|
Post by Art Teach on May 30, 2014 5:54:10 GMT -6
Fire discipline would help your team mates. 1 teammate gains a boost. Then for every 2 advantages you can spread it to another team mate. The only requirement is being able to see and communicate with the team mate so it could be Ranna, Pash, or Carne.
|
|
|
Post by kinnison on May 30, 2014 9:29:30 GMT -6
OOC For the description of Fire Discipline, it apply to the next crew-member. Really only applies to craft with multiple crew
|
|
|
Post by Art Teach on May 30, 2014 11:01:16 GMT -6
You are correct sir!
The Shuttle description should read NOT maneuverable (speed 3 with 0 handling) but does have turrent weapons though they don't have the range your quad laser cannons have (up to 500m is close, where you have 600m is close) and they don't have proton torpedoes (1KM is close for a torpedoe).
|
|
|
Post by kinnison on May 30, 2014 20:55:03 GMT -6
Keeg to Dwyer: Yes, I am Taking fire, due to an Imperial infestation! Returning fire!
Aiming and firing my blaster: 4g1b vs 2P2B = 4 success and two advantage, using the 2 advantage for a free maneuver and going under full cover (maybe behind the crates if i can get there)
Under his breath he says "Maybe it would be better to leave this ship and blow it up?"
|
|
|
Post by Art Teach on May 31, 2014 6:36:56 GMT -6
'Hey Ciro, it's getting a little hot over here," Ranna voice crackles through the comm "If you and Carne are finish playing, how about heading over where the real show is going on." "Pash get in my shadow." Ranna arches port maneuvering to outside 2 or 3 TIEs firing arcs. Pash follows behind falling into a position behind Ranna. Ranna's cannons graze the starboard TIE Pash finishes the TIE off with his cannons leaving two TIEs not in position to return fire. "On our way, Ranna" Ciro responds, "Leave some of those bucket heads for us. Lopak, keep up" He pushes hard forward on his yoke hard. "Krayt (R4-KRT), watch the shields and make sure those imps can't get their shots through." He brings up his targeting computer and focuses on the lead shuttle and gets his torpedoes ready for a long shot. Hopefully, he will catch the pilot by surprise. Carne is not able to keep up with Ciro's pushing the X-Wing for every bit of acceleration. He is soon 300m ahead of his wingman as he releases the torp. The torpedoes rockets through space smashing into the shuttle. The shuttle is trailing fluids and it's power output has reduced to minimal. Mechanics: Punch It Maneuver - Piloting (Space) roll 1A3P vs 2D = 3 Successes. Target Lock - Gunnery 2A2P v 1D = 3 Success 1 Advantage (Linked 1 to hit twice) Carne saves his torps until he has a better shot and focuses on the TIEs he hits the port wingman destroying his fighter. The Lone TIE places Ciro in his sights and fires both bolts slamming into his X-Wing (8 total hull damage). Two turrets of twin laser cannons burst from the second shuttle at Ranna. One shot misses while the second is absorbed by her shields. The last Shuttle fires at extreme range for his light lasers but scores with both cannons. (6 hull damage) The shuttle's power systems fluctuate from the strain of weapon's fire and the shields drop on the shuttle. (Threats caused malfunction) Your X-Wings (Pash 8 hull, Ciro 8 hull, Ranna 6 hull) are taking more than little scorching of the paint job. The Y8 Mining Vessel continues on it's path finally docking with the Space Station even though they protest. 4 More Y8 Mining Vessels have left the asteroid field and are heading for the station. "Rockport mining vessels you know the procedure for approach. Return to you mining runs and approach one at a time when the RMV A01 leaves the station. If you do not comply we will be forced to open fire." The station already has shields ready and now is powering point defense weapons. The Y8s are not slowing. Next round. The final TIE thrusts forward it looks like he is trying to maneuver behind your X-Wings. The damaged shuttle makes a slow turn back to the station as the other two continue forward. Your move
|
|
|
Post by Art Teach on May 31, 2014 6:52:55 GMT -6
Keeg to Dwyer: Yes, I am Taking fire, due to an Imperial infestation! Returning fire! Aiming and firing my blaster: 4g1b vs 2P2B = 4 success and two advantage, using the 2 advantage for a free maneuver and going under full cover (maybe behind the crates if i can get there) Under his breath he says "Maybe it would be better to leave this ship and blow it up?" Keeg hears the grunt as the Imperial Pilot is struck and sees him falter. Using it to his advantage he pulls himself up and scrambles to behind the nearest crate. The Pilot resets himself leaning against the door frame with a shaky arm his fire goes well wide of Kreeg. He is handing on the frame leaning out further than he should. (2D 1 Setback) he is not using his cover well and is in bad condition.
|
|
|
Post by kinnison on May 31, 2014 18:58:21 GMT -6
"Republic imperial extermination service!"
aim then fire 4G1B vs 2P1B = 2 success 1 advantage
|
|
|
Post by Art Teach on May 31, 2014 19:23:11 GMT -6
The imperial pilot is struck and falls forward into the hall between crew quarters.
