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Post by Art Teach on Jun 5, 2014 5:29:28 GMT -6
Blu responds to Dejas,"We are currently engaged with the enemy. ETA to you position will be an hour, possibly sooner with a smaller unit. Sorry, We can't give you more."
Hearing the turret is downed Blue gives his crew a 5 count to get in and strapped down, brings the Aegis up above the treeline, and guns it for the fort.
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Post by snaykeeiyes on Jun 5, 2014 13:26:14 GMT -6
Gammer aims down the scope of his rifle, hoping to find the sergeant in the crosshairs, but will take whatever Imp he can get at this point. Once he has someone in sight, he pulls the trigger.
Mechanics: 1 prof, 3 ability, 2 diff for net of 5 success and 1 threat.
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Post by darthtater on Jun 5, 2014 20:04:35 GMT -6
Thirteen drops what he thinks are smoke grenades into the hatch to the lower level of the gatehouse to smoke out the gatehouse personnel. Thirteen does not know how many to use, so he uses all those kind on his bandolier.
Mechanics: Coordination check to drop a bunch of grenades down the hatch -1 yellow and 1 green. Result: 1 success and 1 advantage.
OOC: Boom will have to tell us if he gave PD13 the correct functions of the various grenades he had, or not. Also, Thirteen could get the turret working again for the rebels to use once they secure the gatehouse rooftop.
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Post by stewalker on Jun 5, 2014 22:06:26 GMT -6
Watching the little metal man drop his whole load of grenades, Boom is glad he did not trust the little man to play with the big boy bangers. As a huge cloud of smoke pores out of the gatehouse, Boom thinks that the little man was fortunate that he did not use the two splat grenades given to him. "These amateurs dane't knoh hoh to handle the serious boohmers. Goodness me!" he thinks, resolving to make sure he only keeps the good boomers (grenades) for himself.
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Post by Art Teach on Jun 6, 2014 13:31:21 GMT -6
4 PC The rear hatch of the SRV-1 opens as the SRV is dodging trees and Gorak launches himself out of the back and down the main path to the Fort. He skids to a halt before a squad of fleeing Kolatill militia in the colors of House Ik'Tal and knowing their respect for tradition begins to coerce them with threats of house dishonor if they do not turn about and rejoin this battle. Somehow his words of shooting them where they stand and urinating on their dishonored bodies are thought of as inspirational and the original team as well as the two others squads behind them turn around to rejoin the battle.
Stev hanging from the side of the battlement tosses a line to the gate outcropping and swings out and up landing on the battlements above the gate. The trooper turn their weapons too him then turn to run as his stun grenades land in the middle of each group. Their concussive force blow troopers all over the top of the gatehouse with a couple going over the side to their doom. It also splinters the ancient wood of the gatehouse floor. Stev then leaps the space between one gatehouse outcropping and the other doing a flip in the air just to add style points. For two very different reasons he hopes Gammer and Sasha are watching.
Boom gleefully chitters as he tosses another incendary grenade at the final trooper group on the roof. This second group of troopers joins the first that is still burning. The sergeant from the first group ends his screams as he falls to the burning wood. The troopers around him are ripping of pieces of armor to try and stop the burning. The second group is screaming and rolling on the new patch of wood flooring burning around the heavy turret.
Gunthar charges the tank leaping into the air and landing on the side with his club coming down on it's shield generator. With a flash and spark the shields go down and the tank skid sideways off kilter do the giant crewman's cannonball like landing. (Critical: Shields Down, No damage due to armor but did setback tanks attacks for the round.) 2 GM The Imperial Officer who came through the trap door sees his men laying all around him and fires on the flipping scout. His bolts deflect off of Stev's armor nearly striking him.
A second officer climbs the ladder joining the first at shooting Stev and misses his bolts boring into the wooden floor at Stev's feet.
2 PC
Gammer growls something about kids and bursts the head of the 1st Officer firing on Stev.
His Officer falls into the firing line of Sasha's shot on the next and she hits the same dead officer again instead of the 2nd one. (Gammer Threat became a setback for Sasha's attack).
1 GM A Sergeant running from the east yells, "Whatever it is take it down!" and fires on Gunthar. The bolt hits (3 damage after soak) but the Sergeant is running and firing not looking at the hole in the ground his leg falls into. His trips forward landing on his face with his knee twisted (threats suck). 4 PC PD13 strolls behind the officer and drops the bandoleer on the head of a trooper beginning to climb up the ladder. The stun grenade blast him off the ladder and he falls onto the troopers below. The smoke grenades burst around the prone troopers blanketing them in smoke that begins to pour out of the arrow slits on th sides of the gatehouse and the trapdoor above covering the officer and PD13 in smoke.
The smoke begins to pour out as Biv takes his shot at the officer on the gatehouse. His shot strikes the officer in the forehead and the officer falls backwards past the door and onto PD13 pinning the droid beneath him.
Kl'all sees his last prey fall on the gatehouse and crawl down the north wall of the gatehouse to hunt for another target.
