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Post by @IsNotABomb on Dec 9, 2014 23:16:12 GMT -6
Mechanics (Athletics) 4 Successes, 2 Advantages, 1 Failure, 5 Threat (Actual); 3 Successes, 3 Threat (Net); (1P, 2A, 4D) That knocks her back to -1 strain. She plummets after her climb... short range, that's 10, damage, mitigating 5, that's -3 wounds... 94+10--104... damn, rough day. I should go back to using real dice, Game2's roller hates me.
There was something rather inspiring about watching her climb with Blu on her shoulder, granted it was much more agonizing than it looked, foam buildup on her armor causing exposed joints to fizzle and crackle, making it to the crest and clumsily setting Blu down. She grinned before her eye rolled to the back of her head. She was falling, deafening thuds audible in a cacophanous thunderclap as she fell down the hatch and smashed into panels, seeming to catch herself with her right hand wrapped around exposed wiring until there was a noise not at all unlike a wet sponge being torn in two with a sickening snap as her arm was wrenched from the shoulder. Mercifully, the arm itself could likely be reattached until--a lot of electricity filled the sound with a crack of cooking marrow with a light sweet smell of cooking meat.
That was going to require a cybernetic, in the unlikely event that she was recoverable. She was, but it probably wasn't worth it.
She was the only one who felt that way.
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Post by Aren Sato on Dec 9, 2014 23:25:36 GMT -6
As Sato climbed onto the speeder she shared with Sivu, she briefly turned her head to Gammer. Her lips remained silent, rather than commenting. Instead of reflecting on how her time with the Republic started and the reason why she fired at Gammer, she instead focused on their current objective, and the question of who the ranking soldier was out of her half of the now divided force. She checked her equipment, then offered a thumb up to show she was ready. There wasn't time to waste with the size of the traitor's head start.
Mechanics (Survival) 1 Advantage; 3 Successes (Actual), 3 Failures (Actual), 1 Advantage; 2A, 2D
Mechanics (Planetary Piloting) 5 Successes, 2 Threats; 6 Successes (Actual), 1 Threat (Actual), 2 Threats (Actual); 3A, 3D
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Post by Aren Sato on Dec 9, 2014 23:29:18 GMT -6
Upon arrival, the Mandalorian disembarked from her speeder and fell to a crouch. She gestured an intent to scout and avoid being noticed, if she could manage it. Gammer seemed to be in charge, which answered her unspoken question. The first words and gestures she saw out of him came to mind for all of a second. She would deal with it. Her carbine was ready, and so was she. Let the hunt begin.
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Post by swartzgraf on Dec 10, 2014 0:30:21 GMT -6
Amura can help move Blu out if need be, I am sure Doc can do it. (Amura is with the speeders on the island)
Amura will move on with team testing scent and using senses, weapons ready, unless Blu gained a lot of weight. If you need him to move stealth like feel free to roll, or to pick up sign.
Sigurd moving Blu, Athletics? 5G= 3 success, 1 Advantage. old warrior is solid and so is his armor but he manages to get him. Medical treatment, remembering he is a clone and battle scared he makes a complete assessment. 2G, 2Y= 3 Success, 3 advantage vs unknown? Then will treat the injured Blu, 2G, 2Y= 5 success 2 advantage vs unknown and before talents and gear. Sigurd says a prayer out loud to his gods and how they grant the warriors more strength, that this warrior is not done and many more enemies to vanquish. He then asks team leader if there are any more to treat and his location and (supposed?) successful treatment and stabilization of Blu, (will add if he is awake or not or if he tells him anything). He will then look for covered place or make one with portable generator.
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Post by kyquell on Dec 10, 2014 2:52:52 GMT -6
Stev responds to Doc Sigurd while on the move to the cockpit. "I'm still on the lookout for Brophar, but I think he was farther from the blast, so he may only need some stims. I'll update you when I find-" he suddenly hears the thundering boom "-Report! What just happened!?"
