Post by @IsNotABomb on Jan 5, 2015 9:27:57 GMT -6
Eastern Continent (Roenma)
Kingdom of Avalon
Avalon has existed since before the Age began, although nobody is quite certain how long, and by whose hand was it created. The ruins were built upon by the five founding houses: the Avalons, the Dulmaires, the Mephassels, the Trevelyans, and the Quinlans. Avalon had become the first sovereigns, with the Quinlans focusing more on civil pursuits, the Dulmaires with protecting their new home with calculated savagery, the Mephassels constructing the great walls protecting the First City, Prosperity; the Trevelyans provided the bulk of the manpower for the army as well as production.
Avalon boasts four of the Five Great Cities, which were the first ones founded on the Eastern Continent at the earliest parts of the age, with one of them being one of the most saturated with Third Age remains. They were able to manage much by merit of the sheer abundance of Third Age relics lying about, which naturally makes it a seat of magical power as well as political power. While the Magisterium manages the bulk of the day-to-day basis, the Collegiate manages most of the archaeological studies that have been ongoing for the last millennium or so.
Avalonian Culture
Avalon's culture emphasizes pride in accomplishment rather than tradition, making them a culture of enablers, with Prosperity being the most obvious due to relatively easy access to many academies and prestigious trade schools, as well an about equal split of military and civic academies. Most notably is the lack of exclusion with the academics, that do not mandate someone to associate themselves with the 'intended' outcome, which led to the rise of many prominent adventurers and monster hunters and (unfortunately) many splinter groups that ended up founding rivaling nations. The nation can be accused of being hedonistic, and perhaps accurately, but at the very least opportunity is just as rampant as their passions.
Avalonian Warfare
Avalonian Warfare is largely considered to be very basic in that they do not make extensive use of exotic tactics on a very large scale. They fight simply and (for the most part) fairly utilizing terrain to their advantage when they can and otherwise engaging openly. They prefer armored infantry and occasional cavalry unit with mages acting as long range units. Every so often they bribe a dragon into helping during a campaign, or utilize mercenaries. Militarily, they are quite capable, with the potential to take most of the surrounding areas if they were a bit more aggressive, but they tend towards an ideal of defensive doctrines which has minimized recent disputes over territory.
Avalonian Regions
Prosperity
Titles: Avalon's Jewel, The First City
Affiliation: Avalon
Size: Metropolis
Population: 283,000 (Documented), 321,000 (Actual)
Demographic: 66% Human, 16% Dwarven, 8% Halfling, 5% Elven, 2% Halfling, 3% Other
Biome: Tropical Moist Plains/Tropical Moist Broadleaf Forests
Main Exports: Silks, Leathers, Masonry, Finery
Description: Legends are abound of the First City, with its massive walls and sprawling districts. Designed with compartmentalization in mind, it was rebuilt with these sensibilities, as such most districts can be locked down and flooded with guardsmen at a moment's notice using the walls and walkways to get around. With the palace at its heart, the nobles around it along with the Collegiate and Magisterium grounds surrounding it, these districts are the closest there are to a quiet area. The middle class occupies the middling districts with the lower class towards the outskirts, and much of the ground has been undergoing a bit of a renaissance to beautify the place. The outskirts are reserved for markets and such and are almost always buzzing with activity, causing the curfews to be rescinded due to the jails being constantly flooded because of the sheer amount of things to do.
But there is a less savory side. The Undercity, or the Sprawl is home to the desperate, the poor and those who would exploit them. Hosting the largest criminal elements, the guard can no longer police down there with anything remotely resembling safety. On occasion, a rare strike force will pass through on a raid, but for the most part there is a hands off approach to prevent the Undercity from spiraling into all out war.
Kingdom of Avalon
Avalon has existed since before the Age began, although nobody is quite certain how long, and by whose hand was it created. The ruins were built upon by the five founding houses: the Avalons, the Dulmaires, the Mephassels, the Trevelyans, and the Quinlans. Avalon had become the first sovereigns, with the Quinlans focusing more on civil pursuits, the Dulmaires with protecting their new home with calculated savagery, the Mephassels constructing the great walls protecting the First City, Prosperity; the Trevelyans provided the bulk of the manpower for the army as well as production.
Avalon boasts four of the Five Great Cities, which were the first ones founded on the Eastern Continent at the earliest parts of the age, with one of them being one of the most saturated with Third Age remains. They were able to manage much by merit of the sheer abundance of Third Age relics lying about, which naturally makes it a seat of magical power as well as political power. While the Magisterium manages the bulk of the day-to-day basis, the Collegiate manages most of the archaeological studies that have been ongoing for the last millennium or so.
Avalonian Culture
Avalon's culture emphasizes pride in accomplishment rather than tradition, making them a culture of enablers, with Prosperity being the most obvious due to relatively easy access to many academies and prestigious trade schools, as well an about equal split of military and civic academies. Most notably is the lack of exclusion with the academics, that do not mandate someone to associate themselves with the 'intended' outcome, which led to the rise of many prominent adventurers and monster hunters and (unfortunately) many splinter groups that ended up founding rivaling nations. The nation can be accused of being hedonistic, and perhaps accurately, but at the very least opportunity is just as rampant as their passions.
Avalonian Warfare
Avalonian Warfare is largely considered to be very basic in that they do not make extensive use of exotic tactics on a very large scale. They fight simply and (for the most part) fairly utilizing terrain to their advantage when they can and otherwise engaging openly. They prefer armored infantry and occasional cavalry unit with mages acting as long range units. Every so often they bribe a dragon into helping during a campaign, or utilize mercenaries. Militarily, they are quite capable, with the potential to take most of the surrounding areas if they were a bit more aggressive, but they tend towards an ideal of defensive doctrines which has minimized recent disputes over territory.
Avalonian Regions
Prosperity
Titles: Avalon's Jewel, The First City
Affiliation: Avalon
Size: Metropolis
Population: 283,000 (Documented), 321,000 (Actual)
Demographic: 66% Human, 16% Dwarven, 8% Halfling, 5% Elven, 2% Halfling, 3% Other
Biome: Tropical Moist Plains/Tropical Moist Broadleaf Forests
Main Exports: Silks, Leathers, Masonry, Finery
Description: Legends are abound of the First City, with its massive walls and sprawling districts. Designed with compartmentalization in mind, it was rebuilt with these sensibilities, as such most districts can be locked down and flooded with guardsmen at a moment's notice using the walls and walkways to get around. With the palace at its heart, the nobles around it along with the Collegiate and Magisterium grounds surrounding it, these districts are the closest there are to a quiet area. The middle class occupies the middling districts with the lower class towards the outskirts, and much of the ground has been undergoing a bit of a renaissance to beautify the place. The outskirts are reserved for markets and such and are almost always buzzing with activity, causing the curfews to be rescinded due to the jails being constantly flooded because of the sheer amount of things to do.
But there is a less savory side. The Undercity, or the Sprawl is home to the desperate, the poor and those who would exploit them. Hosting the largest criminal elements, the guard can no longer police down there with anything remotely resembling safety. On occasion, a rare strike force will pass through on a raid, but for the most part there is a hands off approach to prevent the Undercity from spiraling into all out war.