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Post by Art Teach on Jun 20, 2015 18:49:38 GMT -6
"We have groups that clear the cliffs during the spring. Creating smaller slides to keep larger ones from occuring. With it being early spring there is still a good number of patches of heavy snow. I doubt you could bury them all but you could thin the herd." Khalad begin looking over the cliff.
Khalad gives advantage to anyone rolling a nature roll yo find nice places to start the avalanche. Dc10
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Post by Issarian Lockwood on Jun 21, 2015 12:40:15 GMT -6
Fargrim represses a snarl of anger, and steps out from behind the wagon. -I am a stone, at the root of the mountains. A stone feels no resentment. I am a stone, in the hands of the gods.-, he thinks, remembering his lessons at the temple of Mulhammor. "Master Khalad." Fargrim nods to the old dwarf, and begins scanning the canyon walls for vulnerable points.
[OOC: all right, sub Izzy's Investigation roll to a Nature roll, which makes it a 12. Fargrim got a total of 14 on his. So how would we go about setting these avalanches off?]
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Post by Art Teach on Jun 21, 2015 18:42:06 GMT -6
Khalad squints at the dwarf before him, tilts his head sideways, then his eyes finally widen with recognition. "Is that the Frostguard boy?" He looks him up an down."So you made it with the clergy? Little easier than the Hammers that be." He pokes Fargrim's wide waistband with his hammer."A little girth doesn't bother ye when you are lighting a few candles and speakin the word. How did ye get out here with a group of warriors?"
Fargrim and Khalad will note 1 spot to attack. Others may try to find more spots. You would need to on griffon back and make a combination arcane + nature check to cause the avalanche. The person rolling will need to have a method to make heat, sound, force, etc that can cause an avalanche. That will become the DC for the wave of attackers to roll to avoid the snow.
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Post by Issarian Lockwood on Jun 21, 2015 20:23:37 GMT -6
OOC: So, would Sacred Flame qualify? Because other than that, I think Olly's the only one in the crew with a spell set that falls into that category. Sith, how's Olly's Nature + Arcana bonus look? Fargrim's got a +1/+1.
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Post by @IsNotABomb on Jun 21, 2015 22:53:58 GMT -6
((OOC: Life has been hell. I'm gonna sit out the rest of this segment while I sort things out and pop back in when I can make sense of what's going on. Overwhelmed. @_@))
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Post by blackarrow on Jun 21, 2015 23:08:42 GMT -6
Delrin narrows his eyes at the loudmouthed Khalad, then turns those eyes to the mountain. "I think I can see another tipping point. It looks like we may be able to pull this off after all."
Nature: 12.
OOC: I forget, when Fargrim gave back the blunderbuss, did he have to give away the igniting powder as well? If not, I'd imagine that stuff would blow this mountain pretty quickly.
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Post by Sithramir on Jun 22, 2015 15:25:26 GMT -6
Malik speaks up, "Khalad, are there any dwarves or other potential hostages at the monastery? An Avalanche would mean sure death for those. And is this the only pass there or is there another on the other side? We should think before doing something so drastic. It isn't in our authority to do that."
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Post by Issarian Lockwood on Jun 22, 2015 18:58:51 GMT -6
"We're not looking to bury the monastery, Mal, we're trying to block the pass to it. And since our actual job was to tell the monks that orcs were after them ... Hey, Bird-beard, didja know that orcs were after you? ... and I think we've just covered that, we're probably good to go. Now we've just gotta make sure that we can get back to home base without getting eaten. And THAT means we've gotta keep the orcs off our asses. Hence the blocking-of-the-pass plan. We all on the same page now?"
OOC: yeah, Fargrim hadda give up the whole package. Pity, explosions are wicked handy.
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Post by Art Teach on Jun 22, 2015 20:05:54 GMT -6
You have found patches along the way to the monastery. The monastery is about 1/2 mile away from you. You have found 2 patches and Oloric could attack 2 different waves with them, or Fargrim could use sacred flame to attack one and Oloric could attack the other. You don't gnomish powder anymore.
Either Khalad, Delrin, or Alex can explain the first wave is wild orcs and wolves of about 20 of each. The second wave will arrive 2 minutes after the first and has 2 units of 10 footsoldiers with a unit of 20 archers behind them.
Khalad- "I'm not sure if any survived. Mi Gurls pulled mi away from the battle and I was dying in da nest til yous arrived. The orcs streamed up from within the monastery, not from without."
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Post by Issarian Lockwood on Jun 22, 2015 20:17:36 GMT -6
OOC tactical notes: 20 orcs & 20 wolves is gonna tool us hard, I'm thinking. We can drop one patch on them and see how many it takes out, then try and whittle down the survivors if we're feeling lucky so we can drop the second patch on the next wave; or we can drop both patches on this batch and hope the next batch can't work their way over the pile. But I really don't want to face forty orcs and twenty wolves backed up by twenty archers. I'm leaning toward dropping both the patches on the first wave and hoping that seals the pass. What does Oloric have for area effect spells?
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Post by blackarrow on Jun 22, 2015 22:42:23 GMT -6
OOC: Yeah, we've got no chance in a straight-up fight against either one of those waves individually, much less both. We've got a few ranged attackers on our side, maybe we should thin them down while they approach the trap, then be ready to blow one or two depending on how many are still standing? If we aim for the wolves first, that might also help with burying more Orcs, since they'll be less mobile and less likely to dodge out of the way.
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Post by Sithramir on Jun 23, 2015 4:50:11 GMT -6
Oloric has web, burning hands, sleep, thunderwave.
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Post by Sithramir on Jun 23, 2015 4:53:31 GMT -6
We can drop one pile to thin ranks maybe. Malik wouldn't want to lose a chance to check for hostages is all.
Oloric wouldn't really care other than not wanting to get on a griffon.
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Post by Sithramir on Jun 27, 2015 5:03:25 GMT -6
Bump?
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Post by Issarian Lockwood on Jun 27, 2015 9:39:36 GMT -6
Last question before we blow this whole thing up. Can we start the avalanche from the ground, or do Olly and Fargrim have to be on griffon-back to hit the soft spots?
As for checking for hostages, as much fun as that sounds I don't think that wading through a hundred or so orcs that know we're here is the most tactically sound option. We'll see what we can come up with once we block off the pass. (IF we manage to block off the pass. If we don't, then we'll be too busy running for it to worry about hostages.)
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