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Post by Hraken on Dec 16, 2014 11:33:16 GMT -6
It seems like some of us of dropped off? Are Palaies and Faramir under DM control now?
I'm just trying to gauge who is still playing this game.
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Post by Issarian Lockwood on Dec 16, 2014 14:55:05 GMT -6
I was starting to wonder about that, too...
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Post by Art Teach on Dec 16, 2014 15:55:41 GMT -6
I messaged and emailed both and have recieved no response. I was thinking of offering control of Fargrim and Palius to the rest and then advertise for new players to join with the next adventure. In play by post players drop in and out I just I had a yea or nay for sure. We can give them a good death, Retire them, or you like to play them keep them. Wordwise was other player who dropped without a word. So anyone want to be a dwarf cleric or an elf wizard?
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Post by Hraken on Dec 16, 2014 17:33:10 GMT -6
Lol, I never even realized Wordwise was a player at one point. I thought he was always an NPC.
I'm okay with letting them retire, or otherwise leave the group. I don't really want to play them, and am fine with a smaller group size. We probably shouldn't just kill them... but I can't think of a good way for them to leave the group.
Maybe Palius can return to his gemcutting in the town, and open up a jewelry shop. We can interact with him that way somewhat, and he is still somewhat available. Faragrim could probably opt to stay in the town as a bodyguard or something for traveling merchants.
Edit: Actually, Faragrim is a cleric right? I forgot. I guess he could offer to join the temple since they lost some priests during the raid. I'm not sure if that would work Role-play wise or not, but maybe it would.
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Post by Sithramir on Dec 16, 2014 19:29:51 GMT -6
I would be willing to help but I am playing 2 characters already. Would help play one until a replacement came but maybe if two other people each picked up one it wouldn't be too bad? Even if it was until we could maybe find more players?
In some ways I like if we had fewer that could respond faster. I hate when one or two are always slow to respond. Once a day or more posting can really allow it to move well.
Per Hrakens note I kind of am worried about not having a cleric. We'll need that. 4 isn't too bad but it would be good if someone picked up him perhaps?
One thing is both of my characters arent my favorite classes either. I like wizards and bards and both were taken when I joined. Liking Malik so far as a cool fighter style (definitely not going to use his spells for healing).
Oloric is OK (obviously he's only level 2 so not as fun for lower casters at that level) but sorcerers are so limited in spells.
I guess my thoughts are we should either use Fargrim or grab a fifth player? But I like this campaign and in long terms I might not mind switching one of my characters. Maybe only if one died? But I hate healers. But I do like meeting the general typical roles we need (cleric and wizard and bard are now gone so that could be bad). Just my thoughts
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Post by Issarian Lockwood on Dec 16, 2014 19:49:00 GMT -6
Well, playing without a healer is tactically challenging, but I think the place we might miss him most is right here, where we're about to dive into undead-land. As long as we have a decent selection of healing potions for emergencies, we can probably survive without a cleric, if we're careful. But for now, I can run Fargrim through this section of the mission, and then he can take a position at the temple when we get back.
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Post by Sithramir on Dec 16, 2014 20:55:05 GMT -6
My concern is we have 0 healing potions. I had to use the one I started with and we have no resources to buy more at this stage. A healer is almost a must.
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Post by blackarrow on Dec 16, 2014 22:19:40 GMT -6
I agree with both of them retiring in Brindol after this. That way, if it turns out that they were just sick/busy/vacation/who knows what, they could hop back in pretty easily. For now, I think I could handle rollplaying one of them if necessary, but roleplaying either is out of my reach, so I'm probably not the best choice.
Being healerless is definitely a scary proposition, but maybe not too terrible. BA's got some built-in self healing with Second Wind and decent hit dice, so he could try charging into the trenches and taking hits if we need it, but that could be rough considering he's not really built for close-range combat. Still, I could start building him up that way.
That being said, it'd definitely be nicer to have a healer and not have everybody reform characters to design them to stock up on healing, HP, AC, etc. If a new player hops in as a healer type, great, but if not, we'll probably want to add one ourselves.
