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Post by kyquell on May 9, 2014 11:23:00 GMT -6
Round 5: Sivu kicks off the wall to get to Lukbil. He then positions himself to get both of them out.
Mechanics: Athletics Check-Net score is 1 hit and 1 threat. That brings his Strain back up to 3. Resilience Check-Net score is 1 advantage. He'll take that Strain point back and put his total to 2 again.
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Post by kyquell on May 9, 2014 11:26:07 GMT -6
Round 6: Sivu grabs Lukbil and gets both of them out. The radiation saps quite a bit of his energy during the final push though, so he's safe, but severely winded. He'll be happy to see that medical assistance.
Mechanics: Athletics Check-Net score is 1 hit and 3 threats, bringing his Strain up to 5. Resilience Check- Net score is 1 failure and 2 threats. His wounds are 3 and his Strain is 7.
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Post by Art Teach on May 9, 2014 17:27:54 GMT -6
Decon foam covers Sivu as he crawls from the access tube. It is followed by the shadow of a large form leaning over him. Large but gentle hands begin to remove articles of clothing, wipe away blood and treat burns. Once his eyes can open and focus he finds the form is the last he expected to see. A hutt is administering medical attention to him. Looking around Sivu sees Crewman Lukbil has been removed from engineering.
Mechanics: Medical check 4 success and 4 advantages to heal 4 wounds and 4 strain. You now have 3 strain.
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Post by kyquell on May 9, 2014 18:43:44 GMT -6
Sivu puts back on all of his belongings as quickly as possible, in the hopes that nobody else saw anything. He's clearly alarmed by the fact that any of his body has been exposed. "My thanks for the treatment, but I should get back to work as soon as possible. How long will it be until Crewman Lukbil makes a full recovery?"
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Post by Art Teach on May 9, 2014 22:31:33 GMT -6
The Hutt Doctor speaks in a deep voiced common,"EMT Hasslock stabilized the crewman and brought her to the medical bay." He works his datapad,"She is currently in a bacta treatment." The chief pulls you up from the ground. Sivu still feels a little lightheaded and his skin has a numbed feeling from the treatment. He asks if your ready to return to service. With your affirmative he explains that they vented the leaked catalyst but require an engineer to make a permanent repair. We can't fly with the temp patch on, it will only hold for a short time. We need you to go back in and repair it.
Mechanics: Athletic check vs 1D to not do something silly floating around in zero G. Mechanics check vs. 1D and 1C to repair patch and tubing then re-balance the fuel catalyst mix. The engine area must be kept in zero-G so the calculations of the balance are correct for space flight.
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Post by kyquell on May 9, 2014 22:40:07 GMT -6
Sivu dives back into the chamber and makes a full repair. His mind's a bit foggy, so he isn't particularly proud of the job he's done, but it is...adequate, for now. He'll likely come back later to clean up and improve his work.
Mechanics: Athletics check-Net score is 1 hit. He got from point A to B, and that's it. Mechanics check-Net score is 1 hit and 1 advantage. He'll use that to speed up the process a bit.
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Post by Art Teach on May 10, 2014 9:12:46 GMT -6
Mechanics: Hour 40 to 37 before liftoff. The engineers move back to their decks an continue the massive work to ready the ship. With 12 or more hours of work in the oppressive heat of the engine room in the Chiefs call a halt for some much needed bunk time. As they begin leave and snort of glee comes from Deck 4. Sliding down the access tubes the crewmen see the Engineer known as Piggy almost prancing with a new fabricated thermal tube over his head. The engineers congratulate the Gammorian and he carries it proudly overhead as they head out of engineering.
The Chief bellows that everyone needs to report back by 33 hours to liftoff or he will give them a chewing out like only a wookie can.
A small hand pulls on your side and you look down at Telli,"I'm going to check on Lukbil, do you want to come." Deck 1- Power Distribution to comm/sensor upgrades- 4 hours work- 5 more success for 14 success out of 30 needed. (3D). The group has been working for 12 hours straight and Chief Shir gives them 4 hours to hit their bunks. Deck 2- Hyperdrive- 4 hours- 13 more success for 21 success out of 40 needed (2D and 2C). Chief Arkish also send his crew for some bunk time. Repulsarlift- 0 hours still at 6 success out of 12 needed (2D) Deck 3- Ion Drive number 5- 4 hours- Ion Drive repaired. Deck 4- Piggy creates 1 thermal distribution tube.
Engineering Crewmen Present- Crewman Lukbil is in the ion engines maintenance tubes. Deck 1- Power Distribution and power access- Chief Terir Shir, Crewman Moxhorn, LtJG Hydan, Cpl Gavon, Ensign Tormel Deck 2- Hyperdrive and Sublight systems Chief Arkish, Crewman Torill, Sgt Rinii, Cpl Charmir, Ensign Targon, LtJG Darci Deck 3- Main engineering, heat distribution, and Auxillary bridge- Chief Lowfryyhn,Cpl Serte Deck 4- Auxillary Systems, Machine Shop- Crewman Sabingring, Telli
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Post by kyquell on May 10, 2014 13:29:49 GMT -6
Sivu pauses for a moment in thought. He then replies "I will join you. I intended to go to the medbay regardless in order to acquire some stims to keep me working. The rest of the crew may be in need of rest, but we need someone to continue working soon if we hope to have the ship functional by liftoff."