OOC: Does he find Brophar in the cockpit, or does he have to keep looking?
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Sivu is satisfied-glad is too strong of a word-to have been paired with someone who understands the value of quiet, and he spends the trip mentally forming and memorizing a list of valuable parts that could potentially be scavenged from the depot. As everyone stops, Sivu notes the team's silence, so he quietly dismounts the speederbike, finds a nearby stick, and gets the team's attention as he uses the stick to write in the dirt Sneak in ship first, take over, then regroup?
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Post by Art Teach on Dec 10, 2014 21:59:06 GMT -6
At the Muvon
Sigurd pulls up Blu and does not notice that Vandel did not go back down on her own power. He administers attention to Blu and the old soldier is stabilized.
Vandal plummets down the turret and slumps unmoving.
PD13 activates his minions and moves to engineering. He finds the center of the main explosion but marvels at how undamaged the vessel is. The Muvon is a tough old ship.
Stev finds another point of explosion before the cockpit. In the cockpit is Brophar face first on the ground covered in foam. The area is low in oxygen but Stev sees emergency oxygen breathers in the emergency kit.
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Post by Art Teach on Dec 10, 2014 22:13:18 GMT -6
At the Island The Island is curved allowing your approach to be blocked by the jungle. The ship is right next to a cliff part buried in the sand.
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Post by kyquell on Dec 11, 2014 0:00:14 GMT -6
Stev will apply the breather to Brophar's face, and will then attempt to do a quick diagnosis of what injuries Brophar's sustained. If he determines that he can safely apply a stimpack to get Brophar moving again, he will. As he makes sure Brophar's airway is clear and the foam doesn't get in his eyes, he begins worrying about Blu and whatever caused that noise. Hopefully he'll get a report soon saying Blu's safe and everything's fine. It isn't very likely, but he can hope.
Mechanics: Medicine Check (Diagnosis) 1P1A1B vs 2D1S. Net result 2 successes 1 advantage. I'll pass on the boost to whomever makes the next check.
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Post by Art Teach on Dec 11, 2014 11:22:17 GMT -6
Muvon
Brophar has concusive damage and smoke inhalation but is not suffering broken bones, burns, or cuts. With a stim pack and some time it should be fine. Stev slaps on the stimpack and the mechanic is stable and recovering. With the fire out PD13 sends the foam diffusor into the systems. The foam covering everything begins to disappear. PD finds T3 and removes a restraining bolt from his slot. The little droid bleats a warning about Gorak and then is silent as the Muvon's information streams in. The little then burst out into a stream of curses.
Sigurd is still on the top of the Muvon. Vandal is still out of it crumpled at the bottom of the turret.
PD examines the systems and estimates it will take about 2 hours to get moving and a couple more hours to repair the turret and be space worthy.
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Post by Aren Sato on Dec 11, 2014 18:01:43 GMT -6
If left on point, Sato would use the jungle as concealment as she approached the location of the ship from the north. Her chosen goal was to observe the site from above and without immediate detection. From there, and with a better understanding of the situation in hand, a plan could be more effectively formulated.
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Post by Art Teach on Dec 11, 2014 20:52:53 GMT -6
Island As you approach through the jungle you see a cliff drops 30m to the beach below. A group of 4 Jarrels work digging out the front of the freighter from the sand. Another group of 4 jarrels appears from what looks like a man made cave in the cliff wall. They are carrying boxes marked as Imperial Munitions. As you watch you hear a crushing noise coming from the jungle. An AT-ST stomps through the jungle. The AT-ST stops and the roof hatch flips open. Unda's head pops up and starts yelling something at the Jarrels below.