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Post by Hraken on Dec 16, 2014 22:51:33 GMT -6
I can take the goodberry spell, which will give us a pile of healing berries to use. I also have the cure wounds spell, for emergencies. Sithramir, you could see about dropping Oloric and taking up Wordwise, or making another bard if that would interest you. I don't think it would matter roleplay-wise.
I think we could survive okay as long as we take our rests between encounters. I've read that 5e isn't quite as reliant on having a balanced party as the other editions, and a healer isn't as much of an auto-include as it used to be.
That being said, I wouldn't mind taking up another character, but I'm not interested in Faragrim. I'll think about how to create an interesting healer-type or at least part-healer type that interests me. I might try to make some kind of healer or druid that has an aversion to fighting or something. I think I can make something interesting, I'll keep you guys posted.
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Post by Sithramir on Dec 17, 2014 5:59:04 GMT -6
Well sounds like you guys can pick up these for now (or just Fargrim) and we can keep rolling til the next town visit and maybe see what we want to do.
I guess if we had 4 players and I stuck with 2 that is 5 characters which isn't too bad. I think a 6th character if just played by someone (you guys or new) would be better though.
5e monsters do a lot of damage so a lot of healing or HD is needed. I just wanted to ensure we have enough.
Malik seems to be the tank and Blackarrow/Hraken seem to be Archer types? And Izzy is the rogue. With Oloric we aren't too bad off I guess. No real arcane as sorcerers are just blasters with limited spells. Oloric will get better in a few more levels and might do OK then. I might change him to a bard or something later if we stick the same.
I forgot Hraken gets healing too. Just thinking we need another partial healer still. If after this episode no one wants another character maybe if oloric took some bard or I tweaked into something that had some healing we are OK.
Goodberry is nice too but not useful for in combat.
Malik is not built to heal he will smite once he has some levels
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Post by Hraken on Dec 17, 2014 10:28:00 GMT -6
I'm working on a concept for a poisoning/healing swamp druid.
I was also thinking of making a "surgeon" type character. I'm looking at a thief rogue with the healer feat. With that I could heal quite a bit using a healing kit with the bonus action from the thief. We seem to have a lot of rogues already though, so If I do that, I think I would only take the three levels required for that ability, and use another class as my main class. I might combine that with the druid and make a sort of witch-doctor. lol.
Do you guys have any thoughts on how to build an interesting character around that theif/healer mechanic? (again, I would only take 3 levels of rogue to prevent role overlap.
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Post by Hraken on Dec 17, 2014 10:33:17 GMT -6
I'm more interested in the rogue/doctor/surgeon build without the druid aspect. I would love some input and ideas, but if I can't come up with something good, I might go strait druid, or add druid to that build.
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Post by blackarrow on Dec 17, 2014 13:15:28 GMT -6
Witch-doctor could be interesting, or maybe taking the cleric route and being some sort of renegade cleric or devout rogue? Perhaps the rogue levels indicate a criminal background and now the character's trying to redeem past deeds? Alternatively, maybe you could even serve some neutral or evil god that's completely fine with the stealing aspects. There's a lot of angles that could be taken with that, and looking at it mechanically it'd be nice to combine rogue maneuverability with cleric protection. Hopefully one of these suggestions helps!
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Post by @IsNotABomb on Dec 17, 2014 18:40:10 GMT -6
Wrong board. I know. You don't take kindly to my type 'round here. I'll see about getting my hands on 5e material and possibly press-ganging SatoPlayer by leveraging their life, family or computer provided I can furnish an elaborate deathtrap. I can probably throw something together between all this holiday crap provided I have time.
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Post by Sithramir on Dec 17, 2014 20:00:18 GMT -6
Hraken why do you want the roguish type? Can that be done just with skills? Giving up caster levels seems huge.
Do you really need 3 levels of rogue? Bonus action is nice but just 2 levels to get cunning action might be enough?
Healing feat is pretty nice as it is and more caster levels is huge
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