Mechanics: Sivu doesn't plan on sleeping anytime soon. When Sivu gets to the medbay, he will try to acquire some stims to recover his strain and keep him awake. If he needs to personally administer them, his Medicine check is 4A.
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Post by Art Teach on May 11, 2014 20:51:34 GMT -6
Sivu should move over to the Act 1 Medical Open 4 Business to try to gather his stims.
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Post by kyquell on May 12, 2014 19:58:30 GMT -6
Sivu comes back to Engineering after his four hour rest. He didn't want to wake Telli, so he returns on his own. He goes to Deck 1 to work on the Power Distribution to Comms, and he does an impressive job.
Mechanics: Sivu rolls 2P and 2A against the 3D and has a net score of 2 hits, a threat, and a triumph. (Not sure how the threat and triumph work for cancelling)
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Post by Art Teach on May 13, 2014 0:14:01 GMT -6
Hour 33 to 30 before lift off.
Some engineers do not return immediately after the bunk time. These engineers are greeting with a first class chewing from the Chief.
Telli does not return until hour 30 but Lofyrrhn just rubs his head and tells him it is okay.
Deck 1- Power Distribution to comm/sensor upgrades- 3 hours work- 9 more success for 23 success out of 30 needed. (3D). Deck 2- Hyperdrive- 3 hours- 2 more failures and a despair for 17 success out of 40 needed (2D and 2C). The Hyperdrive motivator burns out and needs to be replaced. Their is only one more on board. The burned out is sent to the Machine shop to see if it has any components that can be recycled. Repulsarlift- 3 hours with Chief and Cpl Serte fix the repulsarlift drive. They are moving to the Hyperdrive. (2D) Deck 3- Ion Drive number 5- 4 hours- Ion Drive repaired. Deck 4- Piggy creates 1 more thermal distribution tube for 2 of the 12 needed to bring down the temperature.
Engineering Crewmen Present- Crewman Lukbil is in Medical Bay. Deck 1- Power Distribution and power access- Chief Terir Shir, Crewman Moxhorn, LtJG Hydan, Cpl Gavon, Ensign Tormel Deck 2- Hyperdrive and Sublight systems Chief Arkish, Crewman Torill, Sgt Rinii, Cpl Charmir, Ensign Targon, LtJG Darci Deck 3- Main engineering, heat distribution, and Auxillary bridge- Chief Lowfryyhn,Cpl Serte Deck 4- Auxillary Systems, Machine Shop- Crewman Sabingring, Telli
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Post by kyquell on May 13, 2014 6:12:22 GMT -6
Sivu keeps working on Deck 1. He's still doing well, and it is very close to being done.
Mechanics: Mechanics Check Net Score is 2 hits and 1 advantage.
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Post by Art Teach on May 13, 2014 22:00:43 GMT -6
Housr 29 to 26 before lift off.
Deck 1- Power Distribution to comm/sensor upgrades- 4 hours work- repair is completed and power is through to main communications and the massive sensor array.(3D). Deck 2- Hyperdrive- 4 hours- With the addition of the Chief and Serte 11 success are achieved but also a despair for 28 success out of 40 needed (2D and 2C). The long hours are too much for Cpl Charmir. The tool slips in her hand increasing the torque setting suddenly and cracking the regulator housing. This you do not have a replacement for. Lowfyyrn tells the omega detail to continue and send the Alpha detail to their bunks. He hands Sivu a datapad with the technical specifications for the regulator housing. "We have some Tri-silicate Alloy in the machine shop. How are you with a laser molder?" Repulsarlift- repaired. (2D) Deck 3- Ion Drive number 5 repaired. Deck 4- Piggy creates 2 more thermal distribution tube for 4 of the 12 needed to bring down the temperature.
Engineering Crewmen Present- Crewman Lukbil is in Medical Bay. Deck 1- Power Distribution and power access- Alpha-LtJg Hydan, Cpl Gavon, Ensign Tormel Omega- Chief Shir, Crewman Moxhorn Deck 2- Hyperdrive and Sublight systems- Alpha- Chief Arkish, Crewman Torill, Sgt Rinii Omega- Cpl Charmir, Ensign Targon, LtJG Darci Deck 3- Main engineering, heat distribution, and Auxillary bridge- Alpha- Chief Lowfryyhn, Sivu Omega- Cpl Serte, Crewman Lukbil Deck 4- Auxillary Systems, Machine Shop- Alpha- Telli Omega- Crewman "Piggy" Sabingring
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Post by kyquell on May 13, 2014 22:22:22 GMT -6
"As good as you need me to be and better, sir."
Mechanics: I'll bet this is a mechanics check, but I don't know the difficulty. My Mechanics checks are 2A and 2P.
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Post by Art Teach on May 13, 2014 22:41:45 GMT -6
It will take 4 hours to fabricate normally and is a 3D. If you fail the material is lost and you need to start over again. You do only need one. Unless Cpl Charmir breaks another one.
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