|
Post by Art Teach on Nov 24, 2014 21:16:43 GMT -6
Vandal and Aren strain (1 for Vandal, 4 strain for Aren) to not rush forward. Neither are stepping into the dome.
Stev hears the call,"Come to me, be my avatar. Feel the true power of the force." (please make a discipline check 4d to not be called into the dome).
Gammer and Sasha take up points outside of each larger break in the dome and set up sniping positions. "What are you seeing in there. I can barely make out the arch let alone anything else." gammer states switching to ultraviolet.
PD13 and his crew each move to a entrance and turn on their head lamps. Each one has a spotlight moving through the room.
Boom, Sigurd and Amura can see the mando's are struggling with something within themselves.
|
|
|
Post by kyquell on Nov 25, 2014 0:34:45 GMT -6
Stev holds a hand to his head, a pain streaked look crossing his face. "There's a voice in my head, but it's not like the hallucinations. It doesn't want me to attack, it wants to-to take over. I see the arch glowing green with the power of the plaques, and an empty void where a third belongs. And the dome, it's covered in crystals glowing in different colors. I think they're Darkstryder. ALL of them. I don't know if the plaques have the same effect on everyone, but I think only the droids will be safe in there. I think we need to remove the plaques to stop this."
Realizing that he still has his rifle in his other hand, he quickly throws it to the ground and adds "I don't know if I can hold on for long. If anyone sees me reach for a weapon, don't hesitate to blast me unconscious in an instant."
Mechanics: Discipline Check 4A vs 4D. Net result 1 success 2 threats. He'll take 2 strain.
----
Seeing half the team falling apart before his eyes, Sivu draws his pistol in one hand in case anyone else starts losing themselves. With the other, he'll try to switch his scanner to search for any readings observed to be associated with Darkstryder or the Plaques, and if that fails, he'll just start running through different scanning spectra in hopes of finding something similar to what Stev observed. If he doesn't find anything...well, he'll start aiming that pistol at Stev's unarmored head. He's just following orders, after all.
|
|
|
Post by Art Teach on Nov 25, 2014 0:47:07 GMT -6
Stev needs to take another Discipline check vs 4D and he stumbles forward stepping to go into the dome.
Sivu finds nothing only Stev, Aren, and Vandal see anything other than a dark room and a dark arch.
|
|
|
Post by @IsNotABomb on Nov 25, 2014 1:22:56 GMT -6
Vandal wanted absolutely none of it. Whatever the Mandalorian Ghost was selling, she already had one--in fact, she had ten. "I'm sorry, Commander." She sighed, pulling her head back as he attempted to stumble past her. Her foot hit the ground as her entire body shot forward with the intention of headbutting Stev in the face and stopping him from doing something she expected both of them would regret.
Mechanics (Brawl); Lydia is using her INSURMOUNTABLE SKULLFORT CRANIAL DREADNOUGHT MODEL with the intent to deal nonlethal damage. 5 Successes, 2 Advantages, 1 Failure, 1 Threat (Actual); 4 Successes, 1 Advantage; (3A, 2D) She'll use the advantage to recover some strain, which brings her up to 9 Strain
A bit of a shame, too. Normally her regrets were brutalizing people who didn't necessarily deserve it.
|
|
|
Post by Aren Sato on Nov 25, 2014 2:09:53 GMT -6
Sato followed Vandal right over to Stev. When she noticed the situation, she sighed. Stev was one of the ones she didn't mind, out of the initial introductions. She switched the borrowed pistol to stun and drew up a sight picture. She fired once, professionally if a bit reluctantly, and tried to keep it as painless as possible.
Mechanics (Ranged: Light); Blaster bolt, set to stun. 3 Advantages (Actual); 4 Advantages, 1 Threat
It wasn't her best work by any means, but at the very least, muscle memory helped regain some of her composure and ignore the lingering pain that had been distracting her. It was then that she recalled another detail that had been lost in the unlucky day's fog of concussion and shock. "Nicely executed, but you probably want your sidearm back. Not that there's anything wrong with a solid kov'nyn." Though she didn't say it, Sato was starting to suspect that Vandal was born into the wrong culture.
|
|
|
Post by swartzgraf on Nov 25, 2014 13:20:34 GMT -6
Amura does not like the mind games and knows that the crystals are valuable to some. His crew-mates are more valuable to him. Doc I am going in, wish Boom was here but I am going to try and set a thermal detonator to take down the crystals. Sprinting (Athletics?) set time on thermal detonator to take down the arch, escape to cover, reap the hatred of force users but team survives.
