of swirling blackness within. The blackness begins to flow down the hall in four thin tendrils back toward Paelius.
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Post by Issarian Lockwood on Jan 31, 2015 23:38:29 GMT -6
Fargrim stubbornly tries to weave his way through the webbing and promptly gets stuck [Athletics check total: 9!]. Cursing in dwarven, he begins sawing at the strands with his dagger.
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Post by Sithramir on Feb 1, 2015 7:19:48 GMT -6
Last round: Oloric is unable to make it through the webbing after his shot at the gnome misses. He curses. (Athletics =3)
Malik, after taking two solid hits from the skeleton, puts all his might into his swings. Marking the skeleton he then makes two vicious cuts with his Axe (attack=18 damage 15, extra success attack=22 damage 11)
"The gnomes just disappeared. Anyone able to see them? Their deaths is the only way they can pay for this atrocity!"
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Post by blackarrow on Feb 1, 2015 12:20:51 GMT -6
With the smoke covering the area, normally a bow wouldn't be too useful. Fortunately for Blackarrow, the Wight was kind enough to light up two blazing beacons to indicate her position. Blackarrow weaves from side to side out of the reach of both giant skeletons to take position near Hraken and Sertanian as he unleashes two shots at the Wight. With the Wight distracted by its dismay, the sudden force will hopefully be enough to topple her.
Attack: 20, so 1 Extra Success. 11 damage on the first hit. 2nd Attack is 26 (wish I rolled that first). Activating Trip Attack, so 17 damage and she needs to make a DC 13 Str save or fall prone.
OOC: Good news everyone, my dice hate this Wight!
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Post by Art Teach on Feb 1, 2015 13:53:14 GMT -6
The dead spider has his revenge as Fargrim and Oloric are trapped in his web. Blackarrow knocks the Baroness into the wall behind her and then to the ground. Seeing the tendrils extend out Paelius watches them fill the zombies. The zombies begin to move again. Paelius continues to the black pool and studies it trying to find way to stop it. Hraken covers the distance of the throne room on all fours. He pounces through the smoke landing on the fallen wight. His claws and fangs rip at the Baroness. When the smoke clears the wight is in pieces on the floor. The first Giant Skeleton attacks the Captain two of 4 blades slice the captain. The second Giant Skeleton attacks Malik (attacks 24,25, 15, 28 critical for 6 damage (12 damage for the crit)) blade after wicked blade slices the paladin. The Wizard Sertanian falls against the wall clutching his chest. The boy runs to Izzy hiding behind him. Izzy notes the boy's deft work at lifting two daggers from his belt. He is not a bad thief for one so young. (The son now has two daggers) The two zombies shuffle forward they have tendrils of black flowing over and trailing out behind him. The close on Fargrim and Oloric. The tendrils are beginning to flow over the Ghouls. Next round Gnomes 22, Captain Kartenix 19, Izzy 19, Blackarrow 14, Malik 14, Paelius 14, Fargrim 13, Baroness 9, Hraken 10, Giant Skeletons 9, Demon 8, Homunclus 7, Oloric 5, Wizard Sertanian 3, Zombies 2 Giant Skeleton AC 12 Hp 67 (23 left, 46 left) Gnome Arcanists AC13 Hp 36 (12 left and 12 left) Baroness AC 14 Hp 45 (dead again) Demon, Hezrou Ac 16, HP 136 Homunclus AC 13, Hp 5 Captain Kartenix Jario AC18 Hp 52 (16hp left) Wizard Sertanian Jario AC 15 Hp 40 (22hp left) Black Tendril Zombies AC8 HP 22 Thurann Jario AC 14 Hp 7
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Post by Issarian Lockwood on Feb 1, 2015 20:48:43 GMT -6
"Nice hand, kid. I'll want those back when we're done here..." Izzy's feeling the effects of those last few hits from the giant skeleton last round, as he fires his hand crossbow at it and completely misses. [Attack roll total: 7] Then he backs away from the scuffle, herding the young Thurann behind him, out of harm's way. "Let's try not to get you killed, kid. Don't think your dad would approve!"
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Post by Sithramir on Feb 1, 2015 20:53:27 GMT -6
Again prior to this next round: Well Oloric rolled a second natural 1 for his athletics check for the round the zombies are heading towards him and Fargrim. So he is still really stuck in there.
"Help?" Hr mumbles ".. am in serious need of ..p"
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Post by Sithramir on Feb 1, 2015 21:29:34 GMT -6
Current round on Maliks turn:
Malik, taking three more staggering hits, unleashes pain against his skeleton barely finishing it off. "Four..arms..are too...many:" the near beaten Paladin gasps.
3 attacks for 24 total
Edit: Attack 17, damage 9 extra success attack 20, damage 9 and offhand attack 15 for 6 damage just to see the breakout
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