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Post by @IsNotABomb on Apr 18, 2015 12:47:19 GMT -6
With her retainers tending to her horse and this ambush was supposed to be much easier without lugging a standardbearer, a squire and her horsecomber in tow. "Blasted fools." The Aasimar murmured. "Minimize fire damage while I draw them away from the barn." She instructed carefully. "Subdue everything that gets in your way, and if those damnedable marauders get in your way, deal with them in whatever way you see fit." Alexandria burst out of the side door (S10) and charged the target (west) on the other side of the fence past the human, knowing full well how to place her lunge. (Attack Roll 20 + 3 = 23 (-2 due to soft cover, I assume) Roll to confirm... 8 + 5 = 13 (same modifier) , damage is 11 (6+5) not multiplied, not sure if I confirmed critical)
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Post by Issarian Lockwood on Apr 18, 2015 13:43:10 GMT -6
Fargrim wrangles the restive Big Jerk ahead towards the fight, galloping straight ahead past the barn and the two dead orcish scimitar-wielders and through the garden, up to the fence near the big human soldier.
[Animal Handling check total : 18/22; so, 180 ft of movement. Pity about that disadv, 240 woulda been sweet.]
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Post by Sithramir on Apr 18, 2015 15:23:15 GMT -6
No such thing as confirming critical... 20 is a crit automatically but only add dice damage again
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Post by Sithramir on Apr 18, 2015 15:30:29 GMT -6
Malik moves his warhorse as fast as humanly possible towards the goblins as his vision fills with red. He targets the goblin leader who escaped his clutches previously. Vengeance for his parents deaths would be his!
(21 animal handling check for triple move?)
OOC: Can he get close enough to attack?
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Post by Sithramir on Apr 18, 2015 15:32:53 GMT -6
Oloric will be double moving west 80' to get closer to the action in range for spells.
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Post by Issarian Lockwood on Apr 18, 2015 17:41:43 GMT -6
-Aww crap, Chopper's gone spare again.- Izzy thinks, shaking his head. As he dismounts and takes aim at the orc warleader that's in front of the old soldier guy, he shouts "I HOPE YOU'RE NOT GONNA PICK A FIGHT WITH THE HOBGOBLINS, CHOPPER! THEY'RE ON OUR SIDE, AGAIN!!" Izzy lets fly, and then frowns as his arrow skids off the orc's armor.
[Attack roll total: 13. Nertz.]
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Post by blackarrow on Apr 18, 2015 18:21:09 GMT -6
Delrin strings an arrow and fires at the other faraway archer, remarking during the process to Izzy "To his credit, we are going to have to interrogate Sinruth after this anyway. As long as he's still able to speak after Malik's done with him, we've done our job. Granted-" he lets loose an arrow, and it finds its mark in the archer's chest "-I would prioritize the orcs first, but I suppose we could handle both groups if we need to."
After he finishes his shot, Delrin kicks Randir into gear westward once again.
Attack (w/disadv): 17. 8 damage.
