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Post by Art Teach on Dec 25, 2014 21:53:04 GMT -6
You have the bottom and portside to use. You are in the Bottom Twin Turbolaser Turret and the portside can be used. (sorry losing my reading skills over the holidays) PD13 runs to the turret and will man it in the next round.
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Post by Art Teach on Dec 26, 2014 8:12:34 GMT -6
PD13 fire on the AT ST he see moving through the jungle back to the ship. Gammer and Sasha see Vandal land and the Jarrels kneeling. They turn toward the AT ST and race toward it.
Gammer's speeders cannons pound the leg strut of the At St damaging and slowing the vehicle.
SAsha's speeder cannons hit with glancing strikes twice on the AT ST.
PD13 from above PD fires missing the At ST but blasting the ground below him the AT ST falls sideways.
The three see Unda pop the top and rush into the jungle back toward the ISD.
At the base you see a docking Imperial Shuttle lift off and turn toward Unda's position. (Gorak found a new toy)
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The Jarrels that have not met Vandal are racing toward Boom and Aren. Aren drops prone and fires under the ship at their feet and note the skin flaking and absorbing the energy weapon. Boom says,"So I'm guessing you never fought a jarrel before." but it just comes out as, "Boom."
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Amura finishes the Jarrel before him and leaps at the next one striking him. The Jarrels in the hall behind him are stuck in the glop grenade that has covered the entire hall. Sivu is in the doorway of the cargo area with a wall if glop on one side and a Cathar chopping Jarrels on the other. 2 other Jarrels are in the hall behind the other but in this narrow hallway their numbers are not worth a credit.
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The Jarrels by Vandals are rushing into the tunnel to the ISD.
Next round
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Post by kyquell on Dec 26, 2014 23:21:56 GMT -6
OOC: Correct me if I'm wrong, but you can target a specific piece of gear or weapon system with an aim plus a difficulty increase, right? If not, I'll redo Stev's turn.
Stev flings the turret into Gorak's direction and, while he would be MUCH happier turning Gorak and his ship into dust, he instead fires at one of the shuttle's stabilizers in the hopes of grounding it.
Mechanics: 4A1B vs 2D2S. Net result 3 successes 3 advantages, so it crits too. Rolled 87, so now the shuttle's shields are down.
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Sivu doesn't see any way to directly aid Amura or the others, so he'll start skirting around the combatants as he makes his way to the cockpit, throwing a second grenade at two other approaching Jarells on the way.
Mechanics: Ranged (Light) Check 2P1A vs 2D1S. Net result 1 success 2 advantages, so he can Ensnare the front one, but, while the back Jarell probably can't slip past the glop, he isn't touched by it himself.
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Post by Art Teach on Dec 27, 2014 8:09:16 GMT -6
The shuttle did not seem to be ready for your attack. The shields generator falters and he repulsorlift in the stabilizers is damaged. The shuttle is wobbly but engages ion drives (a normally not done in lower atmo action). The thrust pushes out in a wave igniting the jungle below him as it topples trees. He is going for outerspace and the Muvon is not properly sealed to follow.
Stev's sees Unda's look of surprise as the ion thrust washes over him disintegrating him with the nearby trees.
On the beach you see the Muvon fire on the Imperial shuttle then feel the whoosh of rapidly heated air and the shuttle bursts into the sky.
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Sivu lobs a glop grenade over Amura and the jarrel his is fighting head sticking one jarrel to the hallway and blocking the path of a second one.
Amura finishes the Jarrel he is fighting as Sivu passes heading for the cockpit. He is cautious now and checks the cockpit door finding a wire strung on the otherside to probably some type of explosive. Mechanics 2C difficulty.
Amura looks at the stuck Jarrels and waits for one to free himself to continue the battle. To strike a trapped foe would be beneath him.
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Vandal is standing on a pile of sand on top of the cockpit area of the ship watching the Jarrels run to the tunnel.
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The Jarrels heading to the tunnel yell something to the 4 coming at Aren and Boom and they follow them instead of continuing the attack.
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Gammer and Sasha see the Ion drive engaging and floor it to get the speeders away. Both are blown by the force wave off the cliffside across the beach and their speeders and them land in the shallow water. Neither seem to be moving.
Boom yells BOOM and rushes toward his friends laying crumpled in the water.
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Post by kyquell on Dec 27, 2014 12:15:12 GMT -6
With each of the twin cannons used, Stev knows that he won't get another shot off before Gorak gets away. He climbs out of the turret and says "PD, do what you can to bring Gorak down! Brophar, get as close to the shuttle as you can. I may have to board it if we can't bring it down."
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Sivu calmly disarms the trap and looks for more as he continues toward the cockpit.
Mechanics: 2P2A vs 2C. Net result 1 success 3 advantages, so he'll heal the 2 strain he took earlier.
