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Post by Art Teach on Dec 21, 2014 9:20:05 GMT -6
MUVON
Dr. Sigurd looks to her,"If we are going to do this lets do it right." He brings her to the Muvon's medical bay. The Doctor removes what is left of the arm.
Brophar returns from the cargo hold. He is holding a cybernetic arm. "The mando in the cold storage really isn't going to be needing this anymore."
Dr. Sigurd attaches the arm with assistance from T3. The arm is larger and cumbersome for Vandal's frame but should do until they have access to better technology.
Shortly before the ship is ready Vandal is on the ship's mess practicing lifting a cup with the new limb.
OOC: Vandal is healed and has a cybernetic arm it give 1 extra brawn when used but until she is use to the limb it give a setback to agility based tasks that would use the arm. You are now the Bionic Mando.
Brophar calls from the cockpit,"Lift off in 10 get to the lower guns and someone come up to handle scans and coms. T3 make sure the temporary patch on the upper hull is holding."
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Post by Art Teach on Dec 21, 2014 9:37:34 GMT -6
ISLAND
Boom and Aren slide down the cliff and scurry to the underside of the ship. Ned'Ix sends the command for the port cargo lift to lower. As it begins to slide down Boom notices a wire being pulled he yells for Ned'Ix to stop the ramp. That is has a trip wire probably hooked to an explosive charge. All the Verpine hears is,"Boom."
The wire breaks and an explosion bursts out from the cargo lift. Crew from closest to furthest away.
PD1- Is destroyed in the explosion. PD2- Is destroyed in the explosion. Amura- Is thrown back prone but only scratched (2 wounds) Ned'Ix- Is killed by the fire enveloping him. His husk of a body scattered over the sands under his ship. Sivu- Is blown back and burned. (4 wounds) Boom- Ran away pulling Aren back with him. He takes no damage. Aren- Is unharmed she is at the edge of the underside of the ship with Boom.
Amura and Sivu are under the half opened ramp (area 11) and Boom and Aren are under the shuttle (area 19).
You hear the Jarrels digging out the front yell in surprise then hear blaster fire and screams from the Jarrels.
Gammer comes over your com,"We are pinning down the Jarrels outside with fire. Whatever the Frak happened secure that ship."
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Post by kyquell on Dec 22, 2014 3:42:30 GMT -6
ISLAND
Sivu feels some of the concussive force of the blast, but at a level far less than what's dangerous thanks to his laminate armor. Without missing a beat, he replies "Affirmative." and seizes the potentially brief opportunity he has to jump through the opening into the ship. Once he's in, if he sees a foe, he'll draw his blaster and take a shot. If not, he'll check the area for anything useful or dangerous. Since this storage area was trapped, it's possible that Gorak and Co. may have been storing gear here.
Mechanics: Does he have to make any sort of Athletics check to get into the ship?
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Post by kyquell on Dec 22, 2014 3:55:11 GMT -6
MUVON
Stev calls "I'll take the turret." He heads down to the lower guns and settles into the station, looking at the controls. It's been a couple of years since the last time he's used starship-grade weaponry, so he spends the time he has finding the general range and speed of movement the turret allows, as well as familiarizing himself with the targeting computer. He's definitely not counting on being a crack-shot gunner, but he at least should figure out enough to not be completely hopeless when the time comes to use the thing.
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Post by Art Teach on Dec 22, 2014 8:47:00 GMT -6
MUVON PD13 moves to the cockpit. As you approach the island he sends a communication to all,"The ship is powered down on the beachfront of the island. The ISD has 2 turrets powered and is actively scanning the airspace. I am also detecting small weapons fire on the beachfront in the area of the ship." The ship is about 1 minute from reaching the island as the ISD opens fire on the Muvon. The fire misses the Muvon as Brophar banks port and spins. ISLAND Gammer and Sasha fire down from the cliff top striking the Jarrels multiple times and wondering why they have not fallen. The Jarrels skin is pealing where the bolts strikes boiling and flaking off but under it is fresh skin. 2 Jarrels begins to dig claws into the cliffside and climb at the two snipers. 2 Jarrels move port while move starboard toward the aft f the vessel. Aren and Boom can see the lower body of the four on the starboard side. Amura follows Sivu into the cargo hold. It is already filled with crates marked with Imperial Munitions Symbols. Most have multiple warning tags on them. From Ned'Ix's last scan the four Jarrels where in the spot marked. They may have moved. As the round ends you hear Blaster cannon fire overhead. Please roll Initiative (MUVON and ISLAND)
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Post by @IsNotABomb on Dec 22, 2014 9:42:35 GMT -6
((OOC: What are her current wound and strain levels? She was previously at -3W and -1S, as for Vigilance there was 1 Successes, 2 Advantages))
Vandal quickly scrambled to get her hands on anything resembling a cloak, snatching the lightsaber if it was left unattended and heading for the speederbikes. She moved with all of the alacrity she could muster while fresh off the operating table, igniting the lightsaber when she had a moment in order to get a good look at what was likely going to be the last weapon she got to hold--an elegant weapon from a more civilized time.