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Post by Art Teach on Apr 19, 2015 9:26:54 GMT -6
Fargrim charges forward around the main building and toward the Vetern warrior swinging sword and axe at the Orc Warleader. Izzy's arrow bounces off the beast's armor but the twin elves on the roof plant 2 arrows in the joints between plates. The orc blades bleed and burn around the farm/inn. Delrin rides to the north of the main building and plants and arrow in one of the last orc archers. The archer scream rushes jumping the fence and fires back at the half elf. (Nat 20 first attack damage 12, attack 17 second attack if hit damage 7) He plants 2 arrows into Delrin. Corben misses with the sword but lands a solid blow on the Warleader with his axe. Two orc hammers rush alongside the leader and trie and fail at landing the good blow on the warrior. A crossbow bolt strikes the warleader from Lord Sommerfield in the main building. Alexandria rushes out from the building stabbing through the War leader's helmet, forehead, and brain. Her arm is pulled downward as the orc slides to the ground. She sees the Paladin rushing her Hobgoblin Mercenary instead of the Orc Horde. He weapon shines platinum and she can see a divine spirit swirling around the lance and the paladin. Sinruth trades blows with the Orc Warchief and a War Leader he is hard pressed and already wounded. Charging from behind he believes is a member of the Farstriders. Sinruth never expects it to be the avenging paladin Malik. (Malik please roll your attack. You are charging with a lance and flanking so you have advantage). The last 2 archers fire on the charging paladin Malik. Attack rolls 13 and 19 damage is 5 if hit. 2 off the Orc hammers see Malik as a prouder death to explain when standing before Grummish and charge his mount. Both stand more chance of hitting each other than Malik. Attacks 11 and 9 Oloric round the southern end of the building and see the young warrior woman burst from the doorway near him and rush to the battle. He follows her form, her grace, her flowing golden hair and flashing golden eyes. Oloric may be in love for the second time in a dozen heartbeats. Initiative Izzy 20, Elves 20, Delrin 20, Warriors 16, Hobgoblin 11, Fargrim 9, Malik 9, West Archers 8, Orc Hammers 8,Oloric 5
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Post by @IsNotABomb on Apr 19, 2015 10:54:32 GMT -6
((OOC: Alex's initiative account is 15. Also, saving against her spells is 15. Her non-Oath spells prepared for the day are two castings of Searing Smite, and Compelled Duel. The sheet's bugged and I had to put them in as bonus prepared spells to show up on my spell list. It's supposed to be patched sometime this week.))
Alexandria slammed her shield into the corpse to pry it from her brother's weapon, stepped back in order to free herself from enemy harassment. "May you leave the chaos in death." She saw her mercenary being attacked, pointing her blade at the aggressor (Malik) attacking her mercenary. "You, the oathbreaker. Show me your false light, that I may show you how and why we're supposed to wield it." She said calmly, although loudly in order to be heard over the chaos, invoking Compelled Duel. (Wisdom save, DC 15) She ran her blade over her shield. "Your last breath approaches!" She assured him with a motion not at all unlike striking a flint.
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Post by Issarian Lockwood on Apr 19, 2015 13:59:02 GMT -6
[Oh, awesome, interparty combat's always fun.]
Izzy ducks through the fence and moves toward the knot of combatants around poor Sinruth [About a square and a half forward from where he is now], and fires another two arrows at one of the hammer-wielders behind Malik. One sinks into his shoulder, the next kind of whiffs gently past his ankle. Maybe he'll trip over it.
Then he runs back toward the other end of the trough. [So, he ends up in the square at the end of the trough, 3 squares north of the corner of the fence.]
[Attack roll total: 24, Sneak attack damage total: 12; exceptional success attack roll total: 11, even with the Bless. Bonus Cunning Action: Dash]
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Post by Sithramir on Apr 19, 2015 14:20:11 GMT -6
This would be Malik's attack last round prior to the other stuff then: Malik moves his warhorse as fast as humanly possible towards the goblins as his vision fills with red. He targets the goblin leader who escaped his clutches previously. Vengeance for his parents deaths would be his! (21 animal handling check for triple move?...(continued below).
Malik's dagger suddenly transforms to a Glaive as Connan his warhorse charges into the mix of things (note that Lance is not a heavy weapon apparently so I can't use my Great Weapon Feat with a Lance unfortunately).
(Continue of last round for Malik's attack against Sinruth as he stabs and slices the goblin leader: (Adv:19/10+9)=28 for (1+7=8).)
"You will not escape me again this day kidnapper. Let's see if fortune stays in your favor!"
(Not sure what his AC is. Assuming double extraordinary success but remove third attack if not. Swiping a second time at the goblin (Adv:20/6+9=29 Crit for (1+7+(6+1) smite + crit (6+2+7) = 30 damage) (If AC was 18 or less the third attack: 3/14+9=23 for 2+7=9 damage) (Bonus attack from Great Weapon Feat due to crit: 2/7+9=16 for 1+7=8 damage)
If the goblin falls then another attack is pushed to the closest Goblin or Orc nearby.