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Post by Art Teach on Dec 27, 2014 12:46:53 GMT -6
Brophar arcs up after Gorak using his ion engine and blasting the same patch of jungle. Gorak's skill and damaged repulsors is no match for Brophar flying his baby. "He hurt my girl. Make him pay."
Stev is passing over the shuttle just 3m above as he stands on the ramp. 2c difficulty athletics to jump.
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Post by @IsNotABomb on Dec 28, 2014 22:56:33 GMT -6
Vandal eventually followed the Jarrel's in with as much poise as she could muster, with that being a lot given that she was comprised mostly of poise, followed by water, steak and Imperial soil if the propoganda were to be believed. "I'm in, bring hell on Gorak, but leave him alive... Capture Unda if you can, but I intend to use the latter to break the former." She said over comms. "So retrieve his body if it comes to it." She followed the dim glow of her lightsaber, keeping her eye open for potential traps. ((Perception, 2A: 3s1a))
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Post by Aren Sato on Dec 30, 2014 19:38:44 GMT -6
(Sorry for the delay. The holidays have been busy on my end and will probably be busy again come New Year's Eve. Also, could I have a map update?)
Aren kept to cover and took aim. When the shooting started, she focused on the Jarrel closer to her and opened up with her carbine. She kept herself relatively calm despite the chaos of combat and tried to keep in mind both the plan and the relative positions of the rest of the squad. Soon enough, she realized, she would need to reposition.
Mechanics (Ranged: Heavy) 3 Successes, 3 Advantages, 1 Triumph; 3 Successes (Actual), 3 Advantages (Actual), 1 Triumph, 1 Failure (Actual); 2P, 1A, 2D, 1S, 2B -1 Strain (Extra Action) +1 Strain (Advantage) +1 Boost to Sivu Critical: Hamstrung (75)
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Post by Art Teach on Jan 4, 2015 9:19:10 GMT -6
The team is split in a number of directions. Each handling there own piece of hell. The Muvon Stev stands on the ramp as the two ships streak skyward. PD13 holds his fire as he waits for the soldier to leap. Brophar keeps the Muvon close. Inside Ned'Ix ship Sivu disarms the trap on the door and moves into the cockpit he scans the area and removes the trips wires from the explosives that were rigged to the canopy hatch and a ladder that leads to a level below the cockpit. Amura moves to the cockpit hatch and protects it as the 3 Jarrels left struggle to break free of the glop. Amura can hear the hardened material cracking but none break free. Outside Ned'Ix Aren sees the Jarrels outside the ship move away from here they ignore the multiple laser blasts from Aren's carbine and follow Vandal into the tunnel. Aren knows that Sivu and Amura went inside the ship and can see Boom is running through the waves pulling on Sasha to get her back to the beach. Gammer is floating in the waves it looks like part of his outfit has inflated. In the Tunnel to the Imperial Supply Depot. Vandal follows the Jarrels by the red light of her lightsaber. She can hear the sounds of blasterfire ahead in the tunnel, then the sounds of Jarrels crushing things, and finally silence. The exit of the tunnel opens to the pieces of what could be a dozen security droids. The Jarrels are moving forward sweeping everything before them. OOC Vandal sees a standard Imperial Supply Depot the Imperial Shuttle is missing.
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Post by kyquell on Jan 4, 2015 22:59:45 GMT -6
As Brophar pulls in, Stev ditches his coat to keep the wind from pulling it, and then pulls his rarely-used helmet from his pack. As he puts the helmet in place, he hears the hiss and click of the seals attaching and his independent air supply starting, and he speaks into the internal comm "I'm going dark. I'll update when I can, but this channel isn't secure. I should rectify that soon."
With lightsaber in hand, Stev jumps onto the damaged portion of the shuttle, going into a smooth roll to reduce the impact enough for his armor to handle it. He activates the magnetic clamps on his boots to keep his footing, and then gets to work using his 'weaponized fusion cutter' to slice an opening into the ship. Admittedly, using one of the access hatches would be much faster, but considering that this was Gorak's getaway ship, it'd probably explode if he tried. With any luck, Gorak will just think the hull damage was another piece that broke off due to a combination of turbolaser damage and rapid atmospheric acceleration.
Mechanics: Athletics Check 2P3A vs 2C. Net result 1 success 5 advantages. That means I have 2 boost dice to pass along to anybody who wants some. If I have to attack the shuttle to open it up, that'll be 5A1B(the extra adv) vs 1D (a benefit to going H2H against a starship). Net result 4 successes 2 advantages. I don't know what kind of crystal this thing is packing, but hopefully that's enough to start making some progress.
