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Post by Art Teach on Jan 29, 2016 3:17:09 GMT -6
Ooc A 22dc to see through the glamour. With a nature or history check 12dc you could come up with possible creatures. Tleyar would have advantage on the roles.
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Post by Art Teach on Jan 29, 2016 22:46:17 GMT -6
Flynn stops stroking his goatee. "There is one problem she would need to travel with me willingly or I can not carry her away. This is not normally a problem, but I may not be able to convince her in the 6 seconds I will have to come with me."
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Post by Sithramir on Jan 30, 2016 15:55:19 GMT -6
Malik remarks to Flynn, "Bring me with you. I will remove her from the equation. It will be simpler this way."
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Post by Art Teach on Jan 30, 2016 21:12:22 GMT -6
"So the 2 of us battle a thousand orcs. I'm not sure I'm seeing a good outcome to that one." Flynn looks to Malik."Explain to me how we don't die?"
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Post by blackarrow on Jan 30, 2016 22:35:49 GMT -6
"I'd be happy for any plan that doesn't involve us some or all of us dying. I'm not so certain that one exists though." As Delrin continues to ponder his options, he can't help but feel like he might have some idea as to what this thing may possibly be...
Perception: 21. I don't suppose anybody has a way to bump that up the one necessary point?
History: 16.
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Post by Sithramir on Jan 31, 2016 6:30:29 GMT -6
Oloric adds, "Well I could make 2 people invisible if that helps? Using violence would end it but only for the attacker. However perhaps we should figure a way to escape?"
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Post by Art Teach on Jan 31, 2016 12:53:17 GMT -6
Map of the nexus. The mine openings and the mine tracks are about 30' above the floor of the cavern. Below the nexus is a pool of water in the center of the city. You think they probably open the gates for fresh water or air for the city. The small red dots are groups of orcs. The large red dots are Ogres. Large green dots are Trolls. The large yellow dots are Tusk and the Witch. Tusk and the orcs are moving north with rocks and stones to create a breaker. The witch is staying by the large stairs leading up the tomb of the artificer.
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Post by Issarian Lockwood on Feb 1, 2016 8:28:40 GMT -6
Fargrim pats Delrin on the shoulder and says "May the god bless your eyes, lad!" Have a Guidance cantrip! Enjoy your bonus of 1d4 to your ability check!
Izzy taps his chin and looks sharply at Flynn. "So, how many times can you do that whole 'pop back and forth' thing? Enough to drop us all over there someplace hidden from view, one by one? Because that'd be REAL handy..."
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Post by Art Teach on Feb 1, 2016 16:57:51 GMT -6
Flynn looks and smiles, "I can cast my door twice allowing 2 to pass with each doorway. I can place you up to 500 paces away from where we now stand. If I don't travel myself four of you could go by this method. I could also use invisibility on the group. If I stay and concentrate I could keep you invisible for a good hour."
Fargrim touches Delrin's shoulder and he is able to push through the glamour. He sees a creature of pale grey skin and long flowing white hair. The creatures face has graceful attractive lines but it's bearing is cold and unfeeling. The most unsettling part is her large eyes that are shining black without white or iris. Her clothing is a constant swirl of grey smoke barely hiding a athletic but gaunt frame. Gone is the joyful eyes, the easy smile, the smooth familiar curves or his wife. This creature is but a shadow of something real.
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Post by Issarian Lockwood on Feb 1, 2016 18:51:15 GMT -6
OOC: what's the scale on that map? How far away is the other side of the chamber? With the cape of the mountebank, I can Dimension Door me and one other 500 feet; would that get us to the other side? If Tleyar can fly over there, hiding up by the ceiling, then we might be able to get the whole crew over to her side of the room, gank her and duck into the Tomb of the Artificer before anybody else can react.
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Post by Art Teach on Feb 1, 2016 19:17:15 GMT -6
From the statue to the Tomb is 500 feet, but you are about 100 feet up. If you get down to another 70 feet you would have a straight shot to the door.
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Post by blackarrow on Feb 2, 2016 0:40:24 GMT -6
OOC: Thanks for the assist! That was exactly what was needed!
Delrin gazes at the newly revealed form, commenting "I think it's a Shadar Kai! If that woman's one of the three power players we've heard about, she could be even more useful than I expected. But, that also likely makes her more dangerous. If we go for the teleportation ambush, we need to be sure she doesn't have any support whatsoever, which means we need a distraction to pull the orc forces away from her. Blocking the magma flow seems to have pulled several of them away already, so could we exacerbate that problem to increase the number of troops dealing with it?"
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Post by Sithramir on Feb 2, 2016 5:40:05 GMT -6
Oloric adds, "What is the exit strategy? It seems we may be too focus'd on one task. Are we sure there is a path out? There is an army if we fail here...."
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Post by Art Teach on Feb 2, 2016 7:07:59 GMT -6
The gates would be the obvious out. You know how to get to Brindol , Rivenroar , and the Monestary. The largest army is at Bordin's Watch which guards the pass through the mountains to the orcs lands. You don't know the key to Bordin's Watch.
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Post by Art Teach on Feb 2, 2016 7:17:54 GMT -6
"If we can only dimension door 6 I would stay with the bard. We can seal the entrance back up and watch for your return. I was just a monk of study and silence three days ago. This whole thing is just too much." He sits on the floor and his hesd droops. "Just too much death. Too much blood." Rhal is shaking. You look at him closely for the first time and really see the layers of scars and ragged skin burned healed snd reburned. The gnome torturer was exceptional at his work. Though you have healed his body his spirit looks broken.
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