*Edit: Wow my attacks were high but i rolled 1 or 2 for almost every damage roll except the smite on the crit.
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Post by Sithramir on Apr 19, 2015 14:27:49 GMT -6
Ok I was away so was slower to respond. Confused above because after Malik moved and Oloric moved was part of the end of the previous round. Except I see Izzy acted and then Delrin except those would be not the same round as you described after.
So Stephen your write-up would have been before Izzy's 13 attack roll.
SO i think:
Izzy 20 (attacks with a 13), Elves 20 (fire 2 arrows.., Delrin 20 (attacks a faraway archer), Warriors 16, Alex 15 (comes out and sees Malik and is none too happy casting compelled duel), Hobgoblin 11, Fargrim 9, Malik 9, West Archers 8, Orc Hammers 8, Oloric 5
SO Alex will cast against Malik and then it's back to Fargrim?
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Post by Sithramir on Apr 19, 2015 14:35:42 GMT -6
((OOC: Alex's initiative account is 15. Also, saving against her spells is 15. Her non-Oath spells prepared for the day are two castings of Searing Smite, and Compelled Duel. The sheet's bugged and I had to put them in as bonus prepared spells to show up on my spell list. It's supposed to be patched sometime this week.))Alexandria slammed her shield into the corpse to pry it from her brother's weapon, stepped back in order to free herself from enemy harassment. "May you leave the chaos in death." She saw her mercenary being attacked, pointing her blade at the aggressor (Malik) attacking her mercenary. "You, the oathbreaker. Show me your false light, that I may show you how and why we're supposed to wield it." She said calmly, although loudly in order to be heard over the chaos, invoking Compelled Duel. (Wisdom save, DC 15) She ran her blade over her shield, the sunburst on her forehead, shield and hilt of her weapon glowing golden before being bathed in what seemed to be sunlight (Searing Smite). "Your last breath approaches!" She assured him with a motion not at all unlike striking a flint before her sword was wreathed in golden fire. *EDIT: How is your DC 15? You have a 20 Cha? DC's in 5E are 8+prof bonus+stat (not 10) so is it actually 15 due to a 20 Cha? Malik fails his Wisdom save (13) and feels the compulsion to face this new "foe". Please note that compelled Duel is a concentration spell and so is Searing smite. So you cannot cast both. I would suggest just leaving the compelled duel and you can always use a normal smite power next round if you choose to use it while fighting, etc. Otherwise the compelled duel would end and Malik would be freed. Also note that if any of your allies attack Malik and damage him he automatically is freed as well so you might want to warn them off, etc. He'll also get another save on his turn which is coming up again. Hopefully he passes because I really don't want us to go to blows. Unfortunately having Sinruth as a mercenary isn't going to bode well in Malik's mind being that the goblins were part of a kidnapping and Sinruth saved his hide only because our group had to save the "civilians". Stephen, Malik currently has shield of faith up and 20 AC so none of the attacks hit this round so far. Malik appears only scratched so far with one arrow jutting from his armour.
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Post by @IsNotABomb on Apr 19, 2015 14:44:50 GMT -6
((OOC: Noted. My mistake. Still learning the ins and outs of the system. Withhold Searing Smite.
EDIT: Had to go get a PDF copy to verify. The page apparently had something on it from a printing imperfection or sommat. It looked like a nine but when I scratched whatever was on it off it was all white underneath. Also, I'm missing part of my C. I am livid.))
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Post by Sithramir on Apr 19, 2015 14:46:56 GMT -6
((OOC: Noted. My mistake. Still learning the ins and outs of the system. Withhold Searing Smite.)) Doh just edited so you might miss but do you have 20 Cha for 15 DC? Using 10 instead of 8 for the base saves is a common mistake going to 5e from other editions. It's 8 + prof bonus (2 at 4th level) + stat
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