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Post by kinnison on Jul 6, 2014 17:27:43 GMT -6
"Form up and move up through the door, quietly for whatever good it does. And ..." gorak makes sure to address everyone " unless the droid is hooked up to a dataport no blasters, no booms, and only use them if we are in deep bantha poodo"
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Post by swartzgraf on Jul 6, 2014 18:02:33 GMT -6
Fang forms up ready for the move order.
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Post by darthtater on Jul 6, 2014 19:00:51 GMT -6
Thirteen forms up in the last rank. PD13 projects a rotating green wireframe layout of the facility as a visual aide for Gorak. Thirteen shows Boom the HE bomb payload in his backpack that he recovered from outside the gas plant. Maybe Boom can teach him how to weaponize it.
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Post by Art Teach on Jul 6, 2014 23:46:57 GMT -6
They are not in the database for this galley.
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Post by Art Teach on Jul 7, 2014 8:27:26 GMT -6
You stand in front of the door and it needs an authorization signal from one of the clankers to open. PD-13 returns to the storeroom and jacks into the SBD to find the signal code. Coming back he opens the door. The door opens to a 2m wide hallway that runs 7m before it come to a T intersection. You sneak down the hall and look to both ends of the T. The hall of the T is only a little more than 1m wide and both ends go 2m then turn north. You spread out along the narrow hall and look carefully around both corners. You see both sides are 1m halls that lead 12m north then turn back toward each other. The room the hallways go around does not have any doors to the south (where you came though the checkpoint) east or west. It does not seem to matter which side you take since they both turn back on each other and you slide down the east hallway. The north end of the passageway opens to the larger area. Listening you do hear the sounds of chopping and a blender running from the rooms you just traveled around. Kl'aal and Fang smell food being cooked and humans. The doorway to the galley is closed but you know there are 2 humans within making food. You have left one galley and found another galley.
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Post by kinnison on Jul 7, 2014 9:27:17 GMT -6
"This might be the Officers galley. Sasha, Lodor, set up a crossfire point on the galley, one go to the NW corner, the other the NE corner. While the rest go to the north corridor and look. Remember, no blasters."
"We can kill everyone after we get the Nobles"
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Post by Art Teach on Jul 7, 2014 10:02:21 GMT -6
To the north, you see plants and decoration of a rec/small park in the room. To the east, you see a refresher straight east and a dining hall to the south east. To the west is 2 posted clanker guards and beyond is a hall with warning lights. The flooring looks to have some type of special system along it and a sign warns of no unauthorized entry. Another warns of electrical shock without a grounding collar.
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Post by kinnison on Jul 7, 2014 12:46:36 GMT -6
East is likely a dead end. North is a dead end. West is the way we want to go. Tho I like to find out how to get some 'grounding collars'. But we would have to get past the droids. Motion Lodor and Sasha to join us in the 4 way intersection.
"I think we should take out the Galley chefs and question them about the security, quickly and quietly. Anyone else have any ideas? we might get overwhelmed if we head towards the east."
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Post by stewalker on Jul 7, 2014 15:09:07 GMT -6
With Gorak's warning of "No booms," going around in his head, Boom tried to figure out how he can be useful. He is really depressed and can't figure out why he came along.
Seeing the artificial metal men, he begins to cheer up. He grabs a ion grenade out of his pack and readies it. He knows that it will take out those guards and is very quiet.
When Gorak asks for other ideas, he also pulls out a stun grenade and shows it to Gorak. "No boom" he says, indicating the grenades.
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Post by kinnison on Jul 7, 2014 17:23:17 GMT -6
"Hold it boom." Gorak turns to PD "hey droid, would the alarms go off if we used an ion grenade on those droids?"
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Post by swartzgraf on Jul 7, 2014 23:57:28 GMT -6
(OCC, for that matter does "stun" on blaster set them off? Just going off of different look from movies?)
"Do you want us to to go ahead and subdue the human cooks?"
"We might get some questions answered from them, I will keep claws in this time."
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Post by kinnison on Jul 8, 2014 2:02:19 GMT -6
"Yes, regardless, i am sick of having to stumble around. Sasha, Boom, and I will keep a lookout while our Droid figures things out. Kla'aal, Fang, Lodor, neutralize those cooks, and keep them gagged and bound in the fridge so I can question them. "
And then they all see one of the scariest things, Gorak smiles, "It Should muffle their screams"
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Post by Art Teach on Jul 8, 2014 8:00:42 GMT -6
If PD-13 makes it to a datajack he can cut the alarms in this section. You know their was a datajack in the last galley and could assume their would be one in this galley. Sasha, Boom, and Gorak find positions that allow concealment while having a clear line of sight to the SBD.
PD-13, Lodor, Fang, and Kl'aal slide to the outside of the door and begin to quietly discuss how to clear the room when the door slides open of the Galley. A NCO (trooper) in a work jumpsuit is pushing a cart with pans of food (it actually smells pretty good). He has ear pods in and his eyes are half closed with his head bobbing to the beat. He has pushed the cart and himself into the hall and has not noticed your team against the wall on either side of the doorway.
(Mechanics: For each area I roll a force die to see if the situation is going to be better or worse than the norm. If you get light side the situation becomes a little easier. If you get darkside points the situation become harder. You just got 2 light side so the trooper walks next to you and is just waiting to be hit.)
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Post by Art Teach on Jul 8, 2014 14:30:59 GMT -6
Initiative- Just in case they are not knocked out in the first 6 seconds.
4 PC Cooks 3 PC SBD- if they notice.
First to post are the first to act unless you declare you want to reserve your action till later. Like Gorak, Boom, and Sasha may want to wait to see if the SDB notice anything is happening.
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Post by darthtater on Jul 8, 2014 18:31:50 GMT -6
Thirteen responds from his experience shooting himself with blaster set for stun that the SBD will not be able to signal an alarm if hit with an ion weapon. However the other SBD could trigger the alarm. Also, the SBD could fail to check-in or respond and cause an alert.
Thirteen enters the kitchen with the team with the intent of quickly commandeering the data port to block out other droids communication. Thirteen fires integrated hold-out set for stun at point black range on any droid or imperial in his path. Once jacked in Slacker suppresses he alarms in the system.
Mechanics: Readied Light Ranged check: 1 success, 3 advantages. Computer check: 4 successes
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