Blu covers a 1 click in 10 seconds and continues to push the Aegis faster. They will be in firing range in 4 rounds.
2 GM The sergeant on the roof of the building with Fang fires on him missing.
A three of troopers following the Sergeant toward Gunthar fire on him. Their bolts barely faze Gunthar (1 damage for a total of 4 wounds) The last of them helps the Sergeant to his feet and supports him as they move forward. In their focus on the tank they do not notice the Qesya coming around the tank with e-web ready.
2 PC Qesya fires on the troopers striking each one with multiple bolts. The trooper supporting the Sergeant is struck spinning himself and the injured Sergeant around as he dies. The Sergeant end up on his face in the dirt again.
Fang limps forward at two of the retreating troopers his claws rip through the troopers helmet and head his hand stuck in the troopers head. He misses with his claw on the second trooper and stands bloody, limping, with a dead trooper body stuck on his arm.
5 GM The retreating trooper and the roof gets ahold of himself when the Sergeant arrived and barked orders. He fires with the trooper next to Fang on the Cathian. He again shrugs off all but minimal damage (1 wound for 5 total wounds).
As they see Qesya drop the trooper before them the second squad of troopers moving in drop to cover and fire on her. Qesya is staggered by the bolts that strike her over and over. (4 wounds and staggered for 1 round).
The trooper that follow them again fire on Qesya she absorbs the hit but her front limb is crippled making movement with her large frame difficult.
Two more trooper units are chasing the militia north and run up into the renewed militia waiting for them.
1 PC
Samarion moves to the opening created by Gunthar he sees the troopers on the north building firing on Fang on the south roof and decides to even the odds with a grenade. The Frag grenade explodes taking troopers, Sergeant, and the top of the building with it. The building collapses into a cloud of dust and falling rubble.
1 GM
The tank gunner turns to the laser cannon on Gunthar's side and fires a hasty shot as they skid sideways the blast strikes him square in the chest blowing the alien off the tank and onto the ground. He is unconscious and heavily wounded. The huge alien could die without medical attention. (20 damage puts him out of the fight, crit: At the brink).
2 PC
Lowggrr runs past Samarian and shoulders his Ion cannon. He fires on the tank though no expert he is able to hit the vehicle. The ion energy courses over the tank blowing out circuits and downing the tanks functions (Tank is out with strain damage).
2 GM
The turrent gunner is choking in the smoke and trying to go somewhere/ anywhere but here.
The troopers in the gatehouse lay stunned in the extreme smoke. 5 PC
The sniper team ready the PMLs again Scourne and Vallens have an easier time hitting the unmovong tank squarely they blow out it's shields,
Thanis launches his missile lands solidly on the tank bursting through it's hull.
Tola and Kaiya each fire on the same tank as the Thanis not sure if it is dead and deal a blow after the final blow on the tank leaving it a flaming mass.
7 PC The sit on the Aegis waiting for a chance.
The SRV takes defensive maneuvers but find nothing firing on it.
The old timbers of the gatefloor give way to the fire, concussion, blasts, and weight of the turret. The flooring collapse toward the turret taking everyone living and dead on the roof with it.
PD13 tumbles and slides with the bodies of the officers.
Stev dives at PD13 sliding down the sideways floor timbers. He grabs the droid's head as he shoots a grapple hook at the wall. The two swing above the crash of timbers, stone, turret, and bodies landing 30m onto the ground floor of the gatehouse (and the 2 squads of troopers and OIC of the unit). They hit the wall 10m from the top and Boom from his perch on the battlements above stares down at them. The massive destruction brings him close to tears. (athletic check vs. 2d2c and Stev triumph with 3 advantages)
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Post by Art Teach on Jun 6, 2014 13:57:06 GMT -6
Gorak is north behind 3 squads of Militia troops and the Sniper team (Kaiya, Thanis, Scourne, etc) have targets on the 2 trooper squads you are facing. Gunthar is down. Qesya can not move this round and has 2 squads targeting her. Stev and PD are hanging inside the building. Boom is on the battlement edge. Fang has 2 troopers and a sergeant left on the roof with him. He also has a trooper stuck to his hand.
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Post by kyquell on Jun 6, 2014 14:49:17 GMT -6
Stev climbs up the wall and sets PD13 down. He then tries to take a shot at one of the troopers threatening Qeysa, but the smoke and distance make it a very tough shot. He misses, but the unexpected shot came close enough to surprise the troopers, throwing their aim off of focus. Stev hopes it will be enough to keep Qeysa relatively safe until he can get closer.
Mechanics: Ranged (Heavy) 2P2A vs 4D1S. Net result 1 triumph 1 failure. Triumph is used to upgrade the difficulty the trooper team's next check by one difficulty die.
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Post by kinnison on Jun 6, 2014 15:50:51 GMT -6
Gorak is yelling, cursing kicking and pointing his blaster at the milita and says at the top of his lungs to the Milita "You stinky nerfherders are not fleeing the battle, you shall gain honor for all your fallen brothers, be fighting for your Lords and Land, Oaths you have taken fulfill the now. ONWARD ONWARD TO BATTLE!"
