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Post by blackarrow on Oct 12, 2015 20:10:22 GMT -6
OOC: How high up is that second floor? Is it the standard 10ft/floor, or does the dwarven engineering mean the floors are a bit shorter?
Delrin replies to the orc by thrusting his blade clean through its neck as he spurs Randir into motion. As Randir rushes in front, Delrin strikes 3 more times, felling each in the line of orcs before returning to the point where he began, commenting "These foes are little more than paper blowing in the wind. Methinks the priest may be the only real threat here."
Attack: 23/27(nat20). Double extra success, and I have +4 damage, so no use rolling that. 2nd attack is 17. 3rd attack is 24. 4th attack is 26. That's all 4 orcs down.
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Post by SolidSprinkles on Oct 13, 2015 5:37:13 GMT -6
Rhal grunts as the wind was knocked out of him briefly after being hit by the grotesque club, favoring his chest with his left hand while in his right he uncurled the chain whip that was gifted to him, “Not without teaching you boys a lesson first…” Rhal then unleashed a quick succession of attacks at his assailant.
((1st Attack: Natural 1 miss (SIGH)
2nd Attack: 3 + 10 [4 (dex) + 2 (prof) + 1 (chain) + 3 (magic)] = 13 Damage: 5 [2d4] + 8 [4 (dex) + 1 (chain) + 3 (magic)] = 13
Current HP: 27/31
But I suppose Delrin kills the rest? XD))
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Post by Sithramir on Oct 13, 2015 11:43:51 GMT -6
Ooc: just curious why do you have a 1 hit and damage from chain separate from magic?
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Post by Art Teach on Oct 13, 2015 18:47:23 GMT -6
The first level is a main hall with 2 levels of living quarters on the inside and a large meeting room in the center. So the second floor is really the third floor and is 20' up from the ground. The second floor has a vaulted ceiling that is 30 feet up. So the total hall is 50' in height just peaking above the main wall.
Randir stamps the last of the first wave into the ground as Khalad and the Griffons swoop down to the wide broken window in the second floor. Khalad leaps off the griffon and lands axe first onto the Eye of Grummish. "I will cleanse this temple with your blood." He Axe is bathed in the blood as the two fall into the building. The griffons swoop up to the cliffside and gather stones to drop.
On the top of one of the headless larger dwarven statues a Gnome appears in brilliant robes of purple with swirling stars. From his small hands burst a ray of blue. Randir is hit with the full blast of the ray his coat covered in frost and joints frozen in place (slowed to 10' speed, 13hp damage from ray of frost) You notice his cloak has what looks like a scarf with spikes on the end swirling with the cloak.
Fargrim?
Initiative Izzy 23, Rhal 20, Orc's from hiding 19, Malik init: 18, Delrin 17, Khalad and Griffons 16, Gnome Illusionist 15, Fargrim 14, Wolves 12, Oloric init: 8, Tleyar 7, Eye of Grummish 5, Orc's kneeling 4
Gnome Illusionist Ac 16 (Mage Armor + Disadvantage on all attacks) HP 38 If attacked will use shield as a reaction to give him a AC21 with disadvantage. Is on the statue 15' in the air.
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Post by Issarian Lockwood on Oct 13, 2015 21:04:22 GMT -6
[Ok so how does that work? Is his AC 21 or 16? Attacks on him have disadvantage? Does that shield thing work on spell attacks?]
Fargrim snarls "Another of ye little rats, aye? Choke on divine wrath!" and casts Guiding Bolt in a 3rd level slot.
[Ranged Spell Attack roll total: 19/21, damage total: 35, if it hits. If it hits, the next attack on him has Advantage, which should actually just cancel out the disadvantage.]
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Post by Art Teach on Oct 13, 2015 21:39:09 GMT -6
It works on all attacks (even magic missile) and shield is a reaction he will use on the attack aimed at him. His cloak of displacement give disadvantage on all attacks. His mage armor stays for 8 hours and gives him Ac13 + dex and ring of protection +2 Think of him as a walking, spell casting treasure chest.
The Gnome casts a shield of arcane force that deflects the attack. Fargrim can see a look of fear in the Gnome's eye as he realizes that would have been a fatal blow.
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Post by Sithramir on Oct 14, 2015 4:55:08 GMT -6
(After wolves as it wont matter)
Oloric fires a bolt of fire at the gnome or maybe the statue but it falls to hit either mark (firebolt attack: 10)
Initiative Izzy 23, Rhal 20, Orc's from hiding 19, Malik init: 18, Delrin 17, Khalad and Griffons 16, Fargrim 14, Wolves 12, Oloric init: 8, Tleyar 7, Eye of Grummish 5, Orc's kneeling 4
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Post by Art Teach on Oct 14, 2015 20:23:44 GMT -6
The wolves rush forward. 4 surround Delrin as a pair slip past to Rhal and Malik.
The first of the four attacks the leg of Randir tearing at it as the horse falls. (attack 21 damage 5 and knockdown). Delrin leaps off easily but is surrounded by other three wolves. The second of the four strikes Delrin (attack 23 damage 6 knockdown) putting him on his back. The third bites at the elf but can not get past his armor. The last bites onto his arm (attack 22 damage 10) grappled sword arm athletic dc9 to break free). Delrin is on his back with two wolves on him.
The wolf before Rhal bites at him but the monk dodges the attack easily.
Malik just slams the wolf back that leaps at him. It rolls and lands before him.