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Sivu will look for the controls to the cockpit access doors and, if he can find them, will shut them to protect Amura and himself. Then, he'll start locking down all the accessways coming from the main compartment and activate the intercom. "Jarell crewpersons, surrender immediately or I will be forced to release the radiation contained in the reactor and eliminate you all. I assure you, your deaths will be very slow, and very painful if you do not relinquish your weapons and submit to the authority of the New Republic."
Of course, Sivu didn't actually know if the reactor COULD be released in its current state, much less at the magnitude required to both eliminate the Jarells while keeping himself and Amura unharmed, but they didn't need to know that.
Mechanics: Deception Check 3A vs 2D. Net result 1 success 1 threat. I guess that threat means they're kinda buying it, but not totally, so his coercion will be tougher. Coercion Check 2A vs 2D1S. Net result 1 success 2 threats. That could be bad...
OOC: I almost forgot, I hope your vacation was fun! Also, happy new names/titles to go with the new year!
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Post by Art Teach on Jan 5, 2015 6:26:18 GMT -6
Stev ignites one of the blades of the dual saber and cut easily through the already damaged hull. The hull piece flies off and he hears breech alarms going off in the shuttle. The larger passenger compartment is below Stev lit in flashing red.
Sivu begins to shutdown compartment doors and threaten Jarrels. The Jarrels are talking in Jarrel to each other and 2 have broken free from the glob.
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Post by kyquell on Jan 5, 2015 22:29:20 GMT -6
OOC: A double blader, now we're talking! By the way, are we still operating in overall rounds, or just mini-rounds depending on our current locations? I'll post Stev's next move if it's the latter, but if not, that'll just be his action next round if nothing changes.
Stev deactivates the lightsaber and peers into the chamber below. After making sure he can drop in safely, he quietly moves through the shadows, watching for any traps placed or Jarells hiding, as he sneaks to the cockpit. As he continues onward, he's struck with a sense near deja vu as comparisons to the training exercise that started this voyage enter his mind. Just like before, he's entering via a ceiling breach after sneaking onto Gorak's bunker, and he's trapped his prey in isolation. There are only two major differences: one is that Stev doesn't have Gammer backing him up this time. The other is that, since this isn't a friendly exercise, he doesn't plan on holding back. He also doesn't plan on falling for the same trick twice, so he makes a mental note to examine Gorak for explosives before going in to attack. He's not getting blasted again.
OOC: Check difficulties are assuming he's only opposing Gorak, so feel free to roll against him if there are Jarells on the ship. Perception Check: 2P2B (from earlier) vs 4A. Net result 2 successes. Stealth Check: 3P1A1B vs 1C2D. Net result 1 triumph (uncancelled) 2 advantages. He'll use the advantages to get a free extra maneuver to get to Gorak extra fast, and I guess if he makes it to the cockpit with that speed, can the triumph be used for him to quietly get close enough to notice if Gorak's got an explosive vest or dead man's switch strapped to himself? I'm not sure whether that falls under "do something vital."
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Post by @IsNotABomb on Jan 5, 2015 23:02:34 GMT -6
"The Inquisitor" slowly approached behind the Jarrels. "Blast, the Lambda's gone. The damnedable Rodian sacked it. She set us up." She said over comms without a hint of familiarity. "This is her fault." She grumbled before marching past the Jarrels. "Where is that bastard?" Vandal snarled with more irritation than anything in her voice, new, foreign and terrifying, even to herself.
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Post by Art Teach on Jan 6, 2015 15:23:51 GMT -6
Vandal never really experienced the childhood rush of lifeday morning. Rushing down the stairs like children in the holovids and tearing open presents. She looks at the opened storeage rooms. From ATST to speederbikes, ewebs, trooper armor, crates of grenades, medical supplies, whole bacta tanks, binders, powerpacks, dt-12, dh-17, dlt-20, all of her favorite letters and numbers. It is enough to outfit a small army.
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Post by @IsNotABomb on Jan 6, 2015 20:15:47 GMT -6
Vandal chuckled to herself with a devious grin, before the profound realization that the looting was about to begin. For every Pub in the Republic liked Life Day a lot, but Vandal, who was an Imperial remnant - did not. Vandal hated Life Day - the whole Life Day season. Please don't ask why; no one quite knows the reason. It could be, perhaps; that her bodyglove was too tight. Or it could be that her head wasn't screwed on just right. But we think, the most likely reason of all... may have been that her cyberheart was too sizes too small. But whatever the reason, her heart or her bodyglove, she stood there on Life Day's Eve hating the Pubs. Staring dead at the loot, with her sour vacant frown, at the warm lit treasures before going to town.
"I'll take that." She smirked beneath her hood, heading to a chicken walker and hopping right in prepared to ruin the lives of anything in her past like the three-decker sauerkraut and toadstool sandwich with arsenic sauce she was.
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