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Post by kinnison on Jun 1, 2014 10:10:58 GMT -6
"in the interest of good relations with new friends I withdraw salvage rights based on new information."
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Post by kinnison on Jun 3, 2014 0:39:22 GMT -6
Keeg makes it back over to the wayfarer and checks on how the X-wing repairs are going, he is rather anxious to get back into space and increase his kill count.
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Post by stewalker on Jun 3, 2014 2:56:14 GMT -6
"Ranna, pull back. You're as good as sapcedust if you take another hit. Pash, keep her safe"
OOC -- Ranna response here.
"Lopak, we need to take out the last shuttle. Ready your torpedos, and make sure we don't miss" They bank and head full throttle toward the lone shuttle. Ciro makes sure that he doesn't overshoot Lopak, letting the junior pilot lead the way. Meanwhile, Krayt continues to work to keep the x-wing flying. Ciro can hear his continued beeping and whistling which his com panel either can't or chooses not to interpret.
"Station, you have one limping imp shuttle on it's way back. Be prepared"
Mechanics: Piloting (3P1A) = 2 Success 4 Advantage vs whatever difficulty. Gunnery: (2P2A) = 3 Success 3 Advantage. Also spend 1 Destiny, if available, to activate Dead to Rights Krayt Mechanics, if he can roll again, 2P vs 3D = Net 1 Success and 1 Advantage
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Post by Art Teach on Jun 3, 2014 6:23:14 GMT -6
OOC CIRO- You can only damage control hull damage once in an encounter. You need to dock somewhere and be able to reach the outside for further repairs. He can still control strain or system failures just not hull damage.
KEEG- The X-Wings take a total of 4 hours to repair for one and 6.5 for the other. They took some major damage. The captain has them move toward the planet and land to offload supplies as your waiting for repairs. Keeg and Dwyer load up the R2 and say goodbyes to the Captain and crew as the Aegis is being escorted to the planet by Gabby. This leaves Dasha as the only patrol of the jump point so you fly into space returning with Gabby to Dasha. Hours later the Muvon arrive and Gabby and Dasha escort them to the planet. You float in space waiting for the next mission . Ciro his unit would have arrived at the Rockport Jump Point a good 2 hours ago. You wonder what there situation is. You wonder why they haven't communicated with you. You wonder if you should go clear out the jump point at Kotal II. You mostly wonder why you are not sitting in a comfortable chair aboard your Wayfarer instead of cramped in an X-Wing again.
As you wonder all of these things the HUD in your cockpit lights up with an indicator that a ship is inbound to the jump point. The mass indicator shows it to a medium size vessel (small craft not fighter or capital ship).
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Post by kinnison on Jun 3, 2014 21:41:44 GMT -6
The x-wing is uncomfortable cause the seat is not properly adjusted for keeg's tall lanky duros frame. Oh look something is coming to distract me.
"X-wing flight stay frosty we have an inbound contact about to revert....now!"
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Post by stewalker on Jun 3, 2014 23:35:32 GMT -6
OOC: I wasn't sure about the repair. Can Krayt disrupt the shuttles systems from an X-Wing? If not, he tries to Boost Shields.
Krayt continues tinkering in the back of the X-Wing. "What are you up to back there, Krayt" Ciro questions, but gets no answer from the little droid.
Mechanics: Disrupt Enemy Systems (Computer: 2A1P vs 3D = 2 Success 2 Threat). Boost shields (Mechanics: 2P vs 3D = 1 Success 1 Advantage)
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Post by Art Teach on Jun 4, 2014 19:51:21 GMT -6
Keeg's unit- Your unit drops in a wedge in front of you leaving you in the command position of the wing.
The ship burst into real space and you curse under your breath. The ugly ship drops in a vector toward the planet Kolatill. Your HUD runs over a few thousand before giving up but you would know that ugly ship from Kal'Shebbol anywhere.
Seeing you the ship arcs away from you over the comms you hear a nervious verpive voice,"No shoot Ned'lx again! No shoot Ned'lx again. Just fix. Just fix."
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Post by Art Teach on Jun 4, 2014 20:28:17 GMT -6
"Ranna, pull back. You're as good as spacedust if you take another hit. Pash, keep her safe"
"Okay! Grandpa, It sounds like they are having a party on the station." Ranna cuts engines falls in behind Pash, "I love parties."
