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Post by stewalker on Jul 27, 2014 23:26:04 GMT -6
Boom slowly get up and begins to realize how bad he really feels. "Boom?" he says to Sasha.
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Post by Art Teach on Jul 27, 2014 23:34:16 GMT -6
Sasha looks to Boom,"It's okay we blew up the bad guys. Just rest for a moment."
Boom has 5 wounds healed.
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Post by kinnison on Jul 28, 2014 8:12:01 GMT -6
after hearing the explosion to West Gorak things better of heading towards hanger. "Scourne, you need security collars to get past the fields. I guess my team is the only ones that could get to the control room and possibly disable them"
"Let the space wizard deal with each other. I know we can take over the control room and maybe do more"
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Post by Art Teach on Jul 28, 2014 8:33:51 GMT -6
Gorak
Moving north the Gorak's unit comes to a T that to the east opens to a spa and the west leads to command and control. A crowd of Shadormen have spilled from the lower section. The rear of group turn and raise weapons toward you then blink and look from Rodian, to Cather, to Twi'Lek. "You would not be Imperials." The Shadorman states.
Scourne
Scourne motions for the Shadormen to retreat to other end of the corridor. "If the Imperials want us they will need to pass this corridor where their numbers will me nothing."
Boom
Que looks to Boom and Sasha,"They need help. Boom can you make an explosive that will remove the security system from the corridor and take a few imperials with it? If you can make it I can place it right at their feet."
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Post by stewalker on Jul 28, 2014 8:55:41 GMT -6
Boom looks for his pack. He begins to pull out some equipment and some of the explosives he took from Kolatil. He is not sure how the old man plans on delivering the bomb, so figures a grenade is not the best solution. He begins to fashion a bomb with a timer, with the flexibility of 2 to 20 seconds. Soon he has a nice little package for the old man. He hands it to him and shows him how to set the timer.
Mechanics (Demolitions): 2P2A vs 2d = Net 1 Succss 3 Advantage (Use advantage to activate critical property of bomb)
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Post by Art Teach on Jul 28, 2014 16:35:33 GMT -6
Que sits cross legged and the bomb rises from his hands and floats down the hallway. In 20 seconds you hear a large boom echo through the hallway along with screams of the imperials.
Que stands and ignite his light saber,"Lets go." He follows the path his bomb took. He calls on the comm,"Scourne the corridor is has been render non functional."
"The blast is still ringing in my ears. Gorak I could swear you sound like Que." You can hear the blaster fire in the background."We are taking the area and moving north."
Sasha pushes herself and follows rifle ready.
Boom (I assume) follows gleeful to see the fruits of his labor.
Moving east then south you come to an intersection blacken by the blast a half dozen troopers and officer lay dead and three are dazed on the deck just starting to shake off the blast.
"Kill them then follow me." Que steps into the blackened corridor that was electrified and begins to kill his way to Scourne's group.
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Post by Art Teach on Jul 28, 2014 16:54:10 GMT -6
Team PD watches the shuttle struggling to exit the bay and make a decision. PD14 through 19 leap onto the shuttle activating magnetic boots and locking on the shuttle. PD13 watches as the fuel truck finally drops off the aft and the shuttle disappears with hsi new family into the murky clouds of Kotil II.
PD19 finds a maintenance port on the side of the shuttle and jack in the bleeder vales and bleeds the atmosphere into the shuttle. The poison atmo begins to pour out of the shuttle vents. Mechanics: Mechanics check with green dice: 1 success and 1 advantage.
PD15 finds a breaker panel and switches off the breakers for the overhead lighting. The Shuttles lights go of inside the shuttle. Mechanics: Mechanics check with green dice: 3 successes and 1 advantage.
PD17 removes the controller board for the airlock door control panel. PD17 makes it to the aft of the shuttle and begins to slice the airlock control panel. Mechanics: mechanics check with green dice: 3 successes.
PD16 climbs up to the cockpit canopy and peeks inside seeing 2 pilots, Locain, and Toric within. Mechanics: Athletics with a green dice: 1 success
PD18 climbs up to the shuttle door mechanism with enormous wrench. Mechanics: Athletics with a green dice. 1 advantage
PD14 pulls fire alarm to trigger sprinkler system maybe even a halon system. The sprinklers go off in the passenger sections and the HALON burst over the engines. Mechanics: Easy to do. No check required.