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Post by Aren Sato on Dec 11, 2014 23:01:31 GMT -6
Upon seeing the AT-ST not only approaching, but alerting the crew around the ship below, Sato dashed toward the nearest tree for cover. It wasn't a confrontation she was expecting, but in truth, no one had yet offered a full explanation of what was happening. It had been a hell of an hour for her, since the crash, and the thought of those who hadn't survived had yet to fully settle in. Until it was all over, the only real choice was to see all of it through and to focus. Her eyes darted across the surroundings and to each member of the team she was with. If none of them had an anti-vehicular weapon, maybe someone could improvise a solution. Otherwise, this would get ugly.
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Post by Art Teach on Dec 12, 2014 0:53:52 GMT -6
Island
Amura has good ears and can tell he is not yelling to attack, but he is yelling for them to get moving on loading and digging out the ship.
You know that on this island is a Imperial Supply Depot. It was hidden by Sarne in case he needed it. You realize that Gorak arrived about 90 minutes before and has had this time to prepare or collect weapons and technology.
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Post by Art Teach on Dec 12, 2014 18:47:03 GMT -6
Your speeders have stats on the website. They have foreward mounted light laser cannons so you do have some firepower. You also have gammer and boom they alwsys have something that explodes.
Gammer looks to Aren, Amura and the others,"Not quite sure how it happened but I'm ranking officer." He kneels in the dirt beside his speeder. "I counted a score of Jarrels back at the ruins. We have 8 below that means 12 more could be inside the ship or at the ISD. We have a positive ID on Unda. My thought would be to create a big boom drawing attention to a attack on the ship below while a group sneaks behind the AT-ST to take it out. Boom we need a Boom to start our attack." Boom smiles and chitters. "We want more show than actual damage to the ship, that ship could be the only working vessel on planet. Then we need some melee soldier to sneak below plant the bomb and engage in hand to hand with the Jarrels. The AT ST can't fire into a crowd without killing his own men." He points to Amura and Aren. "We needs a group to sneak behind and plant a second big boom on the AT ST." He points to Sivu and Boom. "I would also like for Sasha to set a sniping point with me. If Unda sticks his head out take it off. I will respond to where ever things start to go wrong and attack to distract if we need a quick retreat. Once the AT ST is destroyed Sasha and I will take Speeders down and clean up the Jarrels. Any questions? Any holes in my plan?"
OOC: Amura and Aren will sneak down on foot with Boom's explosive (Boom please roll for you explosives effect). They will then engage the Jarrels (big thugs). Sivu and Boom will take speeders behind the AT ST with another big explosive (Boom please roll for this explosive effects both are simple demolitions check). Gammer and Sasha will have sniper rifles and speeders ready. You also have 2 pit droids. Any ideas how to use them?
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Post by kyquell on Dec 13, 2014 21:58:14 GMT -6
Sivu points out "You seem to be making one inaccurate assumption. Your statement that the AT-ST cannot fire into a crowd without killing everyone within is true, but you are implying that said limitation would cause Unda to hesitate. Based on all prior information on the brute, he would not even consider the cost of allied lives when making the attack. He may even prefer to increase the collateral damage. Thus, rather than defending themselves with a crowd, I would highly recommend that any and all team members stay out of the walker's line of fire."
"As for the Pit Droids, perhaps the individuals assaulting the ship could bring them along to open up access to the ship? If we take control of the starship, we have won the battle."
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Stev begins picking up Brophar as PD's report comes in. "Sounds like the Force was with us. Focus on getting us mobile in atmo first, then weapons, then we'll focus on getting her spaceworthy."
He starts making his way back to the turret as he reports in "I've got Brophar. It looks like he escaped the worst of it, he's just going to have a nasty cough and headache when he wakes up. Any news on Blu's condition or the disturbance?"
OOC: Does Brophar have anything heavy on him? His body adds 9 encumbrance, which still is below Stev's threshold thanks to the gear he left outside, but if Brophar's carrying anything beyond that breath mask, he'll have to leave it behind. Also, Stev's making his way out the way he came in since it's a known safe route, so if Sigurd doesn't find Vandal in that time, he should be able to spot her, and he'll start treatment.
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