"Lopak, we need to take out the last shuttle. Ready your torpedoes, and make sure we don't miss" They bank and head full throttle toward the lone shuttle. Ciro makes sure that he doesn't overshoot Lopak, letting the junior pilot lead the way. Meanwhile, Krayt continues to work to keep the x-wing flying. Ciro can hear his continued beeping and whistling which his com panel either can't or chooses not to interpret.
"Station, you have one limping imp shuttle on it's way back. Be prepared"
"If that is the New Republics X-Wings we are a little busy with the Imperials on station. IF you could take the shuttle we would appreciate it." You hear blaster fire and a small explosion in the background.
Lopak fire torpedoes and misses the shuttle.
Ciro curses the waste of munitions and follows with two of his own. Both blow through the shuttle's shields and slam into the ship. It is on minimal power disabled and floating toward you.
Mechanics: Piloting (3P1A) = 2 Success 4 Advantage vs whatever difficulty. Gunnery: (2P2A) = 3 Success 3 Advantage. Also spend 1 Destiny, if available, to activate Dead to Rights Krayt Mechanics, if he can roll again, 2P vs 3D = Net 1 Success and 1 Advantage
Krayt Boost Shields.
Krayt continues tinkering in the back of the X-Wing. "What are you up to back there, Krayt" Ciro questions, but gets no answer from the little droid.
Mechanics: Boost shields (Mechanics: 2P vs 3D = 1 Success 1 Advantage)
Pash and Ranna fire cannons on the disabled shuttle reducing it to a fireball of gases.
The four of you form up and close on the last shuttle.
OOC: Calling the slaughter rule.
One X-Wing after another pound the shuttle into scrap.
You are 1 Km out from the Rockport station.
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Post by stewalker on Jun 5, 2014 0:38:06 GMT -6
"Good work, team," Ranna calls out. "That's how we take care of the Imp trash"
"Yes, good flying. But we are going to need some repairs before we try to secure the other jump point"
Carne pipes in, "Maybe we should fly back and see how the rest of the team is doing. Perhaps we can reform up into a new squadron for the last target."
"Ranna, how about you? Can your ship make the jump to hyperspace?" Ciro queries.
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Post by kinnison on Jun 5, 2014 1:30:39 GMT -6
To Flight: Hold your fire, i shot him down once, i could probably shoot him down again just by spitting on his ship.
Keeg to Ned'lx: This is New Republic FarStar Squadron Omega. Ensign Keeg commanding, Ned'lx you have entered hostile space and if I don't fire upon you someone else might. I strongly recommend you turn around and head back to Kal'Shebbol for your own safty. We cannot guarantee your safe passage
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Post by Art Teach on Jun 5, 2014 6:09:52 GMT -6
"Kal'Shebbol send me. I bring medicine, food, fish, shelter. I am Domaz only hope." the verpine seems a strange shift from the normally calm and logical species.
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Post by Art Teach on Jun 5, 2014 6:13:37 GMT -6
"What about the Station?" Ranna asks.
"It sounds like something is going down." Pash adds. "and why has it not opened fire. An Imperial controlled station should be trying to blast us out of the sky by now."
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Post by kinnison on Jun 5, 2014 11:30:41 GMT -6
Keeg thinks to himself... well... maybe he could be useful
"Ned'lx I am giving your coordinates near our medical team that could use your help. Again, be advised the area is not secured. Coordinate with Lt. Dajus on where to land"
Kicking the problem up the command chain always works. "Hey astrodroid, give me some extra power to get a tight beam to Dajus"
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Post by stewalker on Jun 5, 2014 13:30:27 GMT -6
Ciro call out across the encrypted comm, "There is a firefight going on, but there is not much we can do without docking."
He switches over to an open channel. "Station? This is New Repuclic Lt Commander Noell Ciro. All clear out here. What your situation? Do you need any more assistance?"
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Post by Art Teach on Jun 6, 2014 8:57:54 GMT -6
Keeg- After the third time explaining your not going to shoot him Ned'lx finally heads for the planet. He will arrive in about about 20 minutes and report to Lt Dejas.
Keeg flies by the lost command pod with the Imperial Pilot still inside and watches as he makes rude gestures at Keeg's X-Wing.
Ciro- There are two comms coming at once one from the station and one from a mining vessel on the station.
From the station,"Negative New Republic Ship we are just dealing with a situation and will be fine. Situation normal."
From the RMV- "New Republic X-Wings, I guess a battle plan only last as long as the first gunfire. The Imperials have retaken the command and control center of the station. We shut down and lock out their control but they could slice back in at any moment. The C and C is the dome on top of the station. They don't have shields or weapons so a nice strafing run could end this battle for us."
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