Keeg listens for another attacker.
From the room comes a quiet voice,"Help, uumm help please."
Dwyer is standing in the airlock hatch with weapon drawn,"Keeg situation?" (Area 12)
|
|
|
Post by kinnison on May 31, 2014 20:32:33 GMT -6
OOC: I hear a voice? i thought this was vaccum?
"One imp rat down, Topside unsecure, Cover me.. i am moving in, i heard something over there"
Moving into the room blaster ready to find more Imp rats
|
|
|
Post by stewalker on May 31, 2014 22:06:41 GMT -6
OOC: A little confused on the map. What are the two dragon images? I looks like there are still three shuttles flying, but one is not moving, correct?
"Sithspawn!" Ciro shouts. "Lopack, it looks like you are the only one unscathed, so you are going to need to take point." He slows down and begin to fly more evasively but finds his controls a little sluggish. Calling back to his r4 unit, "Krayt, see if you can boost my the shields a bit or repair the handling on this ship. I would like to get back to the Farstar in one piece."
The little R4 unit start sending a series of beeps and whistles that Ciro could tell where droid swearing. "I know it's not your fault, but you are in the best position to fix things back there." The droid calms down and this time his responses can be interpreted by the onboard display, "If you weren't so gung-ho about flying right into those unfriendly fighters, we might survive. I am not in this to become space dust"
"Okay, I will fly more defensively, but give some more maneuverability if you can" Ciro thinks "How come I get a droid with attitude"
"Ciro, you and Lopak form up on me." Ranna voice calls out. "Let's squeeze this last squint between us, so we can concentrate on those slower shuttles."
"Got it. Lopak, lead the way" Ciro calls out.
"Okay Lt. Let's finish this nerf", Lopak replies. Lopak banks his ship towards the TIE and Ciro pulls in behind him, jinking around to make himself a harder target
Mechanics: Ciro - Banking with Evasive Maneuvers: 3P1A vs 1C3D (Yellow Move + 1 D from Evasive) = 1 Success 2 Threat 1 Triumph Krayt - Mechanics 2P vs 3D (Ciro spends 1 Destiny to downgrade roll) = Failure with 1 Triumph
Ciro manages to make himself and tough target but his ship suffers (strain) for the effort. Krayt starts beeping at him again "Hey, you wanted me to keep from getting hit," he call back.
OOC: Ciro will hold his fire to let Lopak will take first shot, and finish off TIE if needed. Gunnery Roll 2P2A = 2 Success 2 Advantage vs ?? difficulty
|
|
|
Post by Art Teach on May 31, 2014 22:18:41 GMT -6
The Wayfarer was in a vacuum until you powered up. The HWK has atmo, gravity (which is sideways to the Wayfarer's gravity) and lights.
Dwyer covers you as you move to the doorway then follows to the side of the doorway.
Looking in you see 2 crewmen in imperial binders. They are wearing jumpsuits common to deck crew, midshipmen's ranks and a patch of the ship on one shoulder and a patch showing a noble crest on the other. The crest matches the crest on the vacc suits.
One notices you looking in the doorway,"Oh, Thank the prophet your not Imperials."
Dwyer has never been one for compassion or conversation,"How many crew and Imperials are on board?"
"Captain and his daughter are the only two left. They killed half the crew when they boarded. Then when they received notice a new group of ships where jumping in they bound all of us and left in a hurry. This guy dead on the floor came in an hour after. He looked like he had a hard day, could barely stand and seemed confused. Said he jumped from his pod to our escape pod bay."
"We were just coming to help," The other crewman continues to repeat this phrase to himself over and over.
|
|
|
Post by Art Teach on May 31, 2014 22:22:50 GMT -6
OOC: The dragons looking tokens are exploded TIE fighter. One shuttle is limping back to port under minimum power (it is our of the combat) the lone TIE and 2 shuttles are still in. The mining ships are heading for the space station and docking even though the station is threatening to fire on them.
|
|
|
Post by kinnison on Jun 1, 2014 0:15:30 GMT -6
To the crew members Duros strikes a pose vaguely reminiscent of an Alta Dayson recruitment holovid (Average leadership check... failed) or at least it is what Keeg THINKS it would be. "I am Ensgin Garren Keeg of the New Republic ship FarStar, glad to be of service. Let me get those binders off, then we can make sure your Captain and his daughter are okay."
|
|
|
Post by Art Teach on Jun 1, 2014 7:37:01 GMT -6
You courage and presence snaps the one crew member out of his trance. As you free them from the binders the ore stable one takes the blaster from the Imperial and asks you to follow him to the upper deck. You pass three crewmen bodies on the way checking each but finding it too late for all of them.