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Post by Aren Sato on Dec 22, 2014 23:34:02 GMT -6
Mechanics (Vigilance - Initiative) 4 Successes; 1P, 1A
Aren shook off the blast, kept low and readied her carbine. She noted the figures she saw so far and the disposition of her allies as best she could in that single brief moment. In the next moment, they would be back into the fray. She was as ready as she could be.
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Post by kyquell on Dec 23, 2014 0:10:11 GMT -6
Stev comms to the cockpit "It sounds like we've both lost the element of surprise. Try to get into contact with the scouting team, they may need our help." Meanwhile, he moves his turret into position to fire back at the defense turrets.
Mechanics: Vigilance 2P2A. Result 2 successes 6 advantages.
----
Sivu begins hastily looking through the warning labels to find something labeled as explosive, corrosive, or illicit disruptor weapons. Hopefully, the Jarell are still vulnerable to non thermal weapons.
Mechanics: Vigilance Check 2A. Result 1 success 1 advantage.
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Post by Art Teach on Dec 23, 2014 9:02:03 GMT -6
Vandal- Dr. Sigurd with a full medical bay has you back to perfect. No wounds or strain. You move to the Muvon's hold and find the speeders are gone but you do see a jumppack on one of the dead mando. You already borrowed his arm so you could borrow his jump pack. You also found a cloak in the crew quarters. The Muvon is passing over the beach now. You could lower the ramp and drop down with the jumppack.
Stev- You fire at one turret explosions burst on the side of the tower. The weapon is still firing but wildly it's targeting looks to be destroyed or the gunner damaged.
The towers fire again and you note from the jungle a smaller burst of weapons fire. The towers miss, the smaller fire coming from an AT ST does not. His fire pounds your gunner's turret (5V damage- 3 armor= 2V damage to the Muvon). The fire bursting off the turrets throws off Stev's shot. (2 setback to next attack). He knows only one person who can shoot like that, Unda.
On the Island
All PCs will go before the slow moving Jarrels.
Jarrel Thugs Brawn 5, Agility 2, Intelligence 1, Cunning 1, Willpower 2, Presence 1 Soak 7 (14 vs Energy weapons), Wounds threshhold 18 Defenses 0 Use claws in combat and do not carry weapons. Skin ablates when attacked by energy.
Boom standing beside Aren notes the lasers lack of effectiveness and goes with his traditional weapon. He roll a frag grenade under the ship at the pack of 4 Jarrels moving toward them. It blows one Jarrel off his feet (6 damage) and shrapnel hits the rest of the creatures. The three standing break into a run to get around the ship to them. They will arrive next round. The one hit point blank with a grenade begins to stand and is grunting in an angry way.
Amura moves up the stairs and to the door. It slides open quietly and he looks out to see the Jarrels are heading down the ships ramp to the outside. He knows this will put his fellow crew and steps into the hall pulling his warstaff from his back he roars a challenge to the Jarrels.
Gammer and Sasha pour fire at the climbing Jarrels and none has any effect. Gammer drops a mine at the edge and they get on the speeders and back away from the cliff side. They prepare to use the speeder's larger cannons on the Jarrels when their heads poke up.
From their height they see the Muvon swooping in as turrets on the ISD and the AT ST fire on the ship.
Aren, Sivu
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Post by @IsNotABomb on Dec 23, 2014 14:12:50 GMT -6
Vandal's vacant frown changes to a smile that went from ear to ear when she found her new baby, draping the cloak in such a way that it wouldn't interfere with the use of the pack, setting down her weathered helmet in favor of drawing her hood over her face, heading to the drop ramp quite calmly. "I shall crush these weaklings beneath my Inquisitorial boot." She said, getting herself into character before leaping. (Coordination, 4A, 3D = 4 Successes, 1 Advantage) or (Piloting (Planetary) 4A, 2D = 5 Successes, 1 Advantage)
She came down barrelling like a herald of death, spinning and dancing through the air with such grace and poise that it was impossible to tell it was the same woman who was toting a missile launcher not an hour ago. Then, there was the ignition of a lightsaber blade to add to the panache of the whole jump, hitting the jets at the last possible second to avoid turning herself into a smear on the ground, hopefully soon enough to look like the Force was what stopped her as opposed to a Mandalorian's scavenged jetpack. But perhaps it was the will of the Force that she found the pack to begin with?
Upon touching the ground, she'd assess the situation, and if the closest victim was within dashing distance, she was going to show them how you don't touch people with her new lightsaber. (If there's a Jarrel in range, she's burning strain to close to melee using the jetpack and attacking.
Lightsaber skill, 4A, 2D = 3 Successes, 3 Advantages, she'll pass on an advantage and trigger a crit. Assuming it's an Ilum that's 9 damage with Breach 1 so she'd deal.... 5 damage, if my math doesn't suck.
Crit roll is 79, that's Overpowered... 4 Successes, 3 Advantages, that's 6 damage, trigger Crit, 68 + 10
Rinse, Repeat... *sigh* 74 + 20, that's 94--something that isn't Overpowered!! Holy crap! At the Brink, target suffers strain whenever they take an action.)
(If there is nothing in range, she'll not suffer strain and convert her action into another maneuver towards the closest available soon to be dead Jarrel.)