Within the shuttle, Locain and the Pilots go from coughing, to darkness, to pouring water. Kl'aal in the passenger is suffering from the same effects.
Locain lights his saber to illuminate the cockpit.
'Sir we have multiple attackers on the hull." The co-pilot exclaims through coughs. Then pulls on his helmet.
"Use the anti-mynok field," Locain directs.
The co-pilot presses the button and the surface of the hull is electrified shocking the droids into shutdown.
One after another PD13 feels their pain then nothing.
The shuttle moves on with shut down Pit Droids magnetically attached to it's hull and a Defel pulling on his breathmask and wondering what he can do.
PD13 feels more alone than he ever has before.
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Post by stewalker on Jul 28, 2014 17:56:55 GMT -6
Boom likes the old man. He know how to have fun and blow things up. He decides that he want to be better friends with the old man. He pulls out his blaster, shrugs, and fires at the remaining troopers. He then follows Que down the corridor.
Mechanics: Not sure if a roll is necessary considering the state the men are in. At least should give 1 Boost. Lt Ranged (1P3A1B vs 2D) = Net 3 Success 1 Advantage (Use to recover strain) Fire at second trooper, assume add Setback - Lt Ranged (1P3A1B vs 2D1S) = Net 2 Success 1 Advantage (Give boost to Sasha to finish the rest of).
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Post by kyquell on Jul 28, 2014 19:22:38 GMT -6
Lodor replies to the Shadorman "The opposite, actually. We're part of the New Republic, and we're the ones who freed you from those nasty collars the Imps put on you. How about we team up and take over this station together?"
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Post by Art Teach on Jul 28, 2014 21:47:59 GMT -6
The Shadormen cheer at the suggestion, "We are not finding many rats left in this section. They have either jumped ship or are dead."
Moving forward toward command and control you note crushed officers scattered on the floor.
You stand outside C&C and see the blast doors are closed. The Shadormen have melee weapons gained from the pit below and some blaster pistols. "We need a way in. Thermal detonator, detonite tape, something to breech this door."
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Post by kyquell on Jul 28, 2014 21:53:57 GMT -6
Lodor jumps at the chance to show off a little. "Stand back boys, I've got this! I found a cool new toy from one of the officers that should solve this problem!" He draws the lightsaber and begins cutting through the blast doors.
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Post by Art Teach on Jul 28, 2014 22:07:11 GMT -6
The lightsaber melts into the doors and Lodor is amazed at the heat and bubbling splashes of metal coming from the door. Some falls burning his shoulder and a fleck lands burning his chin (2 strain and he now has a Harrison Ford chin scar). He pushes slower to limit the splatter learning as he goes along to proper speed. He cuts the angle of the door toward him instead of away and must jump back as the door falls toward him. Jumping back is a good thing because the hole fills with blaster fire.
You have 20 shadormen in the area but Gorak, Amur, and Lodor are to the front and only one or two can fit through the door opening at once.
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Post by kyquell on Jul 28, 2014 22:35:37 GMT -6
"Stang!" Lodor thinks about using the thermal detonators they picked up for a moment, but then realizes that doing so would likely destroy the C&C and could possibly rupture the hull of the station, which would kill them pretty fast. This is why he misses his E-Web. He'll lob a frag grenade into the largest mass of troopers he can see and will then move to the safest piece of cover he can find in the room to give the others room to maneuver.
As the troopers go up in smoke, he mentally thanks the troopers in the temple who were generous enough to die so he could get some grenades that pack lethal force.
Mechanics: Ranged (Light) Check 1P3A vs 1D1S(cover from hail of blasterfire). Net result 1 triumph 3 successes. Using triumph to activate Blast 6 Quality. Main target takes 12 damage, the others take 10.
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Post by swartzgraf on Jul 28, 2014 23:55:30 GMT -6
Amura sees the bowling for dollars with the frags. If he has a frag will hand it to Lodor, no need to crowd the area. Will attempt to help (bonus dice if able).
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Post by stewalker on Jul 28, 2014 23:57:18 GMT -6
OOC: Do grendes use athletics or ranged light skill?
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