Average leadership check, 1 Success 1 advantage. Herding the milita back into the battle hopefully into range asap
And gunthars last thought before falling down "Oh look, a gunthar sized weapon!"
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Post by snaykeeiyes on Jun 6, 2014 20:00:15 GMT -6
Gammer sees that he can't get a clear shot from where he is. He hops back on the speeder and rides down to the left wall where the turret once was. He holds up against the wall and fires blindly in the genersl direction of the two groups of troopers, trying to distract them and keep their focus off Qeysa.
Mechanics: using the Let's Ride talent to incedentally get on the bike and an assumption of an average piloting check with net of 1 success and a triumph. Knowing mechanically I can't pull out the rifle and actually shoot at a target after doing all that, I figure the triumph could let me at least get some shots in that direction to give them a setback.
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Post by darthtater on Jun 6, 2014 21:10:00 GMT -6
Thirteen feels like a "fish out of water" on the top of the ancient wall because there are no ports or machines to interact with. PD13 assess if the turret is salvageable after the floor collapsed. PD13 beeps a thanks to Stev as his gyros stabilize him on the wall. Thirteen readies his shoulder slung light pistol to shoot any enemy that moves in the rubble inside the gatehouse.
Mechanics: Mechanics check to assess if turret is salvageable. Two yellows: 2 successes and 2 advantages. Ranged (light) to shoot light pistol readied action is triggered. Two yellows: 1 success and 2 advantages.
OOC: He will use the 4 advantages for his next check. Depending on what happens.
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Post by Art Teach on Jun 6, 2014 22:31:40 GMT -6
The turret fell straight down and is pretty level. It looks like it could be functional, though it is at the bottom with walls alround. So unless you are shooting straight up or going to destroy the wall of the gatehouse it is not very helpful.
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Post by stewalker on Jun 7, 2014 0:53:17 GMT -6
Boom edges along the battlement edge to get a better view at what is going on inside the fort. He doesn't want to miss any change to blow up the white armored men. It is so much fun to watch them try to get out of their armor when they are on fire. He makes it around but slips and has to quickly catch his balance (suffer 1 strain). He can spot some of the white men on the other side of a burning tank approaching Qeysa. He drops down to ground and approaches from the other side of the tank.
Mechanics: Climb along edge - Athletics (1P2A vs 2d) = 4 Success and 1 Threat. Drop down and move - Athletics (1P2A vs 2d) = 3 Successes
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Post by darthtater on Jun 7, 2014 10:31:42 GMT -6
PD13 transmits that the turret can be salvaged quickly with 91.56783214% confidence, but they will need to lift it out with the Aegis or an X-wing. Attachment points are still on place on the turret from when the put it on the roof of the gatehouse. Then he transmits the ooordinates and a rotating green wireframe image. PD13 will make the physical attachment. Thirteen walks down the fallen timbers to and climbs into the turret and waits his airlift.
Mechanics: Coordination check : 1 Yellow and 1 green - 4 successes Leadership check: 1 green:- 1 success
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Post by hcook on Jun 7, 2014 11:20:33 GMT -6
"Muvon to Aegis. We have a biohazard in a 20 kilometer radius from Domaz City. We recommend you put your masks on ASAP."
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Post by Art Teach on Jun 8, 2014 13:59:27 GMT -6
4 PC
Stev climbs up the wall and sets PD13 down. He then tries to take a shot at one of the troopers threatening Qeysa, but the smoke and distance make it a very tough shot. He misses, but the unexpected shot came close enough to surprise the troopers, throwing their aim off of focus. Stev hopes it will be enough to keep Qeysa relatively safe until he can get closer.
Gorak is yelling, cursing kicking and pointing his blaster at the milita and says at the top of his lungs to the Milita "You stinky nerfherders are not fleeing the battle, you shall gain honor for all your fallen brothers, be fighting for your Lords and Land, Oaths you have taken fulfill the now. ONWARD ONWARD TO BATTLE!"
3 of the Militia group rally before Gorak and as the overconfident troopers rush out of the fort walls your group meets them with a storm of blaster bolts. They down 4 of the 12 troopers immediatly.
Gammer leaps to his speederbike and races down the west wall screaming great impression of a Rancor as he fires wild shots in the direction of the Troopers still within the fort walls.
2 GM
The two units of Troopers within the wall have their heads on a swivel as they look from Stev's shot, to the sounds of blasterfire hitting the wall north, and the crazed screaming Rancor, and finally blaster fire. The squeeze off a few quick shots and rush to take cover behind the smoking tank. The first completely miss and the second strikes her twice (6 wounds total). Qesya is very angry and very much alive. (More Later) 2 for PC 1 for GM 4 PC 2 GM 2 PC 5 GM 1 PC 1 GM 2 PC 2 GM 5 PC 2 GM 3 PC 2 GM 1 PC 1 GM 2 PC 1 GM 1 PC
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