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Post by kyquell on Jul 21, 2014 21:20:28 GMT -6
Lodor's going to try to confuse the troopers in order to take the heat off of Boom. Lodor rolls a grenade around the corner of the wall and then moves to the southern portion of that wall. Thanks to Boom's well-placed smoke grenade, the troopers will hopefully think Lodor didn't move and any that survive the stun grenade will waste their time firing at someone who isn't there.
Mechanics: Ranged (Light) Check on second trooper from the top 1P3A vs 1D1S. Net result 3 successes 2 advantages. I'll use the 2 advantages to activate the Blast 8 Quality, so the second to top trooper on Lodor's side plus anyone else close enough takes 11 strain.
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Post by swartzgraf on Jul 22, 2014 0:21:15 GMT -6
Quote:The 2 troopers that where moving to Amur stop and turn toward the blast (2 boosts to Amur's attack). <-- Sounds like a good place for Amura to start.
Amura will try to engage both. 2 green, 3 yellow, 2 light blue. Have several talents that will help. If he can continue attacks on next pair will do so, wants to stay engaged with enemy, will take strain from frenzied attack if need be. If it is a honorable battle will use to warstaff as it needs to be unleashed! If the Sergeant is able to be reached as in with the two light blue bonus will try to take him out first, if not then double trooper will work. Do I add in "clobbering time" here?
Roll: Green: AA, SA, Yellow: AA, blank, SA, Purple: TT, FT, Light Blue: AA, blank = 1 success uncanceled, 5 advantage uncanceled. Used two purple instead of one for two weapon style attack. Will use x2 advantage to trigger the 2nd attack, the extra 3 will be for free maneuver to close to next group or Sgt only if the two attacks killed the enemies, if they did not then critical? to kill? Should be doing 9 damage, 5 brawn, 2 weapon, 2 feral strength, plus one for uncanceled success=10 minus 5 soak, is two minions down? IF advantage use is wrong use to increase my teams chances or mine, your call just felt like rolling wish I could capture roll as pic as it would be easier. Hope I got the mechanics right, just glad to unleash the warstaff.
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Post by Art Teach on Jul 22, 2014 9:54:21 GMT -6
PD13 fires from his hiding spot (wizard bunker as we refer to it). The officers have moved and the blaster fire strikes his chest showing under the uniform is a nice battle armor. He takes the blast spinning a little but now has a target. He extends his hand and PD13 feels himself pulled from behind the statue forward. He grabs on kicking and screaming but the force is too strong. The second Officer on that side has a target that is floating free in PD13 and fires hitting PD13 twice. (10 wounds on two hits with blaster) The officer drops him to the ground after the blaster and PD13 is prone and lost his hat. Lodor's grenade rolls blindly into the smoke hoping to find a target and with the grunts and drop of two bodies he believes it has. Moving to the south end of the wall he can not see anything that is happening through the smoke. The two of the unit still up are moving around the wall and trying to get out of the smoke. They have weapons ready but have not found a target but are about 2m from Gorak's statue. The sergeant from unit 2 moves north toward the alter. He is also looking for target after determining that PD13 is not a threat (he doesn't know you very well). Amur roars a challenge that echoes through the temple (and sounds strangely like clobbern time) as his warblade is a whirrling blur of minion death. It slices, dices, chops, and leaves pieces of two troopers bleeding all over the nice tile work of the temple. He closes on the Sergeant of unit one next. Locain looks to Amur and waves a hand,"Mighty Cathar warrior why do you fight us when these friends of yours plot to steal your pride?" Amur feels the power of his words. In his mind he sees Gorak sitting on a throne with Taska and Kerri kneeling at his feet. He sees Lodor taking Kerri into his arms. PD13 posing for his pride as they clap. Boom is chittering and repeating boom over and over he... no it is too much Amur. He sees the only course of action is castration of all male crew members starting with these. Mechanics: Locain has used a high level force influence power augmented by the darkstyder technology. He has convinced you of a belief that is part of your culture is true that all males not castrated will try to steal your pride. Resistance is will or discipline vs. 3d and 1c if you can not resist you will attack your own crew members. Sasha seeing two troopers with their backs to her and just meters away fires on the 2. The troopers are shocked and jump at Amur's roar and Sasha misses them. Gorak is shocked that anyone could possibly miss 2 troopers standing next to each other from 4m away. The trooper now having a target turn and fire on Sasha hiding behind the statue. Somehow they miss her from 4m away. This is turning into the universes saddest gunfight. Kl'aal rolls struggling in Torics grasps and lifts his unbroken arm firing on the prince with the stun setting. The stunner hits him square in the chest and the prince releases Kl'aal staggering backwards but not down. Kl'aal crawls away in the smoke attempting to hide under the edge of the alter area. Gorak?
