I'm only playing one character right now, but playing just one seems to take up a lot of time, mostly because I'm taking a lot of time to consider my actions before going through with them, and the Darkstryder campaign has a lot more depth than what I'm use to. I'm new to PbP, btw.
Still, I can't help but imagine how much work it would be to fully operate the campaign from a GM's point of view. The campaign seems to lend itself well to a large number of players, but I'm not sure if the GM would be up to it. No offense, but I'm trying to place myself in the GM's shoes and I'm thinking that if the FarStar was even operated by just half of real players, it'd basically be a full time job. You might even have to have a certain threshold of players per GM, if it actually came to that. So less players are more manageable for one GM, but less players also runs into the problem that there's just going to be times on the FarStar where people are playing solo against the GM. It's more fun to play with more than one person!
How many players are ideal for you personally, Mr. GM? Should we recruit more members?
Kinnison has the correct idea. I was looking to have between 10 to 20 players who would control from 30 to 60 crew. Each mission would focus on just a fraction of the crew and as it moves from field ops, to negotiation, to space battle your different characters would become "active". So just like Star Trek or SG1 it would be a spotlight for a few characters at a time. That is why it is good to have 3 characters spread out because you will focus on just one at a time. So 3 to 13 more members would be the target of new guys. If you know anyway to recruit more players I would appreciate it.
Administrator- Daily Dose RPG
Game Master- DarkStryder EotE
Dungeon Master- Scales of War 5E