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Post by Art Teach on Dec 23, 2014 16:19:23 GMT -6
Vandal She lands at the front of Ned Ix ship. The front is covered in sand. Seeing two Jarrels climbing she slashes one on the way removing the arm he hid holding with. The dead Jarrel hits the ground first followed by Vandal the Inquisitor. She lands with saber drawn on the fallen Jarrel. The Jarrels drop to one knee and chant something in Jarrel at you. They are bowing their heads and kneeling before you.
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Post by @IsNotABomb on Dec 23, 2014 21:46:22 GMT -6
The hooded figure looked over the Jarrel she didn't cut down, looking at them with the lightsaber in her right hand. As much as she loathed using it, she had to keep up every illusion possible that she was not herself, and this included using her off-hand to render her judgements. "...I just got finished with a carbonite bath, so I'll be frank--I am Lady Jilian Landis of the Inquisitorius, seeking to bring in the Rodian who is believed to be a conspirator with Sarne's treason against the authority of the Supreme Commander. If you are complicit in aiding me in the arrest of this savage, I am willing to overlook your collective involvements... failing that, your instructions are to relay that the Inquisitor demands you all stand down."
She spoke into her commbead, loudly enough for the Jarrels to hear. "Forces of the so-called 'New Republic', I shouldn't need to remind you that this world is under Imperial control. Assist me in the capture of the Rodian and I can see to it that this entire incident becomes infinitely more... deniable." She then whispered into the microphone, barely audible. "Sorry." I'm not sorry. Screw the Republic.
((OOC: Deception 2A,3D , add stuff as needed. Hopefully Lydia's disguise and Imperial upbringing adds to her credibility. Net 1 Success, 1 Advantage))
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Post by kyquell on Dec 24, 2014 1:23:56 GMT -6
LAST ROUND
Sivu looks from warning label to warning label in the hopes of finding something very potent and very deadly. Knowing the Empire, he shouldn't be disappointed.
Mechanics: Perception 1P2A vs ?.
---- CURRENT ROUND
Stev winces at the blaring light and comms the cockpit "Looks like Unda found a big gun. If he starts firing at our ground troops, they're dead, so we need to keep him focused on us. PD, if the side cannons are still working, fire once we can lock onto Unda's position. Brophar, see if you can buzz the origin of those shots and throw Unda off. I'll handle the last turret."
With his eyes still stinging, Stev attempts to regain his aim and focus as he fires at the remaining ISD turret.
Mechanics: Gunnery 4A1B vs ?2S.
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Post by Art Teach on Dec 24, 2014 10:29:48 GMT -6
MUVON
The starboard side cannon (I know I said topside before I just forgot) is damaged. You are in the portside turrent. Defense is 1D+2S for shields +2S for blinded.
ISLAND
The Jarrels next round will look to Vandal and state something in Jarrel then turn and run/plod toward the ISD.
The four in the back of the vessel do not know Vandal is there and the ones inside do not either.
Aren still needs to fire as the jarrels are moving around the ship. It is 1d + 1 setback for the cover of the ship to fire on the Jarrels.
Sivu
Sivu quickly finds a missile launcher, a disruptor cannon, a case of thermal detonators, a case of glob grenades, and a number of e-webs.
The Jarrels close on Amura the first finds himself stuck by a flurry of 4 strikes with the Cathar's Warstaff. Each cuts into the large beast leaving him bloodied. The Jarrel attacks with claws. They do no more than scratches on Amura. A group of Jarrels is closing behind Amura and the warriors knows he needs to finish this one or be surrounded.
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Post by kyquell on Dec 25, 2014 2:09:22 GMT -6
OOC: Oh, does the Muvon not have the top and bottom mounted turbolasers listed on its page then? Was that swapped with something else? By the way, what are the thresholds/shields/armor etc of the Muvon?
Sivu decides that the true weapons are far too dangerous to be used that close to the ship's reactor, so he grabs a pair of glob grenades, moves to the entryway, and tosses one of the two at the group of Jarells attacking Amura from behind. Apparently, this grenade was especially fine quality, for it swiftly constricts the group in the foamy mess. Sivu quickly calls to anybody who can hear "Regroup in the cargo bay! We can only survive if we stay together!" knowing that outright stating his plan may cause the Jarells to retreat and attack less armed crewmembers.
Mechanics: Sivu takes 2 strain for the extra maneuver. Ranged (Light) Check 2P1A vs 1D. Net result 2 triumphs, 1 threat. In the most underwhelming use of 2 triumphs ever, I'll have to use them to activate the blast and Ensnare qualities. He'll take a 3rd strain from the threat. ----
Stev yells "Just keep the AT-ST busy!" as he tries to line up a shot on the turret. By some stroke of luck, the shot lands true with a direct hit on the ISD cannon.
Mechanics: 4A1B vs 1D4S. Net result 3 successes 1 advantage. If possible, I'd like to pass the boost die to the "Keep Unda from slaughtering our crew with his giant lasers" check. You know, priorities and all. Otherwise, can the boost be passed to the island group, or does it have to stick with the Muvon group?
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