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Post by Art Teach on Nov 22, 2014 10:32:53 GMT -6
Treasure gained (Who possess it) Gauntlets of Ogre Power (Hraken)- 19 strength can toss small boulders 1d8+5 damage.
Hairpiece of Charisma (Wordwise)- +1 bonus to charisma skills, gain advantage on charm rolls, Daily power glamour makes wearer extra attractive to person attracted to wearers race and sex +5 and advantage to any amorous rolls.
Stealing candy from babies- Izzy gained 10gp 6cp He also picked up 4gp 8cp, dragon dice, from the church he picks up 25gp, 50sp, a ring of spiderclimb (advantage to all climb checks, daily power casts a spiderclimb spell on wearer), and 2 potions of healing.
Dragon Spit- Hraken still has 4 jars of goblin spit 2d8 damage burst2 burn5 ongoing
Bow and Arrow- Lord Warden said you defended Brindol with them they are now yours. (Paelius)
Mace of Magnus +1 (Fargrim)
Goblin cloaks, cleavers, cutters, etc not much value in any goblin items no one wants them except for goblins. Did I miss anything?
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Post by Sithramir on Nov 22, 2014 17:20:33 GMT -6
Hraken gave Oloric a potion he got somewhere he thought was healing?
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Post by Art Teach on Nov 22, 2014 17:46:11 GMT -6
It is a polymorph potion from the shaman.
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Post by Sithramir on Nov 22, 2014 17:48:36 GMT -6
Cool. How does that work? I can choose what I want to be when it is drunk?
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Post by Art Teach on Nov 22, 2014 17:57:15 GMT -6
Drink and think of what you want to be. Whatever you do, do not think of the stay-puff marshmallow man.
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Post by Sithramir on Nov 22, 2014 18:38:40 GMT -6
That's exactly what I'm going to think now!
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Post by Art Teach on Nov 23, 2014 7:06:14 GMT -6
Stay Puff Marshmallow ManGargantuan Construction (titan), unaligned AC 25 HP 676 Speed 20 ft Str 30 (+10) Dex 9 (-1) Con 30 (+10) Int 3 (-4) Wis 3 (-4) Cha 20 (+5) Damage Immunities: poison, bludgeoning, piercing, slashing Condition Immunities: charmed, frightened, paralyzed, poisoned Damage Vulnerabilities: Fire, Biting Senses: Passive perception 6 LanguagesChallenge 30 (155,000 XP) ActionsBite +19 to hit, reach 60 ft, burst 1, hit 36 (4d12+10), Bitten creatures are sticky and restrained until save vs. str. Frightful Presence Each creature within 120 feet of the Stay Puff must suceed on a DC17 Wis save or become frightened for 1 minute. Multiattack The Stay Puff can use its Frightful Presence. Then it makes three attacks. Two smash attacks and one bite or swallow attack. Siege Monster Stay Puff deals double damage to objects and structures. Smash +19 to hit, reach 100 ft, burst 1, hit 28 (4d8+10), smashed creatures prone, sticky, and restrained until save vs. str. Sticky any item or area touched become hazardous terrain and creatures must save (Str) when moving through area or be restrained. Swallow Stay puff may choose to swallow any bitten target. Once swallowed target is blinded, restrained, and will be smothered for 36 (4d12+10) damage per round. If 60 damage points are made to his tummy in a single turn a hole will open and drop the swallowed characters. Legendary ActionsMarshmallow Breath Stay Puff sprays the area with marshmallow. 300 ft range burst 10 the area becomes sticky. Crunchy Shell: If fire used on Stay Puff he increases his AC by 5 to AC30 due to the hard crunchy shell.
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Treasure
Nov 23, 2014 11:26:18 GMT -6
via mobile
Post by Hraken on Nov 23, 2014 11:26:18 GMT -6
Oh snap. I gave him a polymorph? Oh well. Enjoy.
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Post by Hraken on Nov 23, 2014 14:34:23 GMT -6
the thought of Wordwise wearing a hairpiece is hilarious.
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