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Post by kinnison on Jul 22, 2014 12:30:45 GMT -6
Gorak takes a bead on one of the Troopers who now has THIER backs turned to Gorak and blasts him in the back killing him outright and the dead body falls on to the other one turning him sqaure to Sasha for what he hopes is an easier shot, he then quickly moves to better cover to the statue south of him and thinks on how it is going ot deal with the space wizard with shiney crystals
Mechanics Aim and fire the blaster, (4 success, 2 Advantage, 1 Triumph. using the trimph to upgrade sashas next attack and the 2 advantage to get a free move)
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Post by Art Teach on Jul 22, 2014 13:14:31 GMT -6
Gorak kills one, moves south through the lighter smoke.
Next round, Locain walks west away from the combat, "Come Toric we will let lessers deal with lessers." Toric moves off the alter and follows Locain. The Officers move around from the back. Seeing Sasha behind the statue one grabs her with the force and rips her out from behind the statue. The other three fire on the scout. Sasha body jerks this way then that as the fire strikes her. The Officer that is holding her roughly drops her to the floor. Sasha is unmoving. Mech (6 wounds, 3 wounds stinger, 5 wounds) The 2 troopers from the unit on Amur's side and the Sergeant move toward Boom and fire on him. The troopers move forward and blast Boom blowing him away from the statue and leaving him open to another attack. They strike him again making him drop the grenade in his hand. (6 wounds, overpower crit, 4 wounds, sudden jolt crit). Boom drops.
With Boom down the Sergeant waits for another target.
3 PC Second trooper (1 left) and Sergeant 4 PC
Sasha and Boom are down. PD13 and Kl'aal are close to down. Amur is convinced the males of the crew are his enemy and must be destroyed (if he does not resist the effect). At least the wizard with the fancy crystals is leaving.
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Post by darthtater on Jul 22, 2014 18:56:10 GMT -6
Thirteen shoves a random grenade from his pouch across the smooth tile in between the two imp officers and the stormtroop per near him. Then PD13 fires integrated grappling hook which rapidly pulls him into hard cover in the upper reaches of the temple. Slacker analysis predicts the imperials will be distracted by flashy grappling hook move and fail to notice the sly grenade shoved between them on the ground.
Thirteen really has no idea of the grenade type and hope for the best. Creep droid laughter.......
Mechanics: Skulldugery check with bonus for smoke on floor: 1 Triumph, 1 success, 1 advantage. Uses advantage to recover his hat on way up.
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Post by kyquell on Jul 22, 2014 19:46:18 GMT -6
Lodor hears some noises from the north that suggest things he's pretty sure he doesn't want to find out about, but what he knows is that Boom just got taken down in order to protect him, and he dropped a grenade. Lodor doesn't know what that grenade will do, but he's pretty sure it exploding on Boom is bad, while it exploding on the troopers is good. Lodor owes it to Boom to do whatever he can to keep him alive.
Lodor moves behind the statue next to Boom and scoops up the discarded grenade. He doesn't have any time to check what it does, so he just throws it at the two nearest troopers.
Mechanics: Looks pretty close, so I'm guessing Ranged (Light)1P3A vs 1D. Net result 1 triumph 2 advantages. Activating Blast quality with advantages, I have no idea what that grenade even does so feel free to pick some fun use for the triumph related to the grenade's effect.
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Post by Art Teach on Jul 22, 2014 22:41:40 GMT -6
OOC: Must now random grenade generator table. I know we are really short on stun grenades so 1= Stun, 2-4 Frag, 5-8 Incendiary, 9- Smoke, 10- Ion Grenade.
So PD13 Frag Grenade, Lodor Incendiary Grenade.
PD13 rolls the grenade quietly through the smoke as he fires the hook at the ceiling. Sliding across the floor and grabbing his hat he is pulled into the rafters of the tall dome. The officers go from firing on Sasha to watching the droid zoom upward with a smirk. The Officer reaches up to force grab PD13 and pull him back down when the Frag grenade explodes at his feet. The other officer and trooper are too far away to be effected by the blast but parts of the officer hit are splattered through the area.
Lodor scoops up the grenade and tosses it at the troopers. The grenade burst spreading a blue jell over the troopers and instantly ignites. The troopers are twirling and screaming wildly and the banners around them have caught flame. The troopers drop to the floor and burn. The Sergeant looking for a target sees Lodor's silhouette in the haze of smoke and fire center mass. He misses but the weapon fire shatters part of the statue causing it to fall toward Lodor. Lodor must jump to the side and is now out in the open.
1PC The trooper Sergeant and 1 officer on Gorak's side. 4 PC
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Post by swartzgraf on Jul 23, 2014 0:38:08 GMT -6
Amura has same roll for both, 3 green, unless I get a bonus Light blue for discipline due to leadership. Anyhow 3 green, S, SS, AA, 3 success 2 advantage.
If that breaks it will continue to attack, Sgt looks like worthy target, or even better if he can hit the guy doing "voodoo" to him.
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Post by kinnison on Jul 23, 2014 0:46:30 GMT -6
Obviously we needed heavier weapons, who knew we would be facing space wizards? But, Gorak is thinking, if His Teams task was to rescue Toric and prevent him from getting killed, getting killed by Toric was NOT what he signed up for.
