Post by Art Teach on Dec 23, 2014 20:33:29 GMT -6
Guard Drake
Drakes are reptilian beasts that resemble small dragons, or in some cases, dinosaurs. They are often domesticated, but are never truly tame. Even though its disposition might superficially resemble that of a pet, a drake is always wild at heart.
In some game worlds, such as Nerath, drakes are integral parts of civilization, and may be seen more often than horses in some communities. Other cultures restrict or outlaw drake ownership for fear of the beasts breaking loose and wreaking havoc before they can be subdued or slain.
Medium dragon, unaligned
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Armor Class 12 (natural armor)
Hit Points 35 (6d8+6)
Speed 40 ft.
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STR 16 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 6 (-2)
WIS 15 (+2)
CHA 10 (+0)
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Senses Darkvision 60 ft., passive Perception 14
Languages understands Common and Draconic
Challenge 1 (200 xp)
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Pack Tactics.
The guard drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
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Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
REACTION: Guardian's Attack.
If an enemy within 5 ft. of the guard drake attacks one of the drake's allies, the drake can use bite against that enemy as a reaction.
Read more: www.enworld.org/forum/5emonsters/showentry.php?e=19&catid=1#ixzz3MmKzqVOZ
Drakes are reptilian beasts that resemble small dragons, or in some cases, dinosaurs. They are often domesticated, but are never truly tame. Even though its disposition might superficially resemble that of a pet, a drake is always wild at heart.
In some game worlds, such as Nerath, drakes are integral parts of civilization, and may be seen more often than horses in some communities. Other cultures restrict or outlaw drake ownership for fear of the beasts breaking loose and wreaking havoc before they can be subdued or slain.
Medium dragon, unaligned
___________________________________________________________
Armor Class 12 (natural armor)
Hit Points 35 (6d8+6)
Speed 40 ft.
___________________________________________________________
STR 16 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 6 (-2)
WIS 15 (+2)
CHA 10 (+0)
___________________________________________________________
Senses Darkvision 60 ft., passive Perception 14
Languages understands Common and Draconic
Challenge 1 (200 xp)
___________________________________________________________
Pack Tactics.
The guard drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
___________________________________________________________
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
REACTION: Guardian's Attack.
If an enemy within 5 ft. of the guard drake attacks one of the drake's allies, the drake can use bite against that enemy as a reaction.
Read more: www.enworld.org/forum/5emonsters/showentry.php?e=19&catid=1#ixzz3MmKzqVOZ