The Captain is a middle aged Twi'Lek named Arceeran bound on the bridge. As you release him he rushes to the crew lounge. You follow finding him sliding a part of the wall back. A young (teen aged) Twi'lek girl jumps into his arms as a small furry nexu (at least it looks like a little nexu) jumps around them. The captain turns to you,"You have saved my people and my most important treasure. I owe you much Ensign Keeg. House Ik'Tal owes you much."
The Captain asks about the two other relief vessels the House Ik'Tal sent. You can see a saddness in his eyes as you explain one of the ship suffered a core breech and exploded. He commands his two crewmen who are left to pilot the Wayfarer in to Kolatill as soon repairs are finished on your X-Wings. He take the HWK in himself. He assumes that House Ik'Tal property is still house Ik'Tal property. (Unless you object and claim salvage rights)
|
|
|
Post by Art Teach on Jun 1, 2014 8:23:21 GMT -6
"Sithspawn!" Ciro shouts. "Lopack, it looks like you are the only one unscathed, so you are going to need to take point." He slows down and begin to fly more evasively but finds his controls a little sluggish. Calling back to his r4 unit, "Krayt, see if you can boost my the shields a bit or repair the handling on this ship. I would like to get back to the Farstar in one piece." The little R4 unit start sending a series of beeps and whistles that Ciro could tell where droid swearing. "I know it's not your fault, but you are in the best position to fix things back there." The droid calms down and this time his responses can be interpreted by the onboard display, "If you weren't so gung-ho about flying right into those unfriendly fighters, we might survive. I am not in this to become space dust" "Okay, I will fly more defensively, but give some more maneuverability if you can" Ciro thinks "How come I get a droid with attitude" "Ciro, you and Lopak form up on me." Ranna voice calls out. "Let's squeeze this last squint between us, so we can concentrate on those slower shuttles." "Got it. Lopak, lead the way" Ciro calls out. "Okay Lt. Let's finish this nerf", Lopak replies. Lopak banks his ship towards the TIE and Ciro pulls in behind him, jinking around to make himself a harder target. Carne's manuever is textbook placing himself between the TIE and Ciro. His fire hits with all four cannons reducing the TIE to a cloud of explosive gas, parts, and dust that Ciro this kind of resembles a Krayt dragon. Mechanics: Ciro - Banking with Evasive Maneuvers: 3P1A vs 1C3D (Yellow Move + 1 D from Evasive) = 1 Success 2 Threat 1 Triumph Krayt - Mechanics 2P vs 3D (Ciro spends 1 Destiny to downgrade roll) = Failure with 1 Triumph Krayt removes all strain damage from the ship and half of the of the Hull damage. (4 Hull damage) Ciro manages to make himself and tough target but his ship suffers (strain) for the effort. Krayt starts beeping at him again "Hey, you wanted me to keep from getting hit," he call back. Ciro does not need to take the shot and does not have a shuttle in his sights. OOC: Ciro will hold his fire to let Lopak will take first shot, and finish off TIE if needed. Gunnery Roll 2P2A = 2 Success 2 Advantage vs ?? difficulty Ranna and Pash seeing the noting left to squeeze thrust forward and release proton torpedoes on the shuttles. You cringe at the use of 6 torpedoes on a few shuttles knowing there are 30+ fighters and an Assault Carrier in system, but you need these shuttle down fast. One of Ranna's two torpedoes strike the first shuttle exploding against it's hull. The ship takes the damage and keeps moving forward. Pash's torpedoes both hit home and the shuttle flares into a burst of parts,"Just lucky I guess." Pash's R2 reports he has finshed as much repairs as he can on the hull (down to 6 hull damage from 8) The final shuttle fires at the 2 X-Wings attacking it. Ranna is struck and her X-Wing is at the threshold (10 hull) any more damage and she could breakup. "MiMi keep use flying" Ranna yells back to her R2 unit (R2 M1M1) a R2 with a bright multicolored paint job. The second turret misses Pash. "Better lucky than good may be true today!" Ranna comments. "That's right....hey!" Next round The last combative shuttle is closing on Ranna and Pash. The other shuttle is still limping back to port. More mining vessels are approaching the Space Station. Over the comms you hear the station. "We will commence firing on your vessels RMVs if you do not turn back in 3...2..." Over the comm you hear a thud and the sounds of a body hitting the ground. "RMVs you are free to approach and take this station. FOR SHADOR!" comes from the station. "FOR SHADOR!" replies from half a dozen mining ships. You know this station was a Imperial control mining station/ prison work camp. Your move
|
|