Gorak turns on his comlink while he aims at the other Officer (Easy, check = 5 success, 1 Advatage, passing the boost die) and hits him right in the head and covering the Trooper in brain matter making him easier to see and hit.
"Scourne, Namh AuthShador, Toric has gone Stockholm, warden is BBEG, Situation FUBAR, report!"
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Post by Art Teach on Jul 23, 2014 8:50:09 GMT -6
Amuur fights through the thoughts flowing through his head. He sees the voodoo master Locain walking just meters past him and rushes forward. Locain extends a hand. (he has not used his action just his move) 'Stop." He says simple and Amur stops. "Toric" Toric fist slams out at the Cathar standing perfectly still next to him. Amur skids backward onto the ground his mind locked up by Locain's voodoo. (5 strain after removing 7 soak and prone). Seeing the Cathar attack their leader the Sergeant and Trooper fire across the smokey temple at Amur. They fail to strike Amur but set fire to banners on that side of the temple. Gorak sees them turn away from him again and splatters the Sergeant head. He calls to Sourne and Namh. "It is all quiet out here we have dropped the ore transport Shadormen's collars, but we still have the 100+ Shador slaves below that the Warden or an officer can kill with a button press. Can you get the collars dropped?" As Locain is leaving the temple a furry shadow follows him. Next round, Locain and Toric leave the temple ordering the door to lock and only open on his voice command. You see a two small lights burst into the dome above. They grow and spin. A 2m hole in the ceiling of the dome next to PD13 opens and a figure in a spacesuit wielding two lightsabers drops into the temple. The air in the temple begins to rush out of the temple pulling PD13 up and out of the hole. The man grabs a piece of rubble from the temple and pulls it up sealing off the hole. He does not notice the pit droid now hanging by his grapple rope outside of the station in the toxic clouds of the planets surface. The 3 officers left pull lightsabers from their belts and rush the man you recognize through the smoke as custodian/mechanic/co-pilot/old drunk Que. The first misses but Que must block his attack leaving him open to the others who are flanking him. The next slices through his spacesuit and Que's side. (9 wounds) The third Officer thinking the old man is down rushes forward and takes Que boot to his ribs. (3 strain to the officer) The Sergeant fires on the wide open Lodor his blaster bolt cuts into Lodor's shoulder (5 wounds to Lodor) 3 PC Last trooper on Gorak's side 4 PC The Que has landed and is fighting the 3 officers. Kl'aal made it out the door and is following Locain and Toric. PD13 is outside the station standing on the dome of the temple in the middle of the top level. He is able to resist the heat and poison caustic atmosphere is only a long term threat to him. Amur needs to resist the urge to lay perfectly still (same as before). Gorak hears over the Imperial communication channel you are monitoring the smug voice of Locain,"Command and Control scramble the TIE fighters to provide an escort for my shuttle. Have my shuttle prepped and ready for immediate departure. Also send 4 Trooper units to the temple we have a group of non believers who need to be purged." "As you will it will be done Lord Locain." the command responds.
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Post by kyquell on Jul 23, 2014 19:14:27 GMT -6
"Que, I don't know what those crystals they have do, but I'm pretty sure they're Darkstryder, so take them away!"
Lodor wants to rush in to help Que, but he has a more immediate issue to deal with first. He fires a shot square into the face of the Sergeant, and then runs into the nearby hallway and takes cover behind the wall. As he runs past the flames, he can feel the scorching heat crisping his skin, but he figures it's better than that last blaster bolt he took.
Mechanics: Ranged (Light) 1P3A vs 2D1S (smoke). Net result 4 successes 2 threats. Using threats to inflict 2 strain on Lodor. The Sergeant takes 11 damage minus soak.
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Post by swartzgraf on Jul 23, 2014 19:36:41 GMT -6
Amura will try and resist again. 3 green, S, A, and S, so two success and one advantage. Will push advantage to help another (Que?)
Will attack the Sgt, guys on Que, whoever is closer and easier to get to. Will do twin attack again.
(Occ I think Soak is 8 now? 5 brawn, 2 padded, 1 enduring?)
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Post by Art Teach on Jul 23, 2014 19:51:22 GMT -6
Lodor fires on the Sergeant burning a hole in the shoulder of his armor. The Sergeant spins to target Lodor not noticing the angry Cathar just looking for target. Within seconds parts of the Sergeant lay at Amur's feet.
1PC 1 Trooper 4 PC
Looking around PD13 sees the Ore Tranport rising from the docking area, turbolaser turrets, and a maintance bay with a half dozen droids on standby powering up.
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Post by swartzgraf on Jul 23, 2014 23:36:17 GMT -6
Amura snarls at the fallen Sgt. He presses on to help Que and the group he is fighting. Will give any "advantage bonus" from Sgt attack dice to Que to help out since he is engaged. Will attempt a twin/double attack again on first he can engage. I think a roar to intimidate and draw attention from Que would also be possible, Que was not in "voodoo vision" so to Amura I would think this would go off little more smooth. Then again would rather take attention and attacks to help team survive/victory.
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