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Post by Zrooper on Oct 16, 2015 5:23:26 GMT -6
It seemed to Tleyar that the enemies were overlooking the elf. Still, that gnome seemed to be causing trouble so the druid should contribute. Tleyar pulled some seeds from a pocket that the gnomes had overlooked during the captivity, lifted them up, and started chanting in Sylvan. "Moon, accept my contract. Destroy my enemy!" As the chant finished the seeds in the elf's hand glowed a bright white and vanished. ((Casting 'Moonbeam' on the space occupied by the Gnome, DC14 Wisdom save or take 2d10 radiant damage.)) A beam of pale light shone through a hole in the ceiling, illuminating the Gnome in ghostly flames.
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Post by Art Teach on Oct 17, 2015 12:19:13 GMT -6
The Gnome just sees Tleyar as she speaks,"Slave, Do your duty and destroy these.." The light shines down on Gnome and defaced statue then the Illusionists burst into flame. He looses his footing falling behind the statue onto the ground below. (rolled a nat 1 on his Wisdom check figured he fell). He is prone, burned, and almost killed by the fall. The four weaponless orcs begin to shimmer as they turn and run leaping and climbing to the second story. The illusion fades showing orcs in black leathers with long wicked knives. They make it halfway up the wall as the round ends. The gate is crowded with wolves. Randir is down. Delrin is prone. The Orc Assasssins are heading into the building to help the Eye of Grummish with Khalad. Initiative Izzy 23, Rhal 20, Orc from hiding 19, Malik init: 18, Delrin 17, Khalad and Griffons 16,Gnome 15, Fargrim 14, Wolves 12, Oloric init: 8, Tleyar 7, Eye of Grummish 5, Orc Assassins 4
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Post by Issarian Lockwood on Oct 17, 2015 20:22:39 GMT -6
Izzy fires an arrow at the wolf currently biting into Del's arm, burying the shaft deep into its skull. "This is no time for a nap, Del! I know it's been a long day and all, but we still have work to do!"
[Attack roll total: 13 (just enough!); sneak attack damage total: 22 (a bit of overkill, there...)]
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Post by SolidSprinkles on Oct 18, 2015 5:14:32 GMT -6
((OOC: Rhal gets +1 to attack and damage for using chain weapons due to training in the Monastery of the Sundered Chain and any chain weapon can be used as an unarmed attack.))
Seeing the assassins hunting after Khalad who was inside the building, Rhal had to deal with these pesky wolves quickly before lending aid against the Eye of Grummish. Twirling his chain about, he focused his techniques to be faster and more aggressive, attacking a different wolf if he happened to fell one or more, “Down you mangy mongrels!”
((1st Attack: Natural 20 *crit* Damage: 13 [4d4] + 8 = 21 (talk about overkill)
Flurry of Blows (-1 Ki, 1 Ki left; forgot to meditate during rest >_<) 2nd Attack: 15 + 10 = 25 Damage: 5 + 8 = 13
3rd Attack: 8 + 10 = 18 Damage: 5 + 8 = 13))
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Post by Sithramir on Oct 18, 2015 6:05:52 GMT -6
(So there are 2 wolves left for Malik. Not sure if anything else is within melee range? He still has an attack left if so)
Maliks greataxe slices into a nearby wolf and a second chop finishes the job. Pushing Conn closer the axe falls and a wolf becomes two halves as he cleaves straight through. The avenger hyahs his warhorse towards the orcs climbing the wall.
(Attack: 23 damage 9, extraordinary attack: 14 damage 17. Cleave attack onto second wolf: 24 damage: 12. Will move horse 40' to wall or any other enemy)
Malik and Conn still have an attack if something else is within his reach within Conn's range? If not Conn can move double to wall 80'.
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Post by Art Teach on Oct 18, 2015 9:48:52 GMT -6
A pack of 5 wolves quickly fall to one lone wolf.
One griffon swoops down and the wolf is gone in his claws. The second drops 4 stones into the space behind the statue where the gnome lay. They bounce and crash into the area shattering and spraying the area with stones.
From within you the brilliant blue of Khalad's divine might reflect off the walls but can not see him or the Eye.
Delrin 17, Oloric init: 8, Tleyar 7, Eye of Grummish 5, Orc Assassins 4
The assassins are on the wall climbing. They are 60' from Delrin and 100' from Tleyar and Oloric.
Orc Assassin Rouge CR1 XP200 AC17 Leather HP23 STR16 CON14 DEX18 INT10 WIS10 CHA9 Skills Stealth, Deception Long Knife +6, 1d4+2 (sneak attack 1d6) Handaxe +6 d6 Aggressive, Sneak attack
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Post by blackarrow on Oct 18, 2015 17:15:58 GMT -6
Delrin hardly registers the pain of the wolves biting onto him when a series of shots, slashes, and spins makes them all go limp. The second his arm is free, he jams his rapier into his scabbard and hops up so he can grab his bow. "My thanks everyone. Randir!" He shoos the badly injured horse away and begins charging towards the monastery, firing a pair of arrows at the two highest orc assassins' hands in the hopes of making the climbers lose their grips.
Attack: 18. Applying Trip Attack, so 14 damage and it has to make a DC15 Str save or fall prone. 2nd attack: 23. Trip Attack again, so 17 damage and the same DC15 Str vs prone. Bonus Action: Second Wind to heal 12, putting him at 46/49. He can rise from prone for just 5ft cost, so he gets 25 feet closer to the temple.
Randir's Actions: Moving behind the party into safety, since the poor fella's at 1hp.
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