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Post by Art Teach on Jul 30, 2015 11:26:39 GMT -6
The final orc drops and provides a nice fire if anyone needs to warm up.
You have 6 rounds (1 minute) before the first of the orc to appear.
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Post by Sithramir on Jul 30, 2015 20:09:04 GMT -6
Malik heals his wounds and makes his way back towards Delrin.
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Post by Art Teach on Jul 31, 2015 19:45:39 GMT -6
Delrin is up by Fargrim. They have 3 people and 1 griffon a good 500 or more feet from Malik.
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Post by Sithramir on Aug 1, 2015 5:20:25 GMT -6
Confused. Delrin was 30' from Malik when he charged the wolves?
Are you saying he can't get to them? He would get back to the wagon assuming the others are making their way back also. If not he would move Conn to their location before the orcs came
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Post by Issarian Lockwood on Aug 1, 2015 21:20:11 GMT -6
Fargrim's gonna move toward that gap down at the bottom of the map, assuming that that's where the surviving members of the next wave will come from, and wait until they start showing up. In the meantime, he casts Cure Wounds on himself with a 2nd level slot, curing 12 hp of damage. Anybody else hurt?
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Post by blackarrow on Aug 2, 2015 23:36:21 GMT -6
OOC: I think that was Izzy who was 30' from Malik, since he's the one still nearby now.
Delrin attempts to get Khalad's attention and asks "Could you send over that extra griffon? I don't think this one's meant to carry three!"
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Post by Art Teach on Aug 3, 2015 0:19:05 GMT -6
khalad calls to the second griffon and it screeches back then flies to fargrim landing beside him. Fargrim, Delrin, Alex, and two Griffons are north of the pond by the fall out from the avalanche. Izzy and Malik are at the gap's eastern opening. Oloric is still behind Khalad who grumbles,"I hope he can his wide buttocks on mi girl this time. The boy always was a failure."
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Post by Issarian Lockwood on Aug 5, 2015 8:12:07 GMT -6
OOC Tactical questions: SO, we've got six rounds. What're we planning? Are we just gonna try and whittle down the survivors of that last avalanche? Because if we're gonna do that, Fargrim is gonna stay on the ground; he's not really ranged-optimized.
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Post by Sithramir on Aug 5, 2015 15:18:12 GMT -6
It didn't occur to me to use ranged from the griffons. Hah.
Oloric would have Khalad get in range to shoot firebolts for sure. Let me know how many rounds he could fire (120' range). Assume orcs are normal AC and HPs?
Malik would stay with the horses and wagon to defend that.
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Post by Art Teach on Aug 5, 2015 18:37:08 GMT -6
If you fly up and use a perception check you may be able to tell the number of orcs left and what they are doing. Multiple checks could bring more information.
You could make 5 strafing runs and as long as you don't fail the ride check you are safe to fire away.
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Post by Sithramir on Aug 5, 2015 19:38:41 GMT -6
Oloric would spend two rounds trying to garner remaining forces:
Perception: 22 Perception 2: 23 (Nat 20! bah)
I think he'd spend 3 rounds shooting before they got closer to the others: Ride check: 4 (Maybe he didn't do anything other than fall....) Second Ride: 7 (Yup definitely was missing that nice "soft" ground....)
I won't attack assuming these are bad (If Oloric falls he has feather fall to land safe).
Feel like that takes up his few rounds hehe.
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Post by Art Teach on Aug 5, 2015 21:22:16 GMT -6
Oloric soars over the first avalanche looking to the settling chaos of the second. He sees 3 what look like the silhouettes of three small buildings moving out from the second avalanche. As he gets closer he sees they are units of orcs with shields interlocked around and above them as they move. The center of each unit is what looks like the shell of a spiked giant turtle. The units are moving as one toward the west and your group. He leans forward trying to make an estimation of numbers when he slides sideways. He spins upside down on the griffon and hangs under it's midsection briefly before sliding out totally. Reaching out he grabs the griffon hind-leg and hangs there.
Oloric is now under his griffon hanging on for dear life. Any roll will be at disadvantage except a climb roll. He requires a 12DC Athletics check to climb back up into the saddle. If he wants to keep hanging around he needs to make a DC7 Athletics to hang on.
Khalad looks down as he spins and falls under,"You've been takin lessons from Fargrim ain't ye?"
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Post by blackarrow on Aug 6, 2015 23:30:51 GMT -6
Perception1: 11. Yep, we're definitely on a mountain. That's the great perception of the elves at work. Ride1: 15. Perception2: 16. Ride2: 13.
Delrin attempts to scan the area, and, after being blinded by the leftover snow from the avalanche for a moment, thinks he spots something in the distance. However, he more importantly spots Oloric, and points him out to Alex. "He may not be in too much danger, but we should see if we can help boost him up anyway."
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Post by Sithramir on Aug 7, 2015 8:13:17 GMT -6
Oloric rolls a 10 athletics. Can he use acrobatics?
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Post by Art Teach on Aug 7, 2015 9:29:31 GMT -6
He could use acrobatics to get back up. Still a DC12. The 10 allows him to hang on.
In his second scan, Delrin sees the three units with interlocked shields and a large spiked turtle shell in the middle. He sees that even finding a small opening for an arrow will be near impossible.
Alex directs the griffon over the fly below Oloric. Khalad is turning the griffon back away from the advancing orcs and beginning to descend.
3 rounds until the orcs reach the map.
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