Sigurd sees the furball take of at a faster than his best sprint, thermal detonator registered in his mind, "Fire in the hole." He yells and thinks of how to best treat a bevy of injuries that may come out of this mission. While the feline does his run he thinks of ways his ancient heroes dealt with the mind control and trickery. (any type of help i can give? verbal, be strong? physical, cover your ears? medicinal, drink this and call me in the morning?) Other wise he will cover with his rifle and hope the catman has lightspeed and 9 lives.
|
|
|
Post by Art Teach on Nov 25, 2014 14:17:51 GMT -6
Boom is standing and can set the bomb.
|
|
|
Post by Art Teach on Nov 25, 2014 18:59:36 GMT -6
Boom tosses Amura a special present and the feline rushes into the dome before the commander can step in. A wind begins to swirl through the dome as he enters. He can feel a darkness filling the air with an unseen aura. The crystals begin to glow brighter in a way that even the droids can detect. The ground swirls up around Amura and rolls into the form of a spacewolf thrice the size of a true Klavassen. It ambushes him pouncing and rolling with Fang to the ground. Amura has one hand holding a thermal detonator and one free hand. The wind is picking up in the dome. The voices have left your heads but Stev can see something forming in the archway like smoke swirling.
Please roll for initiative.
|
|
|
Post by kyquell on Nov 25, 2014 19:40:58 GMT -6
Stev doesn't know whether the headbutt, blaster bolt, or giant Starwolf made the voices leave, but he doesn't care. He'll have to make the most of this moment of mental silence.
Stev's Vigilance Check: 2P2A. Result 6 successes 1 advantage.
---- Sivu sees his readings skyrocket in the dome, and then sees the beast swirl into existence. Luckily, he already drew his blaster.
Sivu's Vigilance Check: 2A. Result 1 success 3 advantages.
Also, not sure if you still need that Discipline check, but if you do, Stev got 1 success and 2 advantages.
|
|
|
Post by swartzgraf on Nov 25, 2014 22:19:31 GMT -6
Vigilance checks: (Occ Does Gammer give a bonus for scout skills?)
Sigurd: 1G, 1Y= A, SA for 1 success, 2 advantage before modifiers or difficulty, will pass on advantage to any who need.
Amura: 2G, 1Y= 3 success, 1 advantage before other mods.
|
|
|
Post by @IsNotABomb on Nov 26, 2014 23:19:52 GMT -6
Vandal: 2 Successes, 1 Advantage on her Vigilance.
|
|
|
Post by Art Teach on Nov 27, 2014 6:14:50 GMT -6
So it goes Stev Amura Badguy Gammer Vandal Aren Sivu Badguy Sasha Sigurd Boom PD Squad but whoever posts first goes first unless they state they want to delay to others go. The creature is a huge construct of dirt and stone. The arch has something swirling and forming in it.
|
|
|
Post by Aren Sato on Nov 28, 2014 1:07:06 GMT -6
Aren: 2 Successes on her Vigilance.
|
|
|
Post by Art Teach on Nov 28, 2014 8:29:47 GMT -6
Amura is under attack. The winds are swirling around with smoke forming into something in the gate.
Your moves?
|
|
|
Post by kyquell on Nov 28, 2014 12:23:05 GMT -6
As Stev takes in the whole scene, he says "Whatever's in that gate probably isn't friendly. We need to give Amura a chance to toss that explosive!" He then scoops up the repeater he left on the ground (assuming he didn't stumble out of short range) and moves to line up a clean shot. Normally, he wouldn't want to take the shot with the risk of friendly fire, but he's pretty sure he can hit a two-story tall demonic wolfbeast. Hopefully.
Mechanics: Extra maneuver costs 2 strain, putting him up to 4 total strain taken. Ranged (Heavy) Check 2P2A vs 2D (close range+engaged ally). Net result 1 triumph 1 success 2 advantages. Can I use the triumph to blast that thing off of Amura? If not, I'll just activate it to add an auto-fire shot. The 2 advantages can also activate Auto-fire. So, each hit is 13 damage (pierce 1 each), and there's either 2 or 3 hits.
OOC: Not sure how much Sivu can do to help right now, so I'll wait to post his move until we see what those "Badguy" slots do.
|
|