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Post by Issarian Lockwood on Jan 17, 2016 20:21:50 GMT -6
OOC: Ah, hadn't realized that we'd already gone down that passage. I thought we took the left corridor? Where the hell's that lava coming from ahead of us? Frickin' dwarves, man. "Hey, let's use lava to heat our forges with! It'll be awesome! OSHA regulations are for wimps!"
Fargrim mutters a quick prayer for luck and puts his hand in the imprint on the wall.
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Post by Art Teach on Jan 17, 2016 22:35:30 GMT -6
It looks like the magma is going down all three passages. The rooms are level but the passages slope down. Fargrim places his hand on the imprint and the wall splits in two a secret corridor appears behind the tapestry. The passage is flat instead of sloping.
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Post by Issarian Lockwood on Jan 18, 2016 20:03:22 GMT -6
All right, before we head into the corridor, I think we should do the corpse looting thing. We've got the "fine garment of hardened leather, decorated with the symbols of Moradin, a belt of armorer's tools and a type pf visor" from the dwarven corpse, the "belt with a larger bag attached" from the Eye of Grummish, and the "banded mail, a halberd, and a half dozen javelins" from the orc soldier. Any of that stuff ping as magic? What's in the bag? And what've we got from the troll and the rest of the bodies here? Anything Bardly McBarderton feel like sharing with the crew?
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Post by Art Teach on Jan 18, 2016 21:49:35 GMT -6
The Leather armor is +2 leather armor that resists Heat/Fire. The tools are just tools. The visor is a magnifying visor, not magic but gives advantage to delicate tasks. He has a few potion flasks in the larger bag attached to the Eye of Grummish belt. They all look based in blood, gore, and other nastiness. With them is a small grey bag with 3 fuzzy balls inside (they look like tribbles). The soldiers equipment is ordinary.
Flynn explains,"They stripped away our obvious weapons and it looks like all of the money pouches and valuables are missing from my poor dear friends. The paladin does wear a fine PlateMail he states is blessed by Magnus himself(+1 Blessed Platemail 3 times per day adds a d4 to AC when user calls to Magnus. Must decide to use before attack) . They didn't strip off my rouge friends boots(Boots of Speed) and the monk still has his robes(Monk's Style Robe of Eyes). Other than that they wear fine but ordinary armors and equipment."
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Post by Sithramir on Jan 19, 2016 5:40:37 GMT -6
Ooc: so what you are saying is Malik finally found some AC?
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Post by Art Teach on Jan 19, 2016 16:48:05 GMT -6
Yes, Malik has found his armor to match his magic weapon of anything.
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Post by Issarian Lockwood on Jan 20, 2016 9:15:53 GMT -6
Dibs the leather armor and the visor. Anybody speaking up for the boots and the robe of eyes?
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Post by Zrooper on Jan 20, 2016 9:53:28 GMT -6
Tleyar shook off the torpor induced by the bard music, and then quickly shrunk and reverted back into an elf. After spitting up some disgusting troll blood, Tleyar remarked "I'd appreciate it if you didn't do that, thank you very much." Looking through the loot, the druid was intrigued with the fuzzy-containing handbag. "I think I'll take this."
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Post by blackarrow on Jan 20, 2016 22:35:54 GMT -6
OOC: While I wouldn't refuse the robe or the boots, I'm pretty sure the boots would be better suited for a melee attacker and the robe would be much more useful if given to somebody without darkvision, so I should probably pass. I might want the mundane tools though. You never know when those kinds of things might come in handy.
As the goods are gathered, Delrin gives a simple nod in respect to those fallen, then starts looking and listening down the secret passage from its entrance to keep watch and, perhaps, get a clue as to what could be at the end. Considering how long it is, he isn't expecting much, but it doesn't hurt to check.
Perception: 13.
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Post by Art Teach on Jan 21, 2016 0:49:37 GMT -6
The robe of eyes make it pretty impossible to surprise or sneak attack you. The also give darkvision for 120'.
Tleyar touches the fuzzy balls and an animal spirit in each just waiting to be released. OOC when you draw a ball(or throw it up to 20 feet) it will change into an animal. That animal will stay with you for the day unless it is destroyed, you put it back in the bag, or you pull another ball to release a different animal. Roll a d8 (+ or - your nature skill bonus) when you release it to find out what kind of animal.
-7 Rat -6 Weasel -5 Giant Rat -4 Badger -3 Goat -2 Giant Weasel -1 Giant Goat 0 Wild Boar 1- Mastiff 2- Owl 3- Axe Beak 4- Giant Boar 5- Jackal 6- Panther 7- Giant Badger 8- Ape 9- Baboon 10- Giant Hyena 11- Dire Wolf 12- Giant Elk 13- Brown Bear 14- Tiger 15- Lion 16- Dire Bear
Delrin moves down the passage and sees two oval portals at the end with soft light coming through. The passage ends in an inverted relief sculpture of Moradin with the portals being his eyes. The portals are covered in a carved gemstone.
Looking through he sees an underground mining city spread out below him. The walls of the cavern have rooms and staircases carved into the walls from your height 10 stories up down to the ground level. The ground level is circles of buildings perfectly between rails of tracks that lead from the center of the chamber in all directions. In the center stands mirrored gates 100' tall and wide on a side. Each one the edge of a large octagon. The tracks run to large passages in the floor. Along the tracks and between buildings lay dead dwarf miners, women, warriors, and children.
Only one direction does not have tracks, though it does have marks on the floor to suggest a track once traveled in that direction. It is opposite of your position in the chamber. At this distance you can not fully see what the passage in the wall looks like but it has drawn the attention of the orcs. Before it has gathered many orcs and other beasts.
As Delrin looks out he notices what should be in darkness and shadow is light. When he concentrates in one direction that crystal seems to magnify that direction and even transmit sound from that point. The priests of Moradin would have been able to know everything that occurred in the main chamber of Stonehome.
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Post by Sithramir on Jan 21, 2016 6:00:13 GMT -6
Oloric wouldn't mind the robes
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Post by Zrooper on Jan 21, 2016 11:14:06 GMT -6
OOC: Does the summoned creature obey commands, or just act as normal? And by +- do you mean that I can choose or just that it's possible to have a negative modifier?
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Post by Art Teach on Jan 21, 2016 12:40:18 GMT -6
The obey commands that count as your bonus action. They are normal animals. You can choose to add or subtract your nature mod to go bigger or smaller with your animal but in the end it is still pretty random what you summon.
So Delrin Boots of Speed, Oloric Robe, Tleyar the Bag of Tricks, Delrin tools, Malik blessed armor, Izzy visor and leather armor.
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Post by Sithramir on Jan 22, 2016 5:53:52 GMT -6
So we are ready to head down the hallway further...
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Post by Art Teach on Jan 22, 2016 7:25:58 GMT -6
Your hallways are covered in magma the statue of moridin you are standing in has a couple of stone staircases leading down. As Delrin looks through the eyes, each eye is as tall as he is the statue is 100' high. He sees some of the orc army begin to rush in your direction. They stop well short of the wall and stand pointing and looking confused. Looking down he sees a number of doors carved in the wall are dripping magma to the main level . Orcs are rushing out of the floors below you with the magma trailing them.
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